Use Dvar_SetString
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@ -88,7 +88,7 @@ namespace Components
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{
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{
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if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_STRING)
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if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_STRING)
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{
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{
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Game::Dvar_SetCommand(this->dvar->name, string);
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Game::Dvar_SetString(this->dvar, string);
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}
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}
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}
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}
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void Dvar::Var::set(const std::string& string)
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void Dvar::Var::set(const std::string& string)
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@ -279,6 +279,8 @@ namespace Game
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Dvar_SetFromStringByName_t Dvar_SetFromStringByName = Dvar_SetFromStringByName_t(0x4F52E0);
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Dvar_SetFromStringByName_t Dvar_SetFromStringByName = Dvar_SetFromStringByName_t(0x4F52E0);
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Dvar_SetFromStringByNameFromSource_t Dvar_SetFromStringByNameFromSource = Dvar_SetFromStringByNameFromSource_t(0x4FC770);
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Dvar_SetFromStringByNameFromSource_t Dvar_SetFromStringByNameFromSource = Dvar_SetFromStringByNameFromSource_t(0x4FC770);
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Dvar_SetStringByName_t Dvar_SetStringByName = Dvar_SetStringByName_t(0x44F060);
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Dvar_SetStringByName_t Dvar_SetStringByName = Dvar_SetStringByName_t(0x44F060);
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Dvar_SetString_t Dvar_SetString = Dvar_SetString_t(0x4A9580);
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SL_ConvertToString_t SL_ConvertToString = SL_ConvertToString_t(0x4EC1D0);
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SL_ConvertToString_t SL_ConvertToString = SL_ConvertToString_t(0x4EC1D0);
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SL_GetString_t SL_GetString = SL_GetString_t(0x4CDC10);
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SL_GetString_t SL_GetString = SL_GetString_t(0x4CDC10);
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@ -235,15 +235,18 @@ namespace Game
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typedef dvar_t* (__cdecl * Dvar_RegisterColor_t)(const char* name, float r, float g, float b, float a, int flags, const char* description);
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typedef dvar_t* (__cdecl * Dvar_RegisterColor_t)(const char* name, float r, float g, float b, float a, int flags, const char* description);
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extern Dvar_RegisterColor_t Dvar_RegisterColor;
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extern Dvar_RegisterColor_t Dvar_RegisterColor;
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typedef dvar_t*(__cdecl * Dvar_SetFromStringByName_t)(const char* cvar, const char* value);
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typedef dvar_t* (__cdecl * Dvar_SetFromStringByName_t)(const char* cvar, const char* value);
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extern Dvar_SetFromStringByName_t Dvar_SetFromStringByName;
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extern Dvar_SetFromStringByName_t Dvar_SetFromStringByName;
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typedef dvar_t*(__cdecl * Dvar_SetFromStringByNameFromSource_t)(const char* cvar, const char* value, DvarSetSource source);
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typedef dvar_t* (__cdecl * Dvar_SetFromStringByNameFromSource_t)(const char* cvar, const char* value, DvarSetSource source);
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extern Dvar_SetFromStringByNameFromSource_t Dvar_SetFromStringByNameFromSource;
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extern Dvar_SetFromStringByNameFromSource_t Dvar_SetFromStringByNameFromSource;
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typedef void(__cdecl * Dvar_SetStringByName_t)(const char* cvar, const char* value);
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typedef void (__cdecl * Dvar_SetStringByName_t)(const char* cvar, const char* value);
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extern Dvar_SetStringByName_t Dvar_SetStringByName;
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extern Dvar_SetStringByName_t Dvar_SetStringByName;
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typedef void (__cdecl * Dvar_SetString_t)(dvar_t* cvar, const char* value);
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extern Dvar_SetString_t Dvar_SetString;
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typedef void(__cdecl * Dvar_GetUnpackedColorByName_t)(const char* name, float* color);
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typedef void(__cdecl * Dvar_GetUnpackedColorByName_t)(const char* name, float* color);
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extern Dvar_GetUnpackedColorByName_t Dvar_GetUnpackedColorByName;
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extern Dvar_GetUnpackedColorByName_t Dvar_GetUnpackedColorByName;
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