Fix gamepad release compiling
This commit is contained in:
parent
e2552f1aeb
commit
ff86a19cc3
@ -490,6 +490,8 @@ namespace Components
|
||||
|
||||
void Gamepad::CL_RemoteControlMove_GamePad(const int localClientNum, Game::usercmd_s* cmd)
|
||||
{
|
||||
// Buttons are already handled by keyboard input handler
|
||||
|
||||
const auto up = CL_GamepadAxisValue(localClientNum, Game::GPAD_VIRTAXIS_FORWARD);
|
||||
const auto right = CL_GamepadAxisValue(localClientNum, Game::GPAD_VIRTAXIS_SIDE);
|
||||
const auto sensitivity = input_viewSensitivity.get<float>();
|
||||
@ -518,8 +520,10 @@ namespace Components
|
||||
}
|
||||
}
|
||||
|
||||
bool Gamepad::CG_HandleLocationSelectionInput_GamePad(const int localClientNum, Game::usercmd_s* cmd)
|
||||
bool Gamepad::CG_HandleLocationSelectionInput_GamePad(const int localClientNum, Game::usercmd_s* /*cmd*/)
|
||||
{
|
||||
// Buttons are already handled by keyboard input handler
|
||||
|
||||
const auto frameTime = static_cast<float>(Game::cgArray[0].frametime) * 0.001f;
|
||||
const auto mapAspectRatio = Game::cgArray[0].compassMapWorldSize[0] / Game::cgArray[0].compassMapWorldSize[1];
|
||||
const auto selectionRequiresAngle = (Game::cgArray[0].predictedPlayerState.locationSelectionInfo & 0x80) != 0;
|
||||
|
Loading…
Reference in New Issue
Block a user