#include "..\STDInclude.hpp" namespace Components { void FileSystem::File::Read() { char* buffer = nullptr; int size = Game::FS_ReadFile(this->FilePath.data(), &buffer); this->Buffer.clear(); if (size < 0) { if (buffer) { Game::FS_FreeFile(buffer); } } else { this->Buffer.append(buffer, size); Game::FS_FreeFile(buffer); } } FileSystem::FileSystem() { } }