Merge pull request #4 from diamante0018/colordblind_team_colors
Jump hook
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commit
ff3eb7ac48
@ -221,7 +221,7 @@ namespace Components
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// Patches team overhead normally
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signed int __cdecl Colors::Dvar_GetUnpackedColorByName(const char* name, float* color)
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int Colors::Dvar_GetUnpackedColorByName(const char* name, float* color)
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{
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if (Colors::ColorBlind.get<bool>())
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{
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@ -244,18 +244,46 @@ namespace Components
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}
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}
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return Utils::Hook::Call<signed int(const char*, float*)>(0x406530)(name, color);
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return 1;
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}
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__declspec(naked) void Colors::GetUnpackedColorByNameStub()
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{
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__asm
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{
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push eax
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pushad
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push [esp + 2Ch]
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push [esp + 2Ch];
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call Colors::Dvar_GetUnpackedColorByName
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add esp, 8h
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mov [esp + 20h], eax
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popad
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pop eax
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test eax, eax
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jnz continue
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xor eax, eax
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retn
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continue:
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push edi
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mov edi, dword ptr[esp + 4h]
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push 406535h
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retn
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}
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}
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Colors::Colors()
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{
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// Add a colorblind mode for team colors
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Colors::ColorBlind = Dvar::Register<bool>("r_colorBlindTeams", false, Game::dvar_flag::DVAR_FLAG_SAVED, "Use color-blindness-friendly colors for ingame team names");
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Utils::Hook(0x4C09BE, Colors::Dvar_GetUnpackedColorByName, HOOK_CALL).install()->quick();
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Utils::Hook(0x583661, Colors::Dvar_GetUnpackedColorByName, HOOK_CALL).install()->quick();
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Utils::Hook(0x5836A5, Colors::Dvar_GetUnpackedColorByName, HOOK_CALL).install()->quick();
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Utils::Hook(0x4264FC, Colors::Dvar_GetUnpackedColorByName, HOOK_CALL).install()->quick();
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Utils::Hook(0x4264E5, Colors::Dvar_GetUnpackedColorByName, HOOK_CALL).install()->quick();
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Utils::Hook(0x406530, Colors::GetUnpackedColorByNameStub, HOOK_JUMP).install()->quick();
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// Disable SV_UpdateUserinfo_f, to block changing the name ingame
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Utils::Hook::Set<BYTE>(0x6258D0, 0xC3);
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@ -36,7 +36,8 @@ namespace Components
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static void LookupColor(DWORD* color, char index);
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static void LookupColorStub();
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static char* CleanStrStub(char* string);
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static signed int Dvar_GetUnpackedColorByName(const char* name, float* color);
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static int Dvar_GetUnpackedColorByName(const char* name, float* color);
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static void GetUnpackedColorByNameStub();
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static std::vector<DWORD> ColorTable;
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};
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}
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