Merge pull request #964 from XLabsProject/develop

Release r4208
This commit is contained in:
Edo 2023-04-22 19:04:21 +02:00 committed by GitHub
commit fcec8b2779
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25 changed files with 218 additions and 148 deletions

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@ -24,7 +24,7 @@ jobs:
- Release
steps:
- name: Check out files
uses: actions/checkout@v3.3.0
uses: actions/checkout@v3.5.2
with:
submodules: true
fetch-depth: 0
@ -72,7 +72,7 @@ jobs:
# Set up committer info and GPG key
- name: Install SSH key
uses: shimataro/ssh-key-action@v2.5.0
uses: shimataro/ssh-key-action@v2.5.1
with:
key: ${{ secrets.XLABS_MASTER_SSH_PRIVATE_KEY }}
known_hosts: 'just-a-placeholder-so-we-dont-get-errors'

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@ -2,9 +2,26 @@
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog v0.3.0](http://keepachangelog.com/en/0.3.0/) and this project adheres to [Semantic Versioning](http://semver.org/).
The format is based on [Keep a Changelog v0.3.0](http://keepachangelog.com/en/0.3.0/).
## r4190 - 2023-04-19
## r4208 - 2023-04-22
### Changed
- `Noclip` GSC method does not require `sv_cheats` to be set to "1" for it to work (#962)
- `Ufo` GSC method does not require `sv_cheats` to be set to "1" for it to work (#962)
### Fixed
- Fix `InfoString` output (#961)
- Fix parsing of the server info (client-side) (#953)
- Fix bug in the /info TCP endpoint (#955)
### Known issues
- Sound issue fix is experimental as the bug is not fully understood.
## r4193 - 2023-04-19
### Added
@ -14,11 +31,13 @@ The format is based on [Keep a Changelog v0.3.0](http://keepachangelog.com/en/0.
### Changed
- `sv_mapRotationCurrent` supports `exec` directive for executing cfg scripts from the `game_settings` folder
- `sv_mapRotationCurrent` supports `exec` directive for executing cfg scripts from the `game_settings` folder (#916)
- `SetPing` GSC method is now deprecated.
### Fixed
- `sv_privatePassword` will work as intended (#908)
- Fix crash when loading bots.txt file (#927)
### Known issues

17
SECURITY.md Normal file
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@ -0,0 +1,17 @@
## iw4x-client Security
We take security very seriously at XLabsProject. We welcome any peer review of our 100% free software source code to ensure nobody's IW4x clients or servers are ever compromised or hacked.
### Where should I report security issues?
In order to give the community time to respond and upgrade we strongly urge you report all security issues privately.
Please e-mail MauriceHeumann@gmail.com directly to provide details and repro steps.
### Other key people
In the exceptional case that you do not receive a response within a reasonable time frame from our lead developer, please contact any of the following people:
- Future/diamante0018: iw4x-sp@proton.me
We will try respond as soon as possible, but please note:
### This is an entirely free software project. It is maintained in our spare time.
### We cannot guarantee quick responses but we very much appreciate your discretion when reporting security vulnerabilities.

