[Bots]: Get additional names from Patreon (#771)
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@ -1,5 +1,8 @@
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#include <STDInclude.hpp>
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#include <STDInclude.hpp>
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#include <Utils/InfoString.hpp>
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#include "Bots.hpp"
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#include "Bots.hpp"
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#include "ServerList.hpp"
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#include "GSC/Script.hpp"
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#include "GSC/Script.hpp"
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@ -11,7 +14,7 @@ namespace Components
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{
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{
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std::vector<Bots::botData> Bots::BotNames;
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std::vector<Bots::botData> Bots::BotNames;
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Dvar::Var Bots::SVRandomBotNames;
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Dvar::Var Bots::SVClanName;
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struct BotMovementInfo
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struct BotMovementInfo
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{
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{
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@ -49,38 +52,56 @@ namespace Components
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{ "activate", Game::CMD_BUTTON_ACTIVATE },
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{ "activate", Game::CMD_BUTTON_ACTIVATE },
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};
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};
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int Bots::BuildConnectString(char* buffer, const char* connectString, int num, int, int protocol, int checksum, int statVer, int statStuff, int port)
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void Bots::RandomizeBotNames()
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{
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static size_t botId = 0; // Loop over the BotNames vector
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static bool loadedNames = false; // Load file only once
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const char* botName;
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const char* clanName;
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if (BotNames.empty() && !loadedNames)
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{
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FileSystem::File bots("bots.txt");
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loadedNames = true;
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if (bots.exists())
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{
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auto data = Utils::String::Split(bots.getBuffer(), '\n');
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if (SVRandomBotNames.get<bool>())
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{
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{
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std::random_device rd;
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std::random_device rd;
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std::mt19937 gen(rd());
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std::mt19937 gen(rd());
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std::ranges::shuffle(data, gen);
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std::ranges::shuffle(BotNames, gen);
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}
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}
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void Bots::UpdateBotNames()
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{
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const auto masterPort = (*Game::com_masterPort)->current.integer;
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const auto* masterServerName = (*Game::com_masterServerName)->current.string;
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Game::netadr_t master;
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if (ServerList::GetMasterServer(masterServerName, masterPort, master))
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{
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Logger::Print("Getting bots...\n");
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Network::Send(master, "getbots");
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}
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}
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void Bots::LoadBotNames()
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{
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FileSystem::File bots("bots.txt");
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if (!bots.exists())
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{
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return;
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}
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auto data = Utils::String::Split(bots.getBuffer(), '\n');
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auto i = 0;
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for (auto& entry : data)
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for (auto& entry : data)
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{
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{
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if (i >= 18)
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{
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// Only parse 18 names from the file
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break;
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}
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// Take into account for CR line endings
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// Take into account for CR line endings
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Utils::String::Replace(entry, "\r", "");
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Utils::String::Replace(entry, "\r", "");
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// Remove whitespace
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// Remove whitespace
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Utils::String::Trim(entry);
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Utils::String::Trim(entry);
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if (!entry.empty())
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if (entry.empty())
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{
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{
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continue;
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}
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std::string clanAbbrev;
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std::string clanAbbrev;
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// Check if there is a clan tag
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// Check if there is a clan tag
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@ -96,25 +117,47 @@ namespace Components
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}
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}
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BotNames.emplace_back(std::make_pair(entry, clanAbbrev));
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BotNames.emplace_back(std::make_pair(entry, clanAbbrev));
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++i;
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}
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if (i)
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{
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RandomizeBotNames();
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}
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}
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}
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}
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}
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int Bots::BuildConnectString(char* buffer, const char* connectString, int num, int, int protocol, int checksum, int statVer, int statStuff, int port)
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{
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static size_t botId = 0; // Loop over the BotNames vector
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static bool loadedNames = false; // Load file only once
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std::string botName;
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std::string clanName;
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if (!loadedNames)
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{
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loadedNames = true;
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LoadBotNames();
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}
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}
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if (!BotNames.empty())
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if (!BotNames.empty())
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{
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{
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botId %= BotNames.size();
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botId %= BotNames.size();
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const auto index = botId++;
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const auto index = botId++;
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botName = BotNames[index].first.data();
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botName = BotNames[index].first;
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clanName = BotNames[index].second.data();
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clanName = BotNames[index].second;
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}
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}
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else
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else
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{
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{
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botName = Utils::String::VA("bot%d", ++botId);
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botName = std::format("bot{}", ++botId);
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clanName = "BOT";
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clanName = "BOT"s;
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}
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}
