#include "STDInclude.hpp" namespace Components { ServerInfo::Container ServerInfo::PlayerContainer; unsigned int ServerInfo::GetPlayerCount() { return ServerInfo::PlayerContainer.playerList.size(); } const char* ServerInfo::GetPlayerText(unsigned int index, int column) { if (index < ServerInfo::PlayerContainer.playerList.size()) { switch (column) { case 0: return Utils::String::VA("%d", index); case 1: return ServerInfo::PlayerContainer.playerList[index].name.data(); case 2: return Utils::String::VA("%d", ServerInfo::PlayerContainer.playerList[index].score); case 3: return Utils::String::VA("%d", ServerInfo::PlayerContainer.playerList[index].ping); default: break; } } return ""; } void ServerInfo::SelectPlayer(unsigned int index) { ServerInfo::PlayerContainer.currentPlayer = index; } void ServerInfo::ServerStatus(UIScript::Token) { ServerInfo::PlayerContainer.currentPlayer = 0; ServerInfo::PlayerContainer.playerList.clear(); ServerList::ServerInfo* info = ServerList::GetCurrentServer(); if (info) { Dvar::Var("uiSi_ServerName").set(info->hostname); Dvar::Var("uiSi_MaxClients").set(info->clients); Dvar::Var("uiSi_Version").set(info->shortversion); Dvar::Var("uiSi_SecurityLevel").set(info->securityLevel); Dvar::Var("uiSi_isPrivate").set(info->password ? "@MENU_YES" : "@MENU_NO"); Dvar::Var("uiSi_Hardcore").set(info->hardcore ? "@MENU_ENABLED" : "@MENU_DISABLED"); Dvar::Var("uiSi_KillCam").set("@MENU_NO"); Dvar::Var("uiSi_ffType").set("@MENU_DISABLED"); Dvar::Var("uiSi_MapName").set(info->mapname); Dvar::Var("uiSi_MapNameLoc").set(Game::UI_LocalizeMapName(info->mapname.data())); Dvar::Var("uiSi_GameType").set(Game::UI_LocalizeGameType(info->gametype.data())); Dvar::Var("uiSi_ModName").set(""); if (info->mod.size() > 5) { Dvar::Var("uiSi_ModName").set(info->mod.data() + 5); } ServerInfo::PlayerContainer.target = info->addr; Network::SendCommand(ServerInfo::PlayerContainer.target, "getstatus"); } } void ServerInfo::DrawScoreboardInfo(int localClientNum) { Game::Font_s* font = Game::R_RegisterFont("fonts/bigfont", 0); void* cxt = Game::ScrPlace_GetActivePlacement(localClientNum); std::string addressText = Network::Address(*Game::connectedHost).getString(); if (addressText == "0.0.0.0:0" || addressText == "loopback") addressText = "Listen Server"; // get x positions float fontSize = 0.35f; float y = (480.0f - Dvar::Var("cg_scoreboardHeight").get()) * 0.5f; y += Dvar::Var("cg_scoreboardHeight").get() + 6.0f; float x = 320.0f - Dvar::Var("cg_scoreboardWidth").get() * 0.5f; float x2 = 320.0f + Dvar::Var("cg_scoreboardWidth").get() * 0.5f; // draw only when stream friendly ui is not enabled if (!Dvar::Var("ui_streamFriendly").get()) { Game::UI_DrawText(cxt, reinterpret_cast(0x7ED3F8), 0x7FFFFFFF, font, x, y, 0, 0, fontSize, reinterpret_cast(0x747F34), 3); Game::UI_DrawText(cxt, addressText.data(), 0x7FFFFFFF, font, x2 - Game::UI_TextWidth(addressText.data(), 0, font, fontSize), y, 0, 0, fontSize, reinterpret_cast(0x747F34), 3); } } __declspec(naked) void ServerInfo::DrawScoreboardStub() { __asm { pushad push eax call ServerInfo::DrawScoreboardInfo pop eax popad push 591B70h retn } } Utils::InfoString ServerInfo::GetHostInfo() { Utils::InfoString info; // TODO: Possibly add all Dvar starting with _ info.set("admin", Dvar::Var("_Admin").get()); info.set("website", Dvar::Var("_Website").get()); info.set("email", Dvar::Var("_Email").get()); info.set("location", Dvar::Var("_Location").get()); return info; } Utils::InfoString ServerInfo::GetInfo() { int maxclientCount = *Game::svs_numclients; if (!maxclientCount) { maxclientCount = Dvar::Var("party_maxplayers").get(); //maxclientCount = Game::Party_GetMaxPlayers(*Game::partyIngame); } Utils::InfoString info(Game::Dvar_InfoString_Big(1024)); info.set("gamename", "IW4"); info.set("sv_maxclients", Utils::String::VA("%i", maxclientCount)); info.set("protocol", Utils::String::VA("%i", PROTOCOL)); info.set("shortversion", SHORTVERSION); info.set("mapname", Dvar::Var("mapname").get()); info.set("isPrivate", (Dvar::Var("g_password").get().empty() ? "0" : "1")); info.set("checksum", Utils::String::VA("%X", Utils::Cryptography::JenkinsOneAtATime::Compute(Utils::String::VA("%u", Game::Sys_Milliseconds())))); // Ensure mapname is set if (info.get("mapname").empty()) { info.set("mapname", Dvar::Var("ui_mapname").get()); } // Set matchtype // 0 - No match, connecting not possible // 1 - Party, use Steam_JoinLobby to connect // 2 - Match, use CL_ConnectFromParty to connect if (Dvar::Var("party_enable").get() && Dvar::Var("party_host").get()) // Party hosting { info.set("matchtype", "1"); } else if (Dvar::Var("sv_running").get()) // Match hosting { info.set("matchtype", "2"); } else { info.set("matchtype", "0"); } return info; } ServerInfo::ServerInfo() { ServerInfo::PlayerContainer.currentPlayer = 0; ServerInfo::PlayerContainer.playerList.clear(); // Draw IP and hostname on the scoreboard Utils::Hook(0x4FC6EA, ServerInfo::DrawScoreboardStub, HOOK_CALL).install()->quick(); // Ignore native getStatus implementation Utils::Hook::Nop(0x62654E, 6); // Add uiscript UIScript::Add("ServerStatus", ServerInfo::ServerStatus); // Add uifeeder UIFeeder::Add(13.0f, ServerInfo::GetPlayerCount, ServerInfo::GetPlayerText, ServerInfo::SelectPlayer); Network::Handle("getStatus", [](Network::Address address, const std::string& data) { std::string playerList; Utils::InfoString info = ServerInfo::GetInfo(); info.set("challenge", Utils::ParseChallenge(data)); for (int i = 0; i < atoi(info.get("sv_maxclients").data()); ++i) // Maybe choose 18 here? { int score = 0; int ping = 0; std::string name; if (Dvar::Var("sv_running").get()) { if (Game::svs_clients[i].state < 3) continue; score = Game::SV_GameClientNum_Score(i); ping = Game::svs_clients[i].ping; name = Game::svs_clients[i].name; } else { // Score and ping are irrelevant const char* namePtr = Game::PartyHost_GetMemberName(reinterpret_cast(0x1081C00), i); if (!namePtr || !namePtr[0]) continue; name = namePtr; } playerList.append(Utils::String::VA("%i %i \"%s\"\n", score, ping, name.data())); } Network::SendCommand(address, "statusResponse", "\\" + info.build() + "\n" + playerList + "\n"); }); Network::Handle("statusResponse", [](Network::Address address, const std::string& data) { if (ServerInfo::PlayerContainer.target == address) { Utils::InfoString info(data.substr(0, data.find_first_of("\n"))); Dvar::Var("uiSi_ServerName").set(info.get("sv_hostname")); Dvar::Var("uiSi_MaxClients").set(info.get("sv_maxclients")); Dvar::Var("uiSi_Version").set(info.get("shortversion")); Dvar::Var("uiSi_SecurityLevel").set(info.get("sv_securityLevel")); Dvar::Var("uiSi_isPrivate").set(info.get("isPrivate") == "0" ? "@MENU_NO" : "@MENU_YES"); Dvar::Var("uiSi_Hardcore").set(info.get("g_hardcore") == "0" ? "@MENU_DISABLED" : "@MENU_ENABLED"); Dvar::Var("uiSi_KillCam").set(info.get("scr_game_allowkillcam") == "0" ? "@MENU_NO" : "@MENU_YES"); Dvar::Var("uiSi_MapName").set(info.get("mapname")); Dvar::Var("uiSi_MapNameLoc").set(Game::UI_LocalizeMapName(info.get("mapname").data())); Dvar::Var("uiSi_GameType").set(Game::UI_LocalizeGameType(info.get("g_gametype").data())); Dvar::Var("uiSi_ModName").set(""); switch (atoi(info.get("scr_team_fftype").data())) { default: Dvar::Var("uiSi_ffType").set("@MENU_DISABLED"); break; case 1: Dvar::Var("uiSi_ffType").set("@MENU_ENABLED"); break; case 2: Dvar::Var("uiSi_ffType").set("@MPUI_RULES_REFLECT"); break; case 3: Dvar::Var("uiSi_ffType").set("@MPUI_RULES_SHARED"); break; } if (info.get("fs_game").size() > 5) { Dvar::Var("uiSi_ModName").set(info.get("fs_game").data() + 5); } auto lines = Utils::String::Explode(data, '\n'); if (lines.size() <= 1) return; for (unsigned int i = 1; i < lines.size(); ++i) { ServerInfo::Container::Player player; std::string currentData = lines[i]; if (currentData.size() < 3) continue; // Insert score player.score = atoi(currentData.substr(0, currentData.find_first_of(" ")).data()); // Remove score currentData = currentData.substr(currentData.find_first_of(" ") + 1); // Insert ping player.ping = atoi(currentData.substr(0, currentData.find_first_of(" ")).data()); // Remove ping currentData = currentData.substr(currentData.find_first_of(" ") + 1); if (currentData[0] == '\"') { currentData = currentData.substr(1); } if (currentData.back() == '\"') { currentData.pop_back(); } player.name = currentData; ServerInfo::PlayerContainer.playerList.push_back(player); } } }); } ServerInfo::~ServerInfo() { ServerInfo::PlayerContainer.playerList.clear(); } }