#include #include namespace Components { bool Singleton::FirstInstance = true; bool Singleton::IsFirstInstance() { return FirstInstance; } Singleton::Singleton() { if (Flags::HasFlag("version")) { printf("%s", "IW4x " VERSION " (built " __DATE__ " " __TIME__ ")\n"); printf("%d\n", REVISION); std::exit(0); } Console::FreeNativeConsole(); if (Loader::IsPerformingUnitTests() || Dedicated::IsEnabled() || ZoneBuilder::IsEnabled()) return; FirstInstance = (CreateMutexA(nullptr, FALSE, "iw4x_mutex") && GetLastError() != ERROR_ALREADY_EXISTS); if (!FirstInstance && !ConnectProtocol::Used() && MessageBoxA(nullptr, "Do you want to start another instance?\nNot all features will be available!", "Game already running", MB_ICONEXCLAMATION | MB_YESNO) == IDNO) { std::exit(0); } } }