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return _snprintf_s(buffer, 0x400, _TRUNCATE, connectString, num, botName, clanName, protocol, checksum, statVer, statStuff, port);
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if (const auto svClanName = SVClanName.get<std::string>(); !svClanName.empty())
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{
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clanName = svClanName;
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}
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return _snprintf_s(buffer, 0x400, _TRUNCATE, connectString, num, botName.data(), clanName.data(), protocol, checksum, statVer, statStuff, port);
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}
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}
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void Bots::Spawn(unsigned int count)
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void Bots::Spawn(unsigned int count)
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@ -352,7 +395,30 @@ namespace Components
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Utils::Hook(0x441B80, G_SelectWeaponIndex_Hk, HOOK_JUMP).install()->quick();
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Utils::Hook(0x441B80, G_SelectWeaponIndex_Hk, HOOK_JUMP).install()->quick();
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SVRandomBotNames = Dvar::Register<bool>("sv_randomBotNames", false, Game::DVAR_NONE, "Randomize the bots' names");
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Events::OnDvarInit([]
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{
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SVClanName = Dvar::Register<const char*>("sv_clanName", "", Game::DVAR_NONE, "The clan name for test clients");
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});
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Scheduler::OnGameInitialized(UpdateBotNames, Scheduler::Pipeline::MAIN);
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Network::OnClientPacket("getbotsResponse", [](const Network::Address& address, const std::string& data)
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{
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const auto masterPort = (*Game::com_masterPort)->current.integer;
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const auto* masterServerName = (*Game::com_masterServerName)->current.string;
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Network::Address master(Utils::String::VA("%s:%u", masterServerName, masterPort));
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if (master == address)
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{
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auto botNames = Utils::String::Split(data, '\n');
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for (const auto& entry : botNames)
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{
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BotNames.emplace_back(std::make_pair(entry, "BOT"));
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}
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RandomizeBotNames();
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}
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});
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// Reset BotMovementInfo.active when client is dropped
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// Reset BotMovementInfo.active when client is dropped
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Events::OnClientDisconnect([](const int clientNum)
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Events::OnClientDisconnect([](const int clientNum)
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@ -11,8 +11,11 @@ namespace Components
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using botData = std::pair< std::string, std::string>;
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using botData = std::pair< std::string, std::string>;
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static std::vector<botData> BotNames;
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static std::vector<botData> BotNames;
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static Dvar::Var SVRandomBotNames;
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static Dvar::Var SVClanName;
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static void RandomizeBotNames();
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static void UpdateBotNames();
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static void LoadBotNames();
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static int BuildConnectString(char* buffer, const char* connectString, int num, int, int protocol, int checksum, int statVer, int statStuff, int port);
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static int BuildConnectString(char* buffer, const char* connectString, int num, int, int protocol, int checksum, int statVer, int statStuff, int port);
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static void Spawn(unsigned int count);
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static void Spawn(unsigned int count);
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@ -165,8 +165,8 @@ namespace Components
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return;
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return;
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}
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}
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auto masterPort = Dvar::Var("masterPort").get<int>();
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const auto masterPort = (*Game::com_masterPort)->current.integer;
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const auto* masterServerName = Dvar::Var("masterServerName").get<const char*>();
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const auto* masterServerName = (*Game::com_masterServerName)->current.string;
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Network::Address master(Utils::String::VA("%s:%u", masterServerName, masterPort));
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Network::Address master(Utils::String::VA("%s:%u", masterServerName, masterPort));
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@ -299,8 +299,8 @@ namespace Components
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}
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}
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else if (IsOnlineList())
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else if (IsOnlineList())
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{
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{
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const auto masterPort = Dvar::Var("masterPort").get<int>();
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const auto masterPort = (*Game::com_masterPort)->current.integer;
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const auto masterServerName = Dvar::Var("masterServerName").get<const char*>();
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const auto* masterServerName = (*Game::com_masterServerName)->current.string;
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// Check if our dvars can properly convert to a address
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// Check if our dvars can properly convert to a address
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Game::netadr_t masterServerAddr;
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Game::netadr_t masterServerAddr;
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@ -37,6 +37,8 @@ namespace Game
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const dvar_t** com_timescale = reinterpret_cast<const dvar_t**>(0x1AD7920);
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const dvar_t** com_timescale = reinterpret_cast<const dvar_t**>(0x1AD7920);
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const dvar_t** com_maxFrameTime = reinterpret_cast<const dvar_t**>(0x1AD78F4);
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const dvar_t** com_maxFrameTime = reinterpret_cast<const dvar_t**>(0x1AD78F4);
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const dvar_t** com_sv_running = reinterpret_cast<const dvar_t**>(0x1AD7934);
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const dvar_t** com_sv_running = reinterpret_cast<const dvar_t**>(0x1AD7934);
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const dvar_t** com_masterServerName = reinterpret_cast<const dvar_t**>(0x1AD8F48);
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const dvar_t** com_masterPort = reinterpret_cast<const dvar_t**>(0x1AD8F30);
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const dvar_t** dev_timescale = reinterpret_cast<const dvar_t**>(0x1AD8F20);
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const dvar_t** dev_timescale = reinterpret_cast<const dvar_t**>(0x1AD8F20);
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@ -89,6 +89,8 @@ namespace Game
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extern const dvar_t** com_timescale;
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extern const dvar_t** com_timescale;
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extern const dvar_t** com_maxFrameTime;
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extern const dvar_t** com_maxFrameTime;
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extern const dvar_t** com_sv_running;
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extern const dvar_t** com_sv_running;
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extern const dvar_t** com_masterServerName;
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extern const dvar_t** com_masterPort;
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extern const dvar_t** dev_timescale;
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extern const dvar_t** dev_timescale;
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typedef int(*NET_OutOfBandVoiceData_t)(netsrc_t sock, netadr_t adr, unsigned char* format, int len, bool voiceData);
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typedef int(*NET_OutOfBandVoiceData_t)(netsrc_t sock, netadr_t adr, unsigned char* format, int len, bool voiceData);
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extern NET_OutOfBandVoiceData_t NET_OutOfBandVoiceData;
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extern NET_OutOfBandVoiceData_t NET_OutOfBandVoiceData;
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typedef void(*Live_MPAcceptInvite_t)(_XSESSION_INFO *hostInfo, const int controllerIndex, bool fromGameInvite);
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typedef void(*Live_MPAcceptInvite_t)(_XSESSION_INFO *hostInfo, int controllerIndex, bool fromGameInvite);
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extern Live_MPAcceptInvite_t Live_MPAcceptInvite;
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extern Live_MPAcceptInvite_t Live_MPAcceptInvite;
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typedef int(*Live_GetMapIndex_t)(const char* mapname);
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typedef int(*Live_GetMapIndex_t)(const char* mapname);
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