#pragma once #ifndef RC_INVOKED #define WIN32_LEAN_AND_MEAN #define _CRT_SECURE_NO_WARNINGS #define _WINSOCK_DEPRECATED_NO_WARNINGS #define _USE_MATH_DEFINES #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #pragma comment(lib, "D3dx9.lib") #include #pragma comment (lib, "xinput.lib") #include #pragma comment (lib, "dwmapi.lib") // Ignore the warnings #pragma warning(push) #pragma warning(disable: 4100) #pragma warning(disable: 26812) // Enable additional literals using namespace std::literals; #ifdef max #undef max #endif #ifdef min #undef min #endif #ifdef GetObject #undef GetObject #endif #define AssertSize(x, size) \ static_assert(sizeof(x) == (size), \ "Structure has an invalid size. " #x " must be " #size " bytes") #define AssertOffset(x, y, offset) \ static_assert(offsetof(x, y) == (offset), \ #x "::" #y " is not at the right offset. Must be at " #offset) #define AssertIn(x, y) assert(static_cast(x) < static_cast(y)) #define AssertUnreachable assert(0 && "unreachable") #include #include #include #pragma warning(pop) #include "Utils/Memory.hpp" // Breaks order on purpose #include "Utils/Cache.hpp" #include "Utils/Chain.hpp" #include "Utils/Concurrency.hpp" #include "Utils/Cryptography.hpp" #include "Utils/CSV.hpp" #include "Utils/Entities.hpp" #include "Utils/Hooking.hpp" #include "Utils/IO.hpp" #include "Utils/Library.hpp" #include "Utils/Maths.hpp" #include "Utils/NamedMutex.hpp" #include "Utils/String.hpp" #include "Utils/Thread.hpp" #include "Utils/Time.hpp" #include "Utils/Utils.hpp" #include "Steam/Steam.hpp" // Some definitions are used in functions and structs #include "Game/Structs.hpp" #include "Game/Game.hpp" #include #include #include "Utils/Stream.hpp" // Breaks order on purpose #include "Components/Loader.hpp" // Libraries #pragma comment(lib, "Winmm.lib") #pragma comment(lib, "Crypt32.lib") #pragma comment(lib, "Ws2_32.lib") #pragma comment(lib, "d3d9.lib") #pragma comment(lib, "Wininet.lib") #pragma comment(lib, "shlwapi.lib") #pragma comment(lib, "Urlmon.lib") #pragma comment(lib, "Advapi32.lib") #pragma comment(lib, "rpcrt4.lib") #pragma comment(lib, "dbghelp.lib") #pragma comment(lib, "ntdll.lib") #endif #define BASEGAME "iw4x" #define BASEGAME_NAME "iw4mp_ceg.exe" #define CLIENT_CONFIG "iw4x_config.cfg" #define XFILE_MAGIC_UNSIGNED 0x3030317566665749 #define XFILE_VERSION 276 #define XFILE_HEADER_IW4X 0x78345749 // 'IW4x' #define XFILE_VERSION_IW4X 3 // Resource stuff #ifdef APSTUDIO_INVOKED #ifndef APSTUDIO_READONLY_SYMBOLS // Defines below make accessing the resources from the code easier. #define _APS_NEXT_RESOURCE_VALUE 102 #define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_CONTROL_VALUE 1001 #define _APS_NEXT_SYMED_VALUE 101 #endif #endif