[Structs] Added enum clientstate_t
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@ -121,6 +121,16 @@ namespace Game
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DVAR_TYPE_COUNT = 0xA,
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DVAR_TYPE_COUNT = 0xA,
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} dvar_type;
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} dvar_type;
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typedef enum
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{
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CS_FREE = 0x0,
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CS_UNKNOWN1 = 0x1,
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CS_UNKNOWN2 = 0x2,
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CS_CONNECTED = 0x3,
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CS_CLIENTLOADING = 0x4,
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CS_ACTIVE = 0x5,
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} clientstate_t;
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struct FxEffectDef;
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struct FxEffectDef;
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struct pathnode_t;
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struct pathnode_t;
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struct pathnode_tree_t;
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struct pathnode_tree_t;
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@ -4469,7 +4479,7 @@ namespace Game
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typedef struct client_s
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typedef struct client_s
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{
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{
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// 0
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// 0
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int state;
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clientstate_t state;
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// 4
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// 4
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char pad[36];
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char pad[36];
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// 40
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// 40
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