Enhanced material matching for iw3 maps

This commit is contained in:
rackover 2021-04-04 12:06:24 +02:00
parent 2301892d1e
commit fe8571a0c6

View File

@ -29,6 +29,12 @@ namespace Assets
"_add_lin_nofog", "_add_lin_nofog",
}; };
std::map<std::string, std::string> techSetCorrespondance = {
{"effect_zfeather_outdoor", "effect_zfeather_blend"},
{"effect", "effect_blend"},
{"effect_nofog", "effect_blend_nofog"}
};
Components::FileSystem::File materialFile(Utils::String::VA("materials/%s.iw4xMaterial", name.data())); Components::FileSystem::File materialFile(Utils::String::VA("materials/%s.iw4xMaterial", name.data()));
if (!materialFile.exists()) return; if (!materialFile.exists()) return;
@ -185,12 +191,13 @@ namespace Assets
if (!t1->techniques[i] && !t2->techniques[i]) continue;; if (!t1->techniques[i] && !t2->techniques[i]) continue;;
if (!t1->techniques[i] || !t2->techniques[i]) return false; if (!t1->techniques[i] || !t2->techniques[i]) return false;
if (t1->techniques[i]->flags != t1->techniques[i]->flags) return false; if (t1->techniques[i]->flags != t2->techniques[i]->flags) return false;
} }
return true; return true;
}; };
Game::DB_EnumXAssetEntries(Game::XAssetType::ASSET_TYPE_MATERIAL, [asset, techsetMatches](Game::XAssetEntry* entry) Game::DB_EnumXAssetEntries(Game::XAssetType::ASSET_TYPE_MATERIAL, [asset, techsetMatches](Game::XAssetEntry* entry)
{ {
if (!replacementFound) if (!replacementFound)
@ -209,8 +216,42 @@ namespace Assets
if (!replacementFound && asset->techniqueSet) if (!replacementFound && asset->techniqueSet)
{ {
Components::Logger::Print("No replacement found for material %s with techset %s\n", asset->info.name, asset->techniqueSet->name); Components::Logger::Print("No replacement found for material %s with techset %s\n", asset->info.name, asset->techniqueSet->name);
std::string techName = asset->techniqueSet->name;
if (techSetCorrespondance.find(techName) != techSetCorrespondance.end()) {
auto iw4TechSetName = techSetCorrespondance[techName];
Game::XAssetEntry* entry = Game::DB_FindXAssetEntry(Game::XAssetType::ASSET_TYPE_TECHNIQUE_SET, iw4TechSetName.data());
if (entry) {
asset->techniqueSet = entry->asset.header.techniqueSet;
Game::DB_EnumXAssetEntries(Game::XAssetType::ASSET_TYPE_MATERIAL, [asset](Game::XAssetEntry* entry)
{
if (!replacementFound)
{
Game::XAssetHeader header = entry->asset.header;
if (header.material->techniqueSet == asset->techniqueSet)
{
Components::Logger::Print("Material %s with techset %s has been mapped (last chance!) to %s\n", asset->info.name, asset->techniqueSet->name, header.material->techniqueSet->name);
asset->info.sortKey = header.material->info.sortKey;
replacementFound = true;
}
}
}, false, false);
if (!replacementFound) {
Components::Logger::Print("Could not find any loaded material with techset %s, so I cannot set the sortkey for material %s\n", asset->techniqueSet->name, asset->info.name);
}
}
else {
Components::Logger::Print("Could not find any loaded techset with iw4 name %s for iw3 techset %s\n", iw4TechSetName, asset->techniqueSet->name);
}
}
else {
Components::Logger::Print("Could not match iw3 techset %s with any of the techsets I know! This is a critical error, the map will not be playable.\n", asset->techniqueSet->name);
}
} }
if (!reader.end()) if (!reader.end())