#include "STDInclude.hpp" namespace Assets { void IMaterialVertexShader::save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) { AssertSize(Game::MaterialVertexShader, 16); Utils::Stream* buffer = builder->getBuffer(); Game::MaterialVertexShader* asset = header.vertexShader; Game::MaterialVertexShader* dest = buffer->dest(); buffer->save(asset); buffer->pushBlock(Game::XFILE_BLOCK_VIRTUAL); if (asset->name) { buffer->saveString(builder->getAssetName(this->getType(), asset->name)); Utils::Stream::ClearPointer(&dest->name); } if (asset->prog.loadDef.program) { buffer->align(Utils::Stream::ALIGN_4); buffer->saveArray(asset->prog.loadDef.program, asset->prog.loadDef.programSize); Utils::Stream::ClearPointer(&dest->prog.loadDef.program); } buffer->popBlock(); } }