#pragma once namespace Components { class Dedicated : public Component { public: Dedicated(); ~Dedicated(); static SteamID PlayerGuids[18][2]; static bool IsEnabled(); static void Heartbeat(); private: static Dvar::Var SVRandomMapRotation; static void RandomizeMapRotation(); static void MapRotate(); static void InitDedicatedServer(); static void PostInitialization(); static void PostInitializationStub(); static void FrameStub(); static void TransmitGuids(); static void TimeWrapStub(Game::errorParm_t code, const char* message); }; }