Fix sqr distance overflowing over 32
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@ -382,7 +382,7 @@ namespace Components
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auto world = gfxAsset->asset.header.gfxWorld;
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auto drawDistance = r_playerDrawDebugDistance.get<int>();
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auto sqrDist = drawDistance * drawDistance;
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auto sqrDist = drawDistance * static_cast<float>(drawDistance);
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switch (val)
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{
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