Commit Graph

295 Commits

Author SHA1 Message Date
momo5502
5710f30376 Remove debug stuff 2016-11-06 14:10:30 +01:00
momo5502
51bbbdd588 Model stuff 2016-11-06 14:03:51 +01:00
momo5502
6626bc9fc7 Some model stuff 2016-11-06 02:24:30 +01:00
momo5502
ad18adc187 Fix techniques (ZoneBuilder) and fully dump gfxworlds with enable-dxsdk flag 2016-10-09 12:02:17 +02:00
/dev/urandom
4ebfd55d3d
Fix issue by loading the string buffer into a variable instead of using it directly. 2016-09-17 23:10:48 +02:00
momo5502
25585fc9a4 Introduce library util 2016-09-17 00:14:59 +02:00
momo5502
e94d9788d0 Fix code analysis warnings 2016-09-04 13:06:44 +02:00
momo5502
f6410370ac Stringtable tests 2016-08-16 13:58:45 +02:00
momo5502
2ea490382b More fixes and optimizations 2016-07-11 17:37:36 +02:00
momo5502
9562285ed7 Use new format library and sort utils 2016-07-11 17:14:58 +02:00
momo5502
8a4c64c2db Fix noborder stuff 2016-06-28 12:46:28 +02:00
momo5502
5c70ca9011 Fixes and stuff 2016-06-19 17:40:30 +02:00
momo5502
64593aa079 Bugfixes 2016-06-10 14:50:03 +02:00
momo5502
80267f8874 Optimize pointer clearing for zonebuilding 2016-06-10 13:52:55 +02:00
momo5502
a0e52dc550 Fix looped anims and add the long-awaited support for model-tags and quick and ugly fix for textures 2016-06-10 00:08:07 +02:00
momo5502
06e91f9dd2 Some tests 2016-06-09 13:44:59 +02:00
momo5502
5a4ddb27d3 XModel import tests 2016-06-09 01:26:33 +02:00
momo5502
ba93f02379 Anim import 2016-06-05 21:55:38 +02:00
momo5502
2b5a171668 Experiments 2016-06-05 15:09:01 +02:00
momo5502
0a0d6ae5e6 Script stuff 2016-05-29 16:16:15 +02:00
momo5502
82fecdb1b9 Map ents experiments 2016-05-19 18:42:25 +02:00
momo5502
3a2d64e936 Meh :P 2016-05-16 17:18:40 +02:00
momo5502
18f4bb0a44 Fully 2016-05-16 17:17:25 +02:00
momo5502
f637670e52 Workaround 2016-05-16 15:38:58 +02:00
momo5502
f2cdd84416 2016-05-14 15:32:43 +02:00
momo5502
2886928f0b Structureddata stuff in fastfiles 2016-03-04 17:02:00 +01:00
momo5502
bcdc555c4a POW (aka. hashcash) stuff. 2016-02-22 23:35:53 +01:00
momo5502
a11f004a7e More proto stuff.
We should add a version identifier before releasing!
2016-02-12 15:06:06 +01:00
momo5502
9d9229b229 Delta parts. Not sure if correct, as I haven't tested it yet. My head still hurts :P 2016-01-30 12:22:37 +01:00
momo5502
73ed335b11 Fixes and shit. 2016-01-28 00:32:46 +01:00
momo5502
13bf9d2b79 Fix rawfile stuff (TODO: Implement correct compression!) 2016-01-27 03:02:42 +01:00
momo5502
f9c087e012 Rawfile loading for zone. 2016-01-27 02:22:07 +01:00
momo5502
599d7c692e XAnim tests. 2016-01-26 19:54:39 +01:00
momo5502
9cd0624f88 XModel stuff 2016-01-26 16:12:41 +01:00
momo5502
19a4c62617 Use static cast and check binary. 2016-01-26 01:41:21 +01:00
momo5502
86e1faabc3 XModel stuff, unfinished. 2016-01-25 23:47:50 +01:00
momo5502
388d5836cd Optimize loops. 2016-01-24 19:58:13 +01:00
momo5502
d28323f73e Optimizations
- Increase warning level
- Use proper casting
- Fix some more warnings.
2016-01-24 12:19:34 +01:00
momo5502
a4bc6ee8d5 Optimization. 2016-01-22 20:49:52 +01:00
momo5502
c55c3b7364 Animated material support. 2016-01-22 20:26:00 +01:00
momo5502
bf80c3fd61 Material fixes. 2016-01-22 18:10:45 +01:00
momo5502
9449750aab Allow building custom materials and images. 2016-01-22 16:11:47 +01:00
momo5502
f509e67953 Various fixes and optimizations. 2016-01-22 13:18:26 +01:00
momo5502
ac4548f4c2 Build materials. 2016-01-22 11:59:43 +01:00
momo5502
558112166a ZoneBuilder stuff. 2016-01-12 19:08:26 +01:00