#include "..\STDInclude.hpp" namespace Components { Party::JoinContainer Party::Container; std::map Party::LobbyMap; SteamID Party::GenerateLobbyId() { SteamID id; id.AccountID = Game::Com_Milliseconds(); id.Universe = 1; id.AccountType = 8; id.AccountInstance = 0x40000; return id; } void Party::Connect(Network::Address target) { Party::Container.Valid = true; Party::Container.JoinTime = Game::Com_Milliseconds(); Party::Container.Target = target; Party::Container.Challenge = Utils::VA("%X", Party::Container.JoinTime); Network::Send(Party::Container.Target, Utils::VA("getinfo %s\n", Party::Container.Challenge.data())); Command::Execute("openmenu popup_reconnectingtoparty"); } const char* Party::GetLobbyInfo(SteamID lobby, std::string key) { if (Party::LobbyMap.find(lobby.Bits) != Party::LobbyMap.end()) { Network::Address address = Party::LobbyMap[lobby.Bits]; if (key == "addr") { return Utils::VA("%d", address.Get()->ip[0] | (address.Get()->ip[1] << 8) | (address.Get()->ip[2] << 16) | (address.Get()->ip[3] << 24)); } else if (key =="port") { return Utils::VA("%d", htons(address.GetPort())); } } return "212"; } void Party::RemoveLobby(SteamID lobby) { if (Party::LobbyMap.find(lobby.Bits) != Party::LobbyMap.end()) { Party::LobbyMap.erase(Party::LobbyMap.find(lobby.Bits)); } } void Party::ConnectError(std::string message) { Command::Execute("closemenu popup_reconnectingtoparty"); Dvar::Var("partyend_reason").Set(message); Command::Execute("openmenu menu_xboxlive_partyended"); } Game::dvar_t* Party::RegisterMinPlayers(const char* name, int value, int min, int max, Game::dvar_flag flag, const char* description) { return Dvar::Register(name, 1, 1, max, Game::dvar_flag::DVAR_FLAG_WRITEPROTECTED | flag, description).Get(); } Party::Party() { // various changes to SV_DirectConnect-y stuff to allow non-party joinees Utils::Hook::Set(0x460D96, 0x90E9); Utils::Hook::Set(0x460F0A, 0xEB); Utils::Hook::Set(0x401CA4, 0xEB); Utils::Hook::Set(0x401C15, 0xEB); // disable configstring checksum matching (it's unreliable at most) Utils::Hook::Set(0x4A75A7, 0xEB); // SV_SpawnServer Utils::Hook::Set(0x5AC2CF, 0xEB); // CL_ParseGamestate Utils::Hook::Set(0x5AC2C3, 0xEB); // CL_ParseGamestate // AnonymousAddRequest Utils::Hook::Set(0x5B5E18, 0xEB); Utils::Hook::Set(0x5B5E64, 0xEB); Utils::Hook::Nop(0x5B5E5C, 2); // HandleClientHandshake Utils::Hook::Set(0x5B6EA5, 0xEB); Utils::Hook::Set(0x5B6EF3, 0xEB); Utils::Hook::Nop(0x5B6EEB, 2); // Allow local connections Utils::Hook::Set(0x4D43DA, 0xEB); // LobbyID mismatch Utils::Hook::Nop(0x4E50D6, 2); Utils::Hook::Set(0x4E50DA, 0xEB); // causes 'does current Steam lobby match' calls in Steam_JoinLobby to be ignored Utils::Hook::Set(0x49D007, 0xEB); // functions checking party heartbeat timeouts, cause random issues Utils::Hook::Nop(0x4E532D, 5); // Steam_JoinLobby call causes migration Utils::Hook::Nop(0x5AF851, 5); Utils::Hook::Set(0x5AF85B, 0xEB); // Allow xpartygo in public lobbies Utils::Hook::Set(0x5A969E, 0xEB); // Patch party_minplayers to 1 and protect it Utils::Hook(0x4D5D51, Party::RegisterMinPlayers, HOOK_CALL).Install()->Quick(); Command::Add("connect", [] (Command::Params params) { if (params.Length() < 2) { return; } Party::Connect(Network::Address(params[1])); }); Renderer::OnFrame([] () { if (!Party::Container.Valid) return; if ((Game::Com_Milliseconds() - Party::Container.JoinTime) > 5000) { Party::Container.Valid = false; Party::ConnectError("Server connection timed out."); } }); // Basic info handler Network::Handle("getInfo", [] (Network::Address address, std::string data) { int clientCount = 0; for (int i = 0; i < *Game::svs_numclients; i++) { if (Game::svs_clients[i].state >= 3) { clientCount++; } } Utils::InfoString info; info.Set("challenge", data.substr(0, data.find_first_of("\n")).data()); info.Set("gamename", "IW4"); info.Set("hostname", Dvar::Var("sv_hostname").Get()); info.Set("mapname", Dvar::Var("mapname").Get()); info.Set("gametype", Dvar::Var("g_gametype").Get()); info.Set("fs_game", Dvar::Var("fs_game").Get()); info.Set("xuid", Utils::VA("%llX", Steam::SteamUser()->GetSteamID().Bits)); info.Set("clients", Utils::VA("%i", clientCount)); info.Set("sv_maxclients", Utils::VA("%i", *Game::svs_numclients)); // Set matchtype // 0 - No match, connecting not possible // 1 - Party, use Steam_JoinLobby to connect // 2 - Match, use CL_ConnectFromParty to connect if (Dvar::Var("party_host").Get()) // Party hosting { info.Set("matchtype", "1"); } else if (Dvar::Var("sv_running").Get()) // Match hosting { info.Set("matchtype", "2"); } else { info.Set("matchtype", "0"); } Network::Send(address, Utils::VA("infoResponse\n%s\n", info.Build().data())); }); Network::Handle("infoResponse", [] (Network::Address address, std::string data) { Utils::InfoString info(data); // Handle connection if (Party::Container.Valid) { if (Party::Container.Target == address) { // Invalidate handler for future packets Party::Container.Valid = false; int matchType = atoi(info.Get("matchtype").data()); if (info.Get("challenge") != Party::Container.Challenge) { Party::ConnectError("Invalid join response: Challenge mismatch."); } else if (!matchType) { Party::ConnectError("Server is not hosting a match."); } // Connect else if (matchType == 1) // Party { SteamID id = Party::GenerateLobbyId(); Party::LobbyMap[id.Bits] = address; Game::Steam_JoinLobby(id, 0); // Callback not registered on first try // TODO: Fix :D if (Party::LobbyMap.size() <= 1) Game::Steam_JoinLobby(id, 0); } else if (matchType == 2) // Match { if (atoi(info.Get("clients").data()) >= atoi(info.Get("sv_maxclients").data())) { Party::ConnectError("@EXE_SERVERISFULL"); } if (info.Get("mapname") == "" || info.Get("gametype") == "") { Party::ConnectError("Invalid map or gametype."); } else { Dvar::Var("xblive_privatematch").Set(1); Game::Menus_CloseAll(Game::uiContext); char xnaddr[32]; Game::CL_ConnectFromParty(0, xnaddr, *address.Get(), 0, 0, info.Get("mapname").data(), info.Get("gametype").data()); } } else { Party::ConnectError("Invalid join response: Unknown matchtype"); } } } ServerList::Insert(address, info); }); } Party::~Party() { Party::LobbyMap.clear(); } }