#include "STDInclude.hpp" namespace Components { std::map Maps::DependencyList; std::vector Maps::CurrentDependencies; std::vector Maps::EntryPool; void Maps::LoadMapZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync) { if (!zoneInfo) return; Maps::CurrentDependencies.clear(); for (auto i = Maps::DependencyList.begin(); i != Maps::DependencyList.end(); ++i) { if (std::regex_match(zoneInfo->name, std::regex(i->first))) { if (std::find(Maps::CurrentDependencies.begin(), Maps::CurrentDependencies.end(), i->second) == Maps::CurrentDependencies.end()) { Maps::CurrentDependencies.push_back(i->second); } } } std::vector data; Utils::Merge(&data, zoneInfo, zoneCount); for (unsigned int i = 0; i < Maps::CurrentDependencies.size(); ++i) { Game::XZoneInfo info; info.name = (&Maps::CurrentDependencies[i])->data(); info.allocFlags = zoneInfo->allocFlags; info.freeFlags = zoneInfo->freeFlags; data.push_back(info); } // Load patch files std::string patchZone = fmt::sprintf("patch_%s", zoneInfo->name); if (FastFiles::Exists(patchZone)) { data.push_back({ patchZone.data(), zoneInfo->allocFlags, zoneInfo->freeFlags }); } return FastFiles::LoadLocalizeZones(data.data(), data.size(), sync); } void Maps::OverrideMapEnts(Game::MapEnts* ents) { auto callback = [] (Game::XAssetHeader header, void* ents) { Game::MapEnts* mapEnts = reinterpret_cast(ents); Game::clipMap_t* clipMap = header.clipMap; if (clipMap && mapEnts && !_stricmp(mapEnts->name, clipMap->name)) { clipMap->mapEnts = mapEnts; //*Game::marMapEntsPtr = mapEnts; //Game::G_SpawnEntitiesFromString(); } }; // Internal doesn't lock the thread, as locking is impossible, due to executing this in the thread that holds the current lock Game::DB_EnumXAssets_Internal(Game::XAssetType::ASSET_TYPE_COL_MAP_MP, callback, ents, true); Game::DB_EnumXAssets_Internal(Game::XAssetType::ASSET_TYPE_COL_MAP_SP, callback, ents, true); } void Maps::LoadAssetRestrict(Game::XAssetType type, Game::XAssetHeader asset, std::string name, bool* restrict) { if (std::find(Maps::CurrentDependencies.begin(), Maps::CurrentDependencies.end(), FastFiles::Current()) != Maps::CurrentDependencies.end()) { if (type == Game::XAssetType::ASSET_TYPE_GAME_MAP_MP || type == Game::XAssetType::ASSET_TYPE_COL_MAP_MP || type == Game::XAssetType::ASSET_TYPE_GFX_MAP || type == Game::XAssetType::ASSET_TYPE_MAP_ENTS || type == Game::XAssetType::ASSET_TYPE_COM_MAP || type == Game::XAssetType::ASSET_TYPE_FX_MAP) { *restrict = true; return; } } if (type == Game::XAssetType::ASSET_TYPE_ADDON_MAP_ENTS) { *restrict = true; return; } if (type == Game::XAssetType::ASSET_TYPE_WEAPON) { if (!strstr(name.data(), "_mp") && name != "none" && name != "destructible_car") { *restrict = true; return; } } if (type == Game::XAssetType::ASSET_TYPE_STRINGTABLE) { if (FastFiles::Current() == "mp_cross_fire") { *restrict = true; return; } } if (type == Game::XAssetType::ASSET_TYPE_MAP_ENTS) { static std::string mapEntities; FileSystem::File ents(name + ".ents"); if (ents.Exists()) { mapEntities = ents.GetBuffer(); asset.mapEnts->entityString = const_cast(mapEntities.data()); asset.mapEnts->numEntityChars = mapEntities.size() + 1; } // Apply new mapEnts // This doesn't work, entities are spawned before the patch file is loaded //Maps::OverrideMapEnts(asset.mapEnts); } } void Maps::GetBSPName(char* buffer, size_t size, const char* format, const char* mapname) { if (_strnicmp("mp_", mapname, 3)) { format = "maps/%s.d3dbsp"; } if (_strnicmp("mp_", mapname, 3) || mapname == "mp_nuked"s || mapname == "mp_bloc"s || mapname == "mp_cargoship"s || mapname == "mp_cross_fire"s || mapname == "mp_bog_sh"s || mapname == "mp_killhouse"s || mapname == "mp_bloc_sh"s || mapname == "mp_cargoship_sh"s || mapname == "mp_firingrange"s) { // Adjust pointer to GameMap_Data Utils::Hook::Set(0x4D90B7, &(Game::DB_XAssetPool[Game::XAssetType::ASSET_TYPE_GAME_MAP_SP].gameMapSP[0].data)); } else { // Adjust pointer to GameMap_Data Utils::Hook::Set(0x4D90B7, &(Game::DB_XAssetPool[Game::XAssetType::ASSET_TYPE_GAME_MAP_MP].gameMapMP[0].data)); } AntiCheat::EmptyHash(); _snprintf_s(buffer, size, size, format, mapname); } void Maps::AddDependency(std::string expression, std::string zone) { // Test expression before adding it try { std::regex _(expression); } catch (const std::exception e) { MessageBoxA(0, Utils::String::VA("Invalid regular expression: %s", expression.data()), "Warning", MB_ICONEXCLAMATION); return; } Maps::DependencyList[expression] = zone; } int Maps::IgnoreEntityStub(const char* entity) { return (Utils::String::StartsWith(entity, "dyn_") || Utils::String::StartsWith(entity, "node_") || Utils::String::StartsWith(entity, "actor_")); } void Maps::ReallocateEntryPool() { Assert_Size(Game::XAssetEntry, 16); Maps::EntryPool.clear(); Maps::EntryPool.resize(789312); // Apply new size Utils::Hook::Set(0x5BAEB0, Maps::EntryPool.size()); // Apply new pool Utils::Hook::Set(0x48E6F4, Maps::EntryPool.data()); Utils::Hook::Set(0x4C67E4, Maps::EntryPool.data()); Utils::Hook::Set(0x4C8584, Maps::EntryPool.data()); Utils::Hook::Set(0x5BAEA8, Maps::EntryPool.data()); Utils::Hook::Set(0x5BB0C4, Maps::EntryPool.data()); Utils::Hook::Set(0x5BB0F5, Maps::EntryPool.data()); Utils::Hook::Set(0x5BB1D4, Maps::EntryPool.data()); Utils::Hook::Set(0x5BB235, Maps::EntryPool.data()); Utils::Hook::Set(0x5BB278, Maps::EntryPool.data()); Utils::Hook::Set(0x5BB34C, Maps::EntryPool.data()); Utils::Hook::Set(0x5BB484, Maps::EntryPool.data()); Utils::Hook::Set(0x5BB570, Maps::EntryPool.data()); Utils::Hook::Set(0x5BB6B7, Maps::EntryPool.data()); Utils::Hook::Set(0x5BB844, Maps::EntryPool.data()); Utils::Hook::Set(0x5BB98D, Maps::EntryPool.data()); Utils::Hook::Set(0x5BBA66, Maps::EntryPool.data()); Utils::Hook::Set(0x5BBB8D, Maps::EntryPool.data()); Utils::Hook::Set(0x5BBCB1, Maps::EntryPool.data()); Utils::Hook::Set(0x5BBD9B, Maps::EntryPool.data()); Utils::Hook::Set(0x5BBE4C, Maps::EntryPool.data()); Utils::Hook::Set(0x5BBF14, Maps::EntryPool.data()); Utils::Hook::Set(0x5BBF54, Maps::EntryPool.data()); Utils::Hook::Set(0x5BBFB8, Maps::EntryPool.data()); Utils::Hook::Set(0x5BAE91, Maps::EntryPool.data() + 1); Utils::Hook::Set(0x5BAEA2, Maps::EntryPool.data() + 1); // This is placed here in case the anticheat has been disabled! #ifndef DEBUG QuickPatch::OnFrame(AntiCheat::ScanIntegrityCheck); #endif } Maps::Maps() { // Restrict asset loading AssetHandler::OnLoad(Maps::LoadAssetRestrict); // hunk size (was 300 MiB) Utils::Hook::Set(0x64A029, 0x1C200000); // 450 MiB Utils::Hook::Set(0x64A057, 0x1C200000); // Intercept BSP name resolving Utils::Hook(0x4C5979, Maps::GetBSPName, HOOK_CALL).Install()->Quick(); // Intercept map zone loading Utils::Hook(0x42C2AF, Maps::LoadMapZones, HOOK_CALL).Install()->Quick(); // Ignore SP entities Utils::Hook(0x444810, Maps::IgnoreEntityStub, HOOK_JUMP).Install()->Quick(); Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_GAME_MAP_SP, 1); Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_IMAGE, 7168); Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_LOADED_SOUND, 2700); Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_FX, 1200); Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_LOCALIZE, 14000); Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_XANIM, 8192); Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_XMODEL, 5125); Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_PHYSPRESET, 128); Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_PIXELSHADER, 10000); Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_VERTEXSHADER, 3072); Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_MATERIAL, 8192); Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_VERTEXDECL, 196); Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_WEAPON, 2400); Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_STRINGTABLE, 800); Maps::ReallocateEntryPool(); // Dependencies //Maps::AddDependency("oilrig", "mp_subbase"); //Maps::AddDependency("gulag", "mp_subbase"); //Maps::AddDependency("invasion", "mp_rust"); Maps::AddDependency("co_hunted", "mp_storm"); Maps::AddDependency("mp_nuked", "iw4x_dependencies_mp"); Maps::AddDependency("mp_bloc", "iw4x_dependencies_mp"); Maps::AddDependency("mp_cargoship", "iw4x_dependencies_mp"); Maps::AddDependency("mp_cross_fire", "iw4x_dependencies_mp"); Maps::AddDependency("mp_bog_sh", "iw4x_dependencies_mp"); Maps::AddDependency("mp_killhouse", "iw4x_dependencies_mp"); Maps::AddDependency("^(?!mp_).*", "iw4x_dependencies_mp"); // All maps not starting with "mp_" Maps::AddDependency("mp_bloc_sh", "iw4x_dependencies_mp"); Maps::AddDependency("mp_cargoship_sh", "iw4x_dependencies_mp"); Maps::AddDependency("mp_firingrange", "iw4x_dependencies_mp"); } Maps::~Maps() { Maps::EntryPool.clear(); } }