[ServerList]: Fix crash on empty server list (#1041)
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ba60e3e063
commit
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@ -54,7 +54,7 @@ namespace Components
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auto* serverInfo = ServerList::GetCurrentServer();
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auto* serverInfo = ServerList::GetCurrentServer();
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if (info)
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if (info && serverInfo)
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{
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{
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Dvar::Var("uiSi_ServerName").set(serverInfo->hostname);
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Dvar::Var("uiSi_ServerName").set(serverInfo->hostname);
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Dvar::Var("uiSi_MaxClients").set(serverInfo->clients);
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Dvar::Var("uiSi_MaxClients").set(serverInfo->clients);
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@ -176,13 +176,13 @@ namespace Components
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{
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{
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CurrentServer = index;
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CurrentServer = index;
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auto* info = GetCurrentServer();
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auto* serverInfo = GetCurrentServer();
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if (info)
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if (serverInfo)
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{
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{
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UIServerSelected.set(true);
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UIServerSelected.set(true);
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UIServerSelectedMap.set(info->mapname);
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UIServerSelectedMap.set(serverInfo->mapname);
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Dvar::Var("ui_serverSelectedGametype").set(info->gametype);
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Dvar::Var("ui_serverSelectedGametype").set(serverInfo->gametype);
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}
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}
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else
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else
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{
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{
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