# IW4x: Client [![Discord](https://discordapp.com/api/guilds/219514629703860235/widget.png)](https://discord.gg/sKeVmR3) ## Commit message style ``` [module] Imperative summary - points or text [ci skip] ``` `[ci skip]` is optional. ## How to compile - Run `premake5 vs2015` or use the delivered `generate.bat`. - Build via solution file in `build\iw4x.sln`. (You can use the `build.bat` script to do it quick and easy.) ## Premake arguments | Argument | Description | | ------------- | ------------- | | `--copy-to=PATH` | Optional, copy the DLL to a custom folder after build, define the path here if wanted. | | `--copy-pdb` | Copy debug information for binaries as well to the path given via --copy-to. | | `--ac-debug-detections` | Log anticheat detections. | | `--ac-debug-load-library` | Log libraries that get loaded. | | `--force-unit-tests` | Always compile unit tests. | | `--force-exception-handler` | Install custom unhandled exception handler even for Debug builds. | | `--force-minidump-upload` | Upload minidumps even for Debug builds. | | `--disable-bitmessage` | Disable use of BitMessage completely. | | `--disable-node-log` | Disable debugging messages for Nodes in Debug builds. | | `--disable-base128` | Disable base128 encoding for minidumps. | | `--no-new-structure` | Do not use new virtual path structure (separating headers and source files). | | `--enable-dxsdk` | Enable DirectX SDK (required for GfxMap exporting). |