namespace Components { class ArenaLength : public Component { public: ArenaLength(); #if defined(DEBUG) || defined(FORCE_UNIT_TESTS) const char* getName() { return "ArenaLength"; }; #endif static Game::newMapArena_t NewArenas[128]; private: static void ArenaMapOffsetHook1(); static void ArenaMapOffsetHook2(); static void ArenaMapOffsetHook3(); static void ArenaMapOffsetHook4(); }; }