[Structs] Added enum clientstate_t

This commit is contained in:
Joelrau 2020-12-04 23:17:44 +02:00
parent a9b7cb384f
commit febff1b703

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@ -121,6 +121,16 @@ namespace Game
DVAR_TYPE_COUNT = 0xA, DVAR_TYPE_COUNT = 0xA,
} dvar_type; } dvar_type;
typedef enum
{
CS_FREE = 0x0,
CS_UNKNOWN1 = 0x1,
CS_UNKNOWN2 = 0x2,
CS_CONNECTED = 0x3,
CS_CLIENTLOADING = 0x4,
CS_ACTIVE = 0x5,
} clientstate_t;
struct FxEffectDef; struct FxEffectDef;
struct pathnode_t; struct pathnode_t;
struct pathnode_tree_t; struct pathnode_tree_t;
@ -4469,7 +4479,7 @@ namespace Game
typedef struct client_s typedef struct client_s
{ {
// 0 // 0
int state; clientstate_t state;
// 4 // 4
char pad[36]; char pad[36];
// 40 // 40