namespace Components { class D3D9Ex : public Component { public: D3D9Ex(); #if defined(DEBUG) || defined(FORCE_UNIT_TESTS) const char* getName() { return "D3D9Ex"; }; #endif private: class D3D9Device : public IDirect3DDevice9 { public: D3D9Device(IDirect3DDevice9* pOriginal) : m_pIDirect3DDevice9(pOriginal) {}; virtual ~D3D9Device(void) {}; HRESULT __stdcall QueryInterface(REFIID riid, void** ppvObj); ULONG __stdcall AddRef(void); ULONG __stdcall Release(void); HRESULT __stdcall TestCooperativeLevel(void); UINT __stdcall GetAvailableTextureMem(void); HRESULT __stdcall EvictManagedResources(void); HRESULT __stdcall GetDirect3D(IDirect3D9** ppD3D9); HRESULT __stdcall GetDeviceCaps(D3DCAPS9* pCaps); HRESULT __stdcall GetDisplayMode(UINT iSwapChain, D3DDISPLAYMODE* pMode); HRESULT __stdcall GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *pParameters); HRESULT __stdcall SetCursorProperties(UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap); void __stdcall SetCursorPosition(int X, int Y, DWORD Flags); BOOL __stdcall ShowCursor(BOOL bShow); HRESULT __stdcall CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain); HRESULT __stdcall GetSwapChain(UINT iSwapChain, IDirect3DSwapChain9** pSwapChain); UINT __stdcall GetNumberOfSwapChains(void); HRESULT __stdcall Reset(D3DPRESENT_PARAMETERS* pPresentationParameters); HRESULT __stdcall Present(CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion); HRESULT __stdcall GetBackBuffer(UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer); HRESULT __stdcall GetRasterStatus(UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus); HRESULT __stdcall SetDialogBoxMode(BOOL bEnableDialogs); void __stdcall SetGammaRamp(UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp); void __stdcall GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP* pRamp); HRESULT __stdcall CreateTexture(UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle); HRESULT __stdcall CreateVolumeTexture(UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle); HRESULT __stdcall CreateCubeTexture(UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle); HRESULT __stdcall CreateVertexBuffer(UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle); HRESULT __stdcall CreateIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle); HRESULT __stdcall CreateRenderTarget(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle); HRESULT __stdcall CreateDepthStencilSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle); HRESULT __stdcall UpdateSurface(IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint); HRESULT __stdcall UpdateTexture(IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture); HRESULT __stdcall GetRenderTargetData(IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface); HRESULT __stdcall GetFrontBufferData(UINT iSwapChain, IDirect3DSurface9* pDestSurface); HRESULT __stdcall StretchRect(IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter); HRESULT __stdcall ColorFill(IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color); HRESULT __stdcall CreateOffscreenPlainSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle); HRESULT __stdcall SetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget); HRESULT __stdcall GetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget); HRESULT __stdcall SetDepthStencilSurface(IDirect3DSurface9* pNewZStencil); HRESULT __stdcall GetDepthStencilSurface(IDirect3DSurface9** ppZStencilSurface); HRESULT __stdcall BeginScene(void); HRESULT __stdcall EndScene(void); HRESULT __stdcall Clear(DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil); HRESULT __stdcall SetTransform(D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix); HRESULT __stdcall GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix); HRESULT __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix); HRESULT __stdcall SetViewport(CONST D3DVIEWPORT9* pViewport); HRESULT __stdcall GetViewport(D3DVIEWPORT9* pViewport); HRESULT __stdcall SetMaterial(CONST D3DMATERIAL9* pMaterial); HRESULT __stdcall GetMaterial(D3DMATERIAL9* pMaterial); HRESULT __stdcall SetLight(DWORD Index, CONST D3DLIGHT9* pLight); HRESULT __stdcall GetLight(DWORD Index, D3DLIGHT9* pLight); HRESULT __stdcall LightEnable(DWORD Index, BOOL Enable); HRESULT __stdcall GetLightEnable(DWORD Index, BOOL* pEnable); HRESULT __stdcall SetClipPlane(DWORD Index, CONST float* pPlane); HRESULT __stdcall GetClipPlane(DWORD Index, float* pPlane); HRESULT __stdcall SetRenderState(D3DRENDERSTATETYPE State, DWORD Value); HRESULT __stdcall GetRenderState(D3DRENDERSTATETYPE State, DWORD* pValue); HRESULT __stdcall CreateStateBlock(D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB); HRESULT __stdcall BeginStateBlock(void); HRESULT __stdcall EndStateBlock(IDirect3DStateBlock9** ppSB); HRESULT __stdcall SetClipStatus(CONST D3DCLIPSTATUS9* pClipStatus); HRESULT __stdcall GetClipStatus(D3DCLIPSTATUS9* pClipStatus); HRESULT __stdcall GetTexture(DWORD Stage, IDirect3DBaseTexture9** ppTexture); HRESULT __stdcall SetTexture(DWORD Stage, IDirect3DBaseTexture9* pTexture); HRESULT __stdcall GetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue); HRESULT __stdcall SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value); HRESULT __stdcall GetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue); HRESULT __stdcall SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value); HRESULT __stdcall ValidateDevice(DWORD* pNumPasses); HRESULT __stdcall SetPaletteEntries(UINT PaletteNumber, CONST PALETTEENTRY* pEntries); HRESULT __stdcall GetPaletteEntries(UINT PaletteNumber, PALETTEENTRY* pEntries); HRESULT __stdcall SetCurrentTexturePalette(UINT PaletteNumber); HRESULT __stdcall GetCurrentTexturePalette(UINT *PaletteNumber); HRESULT __stdcall SetScissorRect(CONST RECT* pRect); HRESULT __stdcall GetScissorRect(RECT* pRect); HRESULT __stdcall SetSoftwareVertexProcessing(BOOL bSoftware); BOOL __stdcall GetSoftwareVertexProcessing(void); HRESULT __stdcall SetNPatchMode(float nSegments); float __stdcall GetNPatchMode(void); HRESULT __stdcall DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount); HRESULT __stdcall DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount); HRESULT __stdcall DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride); HRESULT __stdcall DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride); HRESULT __stdcall ProcessVertices(UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags); HRESULT __stdcall CreateVertexDeclaration(CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl); HRESULT __stdcall SetVertexDeclaration(IDirect3DVertexDeclaration9* pDecl); HRESULT __stdcall GetVertexDeclaration(IDirect3DVertexDeclaration9** ppDecl); HRESULT __stdcall SetFVF(DWORD FVF); HRESULT __stdcall GetFVF(DWORD* pFVF); HRESULT __stdcall CreateVertexShader(CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader); HRESULT __stdcall SetVertexShader(IDirect3DVertexShader9* pShader); HRESULT __stdcall GetVertexShader(IDirect3DVertexShader9** ppShader); HRESULT __stdcall SetVertexShaderConstantF(UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount); HRESULT __stdcall GetVertexShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount); HRESULT __stdcall SetVertexShaderConstantI(UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount); HRESULT __stdcall GetVertexShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount); HRESULT __stdcall SetVertexShaderConstantB(UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount); HRESULT __stdcall GetVertexShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount); HRESULT __stdcall SetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride); HRESULT __stdcall GetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride); HRESULT __stdcall SetStreamSourceFreq(UINT StreamNumber, UINT Divider); HRESULT __stdcall GetStreamSourceFreq(UINT StreamNumber, UINT* Divider); HRESULT __stdcall SetIndices(IDirect3DIndexBuffer9* pIndexData); HRESULT __stdcall GetIndices(IDirect3DIndexBuffer9** ppIndexData); HRESULT __stdcall CreatePixelShader(CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader); HRESULT __stdcall SetPixelShader(IDirect3DPixelShader9* pShader); HRESULT __stdcall GetPixelShader(IDirect3DPixelShader9** ppShader); HRESULT __stdcall SetPixelShaderConstantF(UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount); HRESULT __stdcall GetPixelShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount); HRESULT __stdcall SetPixelShaderConstantI(UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount); HRESULT __stdcall GetPixelShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount); HRESULT __stdcall SetPixelShaderConstantB(UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount); HRESULT __stdcall GetPixelShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount); HRESULT __stdcall DrawRectPatch(UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo); HRESULT __stdcall DrawTriPatch(UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo); HRESULT __stdcall DeletePatch(UINT Handle); HRESULT __stdcall CreateQuery(D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery); private: IDirect3DDevice9 *m_pIDirect3DDevice9; }; class D3D9 : public IDirect3D9 { public: D3D9(IDirect3D9Ex *pOriginal) : m_pIDirect3D9(pOriginal) {}; virtual ~D3D9(void) {}; HRESULT __stdcall QueryInterface(REFIID riid, void** ppvObj); ULONG __stdcall AddRef(void); ULONG __stdcall Release(void); HRESULT __stdcall RegisterSoftwareDevice(void* pInitializeFunction); UINT __stdcall GetAdapterCount(void); HRESULT __stdcall GetAdapterIdentifier(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier); UINT __stdcall GetAdapterModeCount(UINT Adapter, D3DFORMAT Format); HRESULT __stdcall EnumAdapterModes(UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode); HRESULT __stdcall GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE* pMode); HRESULT __stdcall CheckDeviceType(UINT iAdapter, D3DDEVTYPE DevType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed); HRESULT __stdcall CheckDeviceFormat(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat); HRESULT __stdcall CheckDeviceMultiSampleType(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels); HRESULT __stdcall CheckDepthStencilMatch(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat); HRESULT __stdcall CheckDeviceFormatConversion(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat); HRESULT __stdcall GetDeviceCaps(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps); HMONITOR __stdcall GetAdapterMonitor(UINT Adapter); HRESULT __stdcall CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface); private: IDirect3D9 *m_pIDirect3D9; }; static IDirect3D9* __stdcall Direct3DCreate9Stub(UINT sdk); }; }