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@ -17,19 +17,6 @@ function cstrquote(value)
return result
end
-- Converts tags in "vX.X.X" format to an array of numbers {X,X,X}.
-- In the case where the format does not work fall back to old {4,2,REVISION}.
function vertonumarr(value, vernumber)
vernum = {}
for num in string.gmatch(value, "%d+") do
table.insert(vernum, tonumber(num))
end
if #vernum < 3 then
return {4,2,tonumber(vernumber)}
end
return vernum
end
dependencies = {
basePath = "./deps"
}
@ -108,7 +95,7 @@ newaction {
newaction {
trigger = "generate-buildinfo",
description = "Sets up build information file like version.h.",
description = "Sets up build information file. Output will be stored in version.h.",
onWorkspace = function(wks)
-- get revision number via git
local proc = assert(io.popen("git rev-list --count HEAD", "r"))
@ -129,6 +116,26 @@ newaction {
proc = assert(io.popen("git describe --tags --abbrev=0"))
local tagName = assert(proc:read('*l'))
-- get current branch name
proc = assert(io.popen("git branch --show-current"))
local branchName = proc:read('*l')
-- branch for ci
if branchName == nil or branchName == '' then
proc = assert(io.popen("git show -s --pretty=%d HEAD"))
local branchInfo = proc:read('*l')
m = string.match(branchInfo, ".+,.+, ([^)]+)")
if m ~= nil then
branchName = m
end
end
if branchName == nil then
branchName = "develop"
end
print("Detected branch: " .. branchName)
-- get old version number from version.hpp if any
local oldVersion = "(none)"
local oldVersionHeader = io.open(wks.location .. "/src/version.h", "r")
@ -157,9 +164,16 @@ newaction {
versionHeader:write("#define GIT_DESCRIBE " .. gitDescribeOutputQuoted .. "\n")
versionHeader:write("#define GIT_DIRTY " .. revDirty .. "\n")
versionHeader:write("#define GIT_TAG " .. cstrquote(tagName) .. "\n")
versionHeader:write("#define GIT_BRANCH " .. cstrquote(branchName) .. "\n")
versionHeader:write("\n")
versionHeader:write("// New revision definition. Will be used from now on\n")
versionHeader:write("#define REVISION " .. revNumber .. "\n")
versionHeader:write("#define REVISION_STR \"r" .. revNumber .. "\"\n")
if branchName == "develop" then
versionHeader:write("#define EXPERIMENTAL_BUILD" .. "\n")
end
versionHeader:write("\n")
versionHeader:write("// Alias definitions\n")
versionHeader:write("#define VERSION GIT_DESCRIBE\n")

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@ -13,11 +13,11 @@ namespace Components
{
constexpr std::size_t MAX_NAME_LENGTH = 16;
std::vector<Bots::botData> Bots::BotNames;
const Game::dvar_t* Bots::sv_randomBotNames;
const Game::dvar_t* Bots::sv_replaceBots;
std::size_t Bots::botDataIndex;
struct BotMovementInfo
{
std::int32_t buttons; // Actions
@ -54,27 +54,21 @@ namespace Components
{ "activate", Game::CMD_BUTTON_ACTIVATE },
};
void Bots::RandomizeBotNames()
std::vector<Bots::botData> Bots::LoadBotNames()
{
std::random_device rd;
std::mt19937 gen(rd());
std::ranges::shuffle(BotNames, gen);
}
std::vector<botData> result;
void Bots::LoadBotNames()
{
FileSystem::File bots("bots.txt");
if (!bots.exists())
{
return;
return result;
}
auto data = Utils::String::Split(bots.getBuffer(), '\n');
for (auto& entry : data)
{
// Take into account for CR line endings
// Take into account CR line endings
Utils::String::Replace(entry, "\r", "");
// Remove whitespace
Utils::String::Trim(entry);
@ -100,38 +94,41 @@ namespace Components
entry = entry.substr(0, MAX_NAME_LENGTH - 1);
BotNames.emplace_back(entry, clanAbbrev);
result.emplace_back(entry, clanAbbrev);
}
if (sv_randomBotNames->current.enabled)
{
RandomizeBotNames();
}
return result;
}
int Bots::BuildConnectString(char* buffer, const char* connectString, int num, int, int protocol, int checksum, int statVer, int statStuff, int port)
{
static std::size_t botId = 0; // Loop over the BotNames vector
static bool loadedNames = false; // Load file only once
std::string botName;
std::string clanName;
if (!loadedNames)
static const auto botNames = []() -> std::vector<botData>
{
loadedNames = true;
LoadBotNames();
auto names = LoadBotNames();
if (sv_randomBotNames->current.enabled)
{
std::random_device rd;
std::mt19937 gen(rd());
std::ranges::shuffle(names, gen);
}
if (!BotNames.empty())
return names;
}();
if (!botNames.empty())
{
botId %= BotNames.size();
const auto index = botId++;
botName = BotNames[index].first;
clanName = BotNames[index].second;
botDataIndex %= botNames.size();
const auto index = botDataIndex++;
botName = botNames[index].first;
clanName = botNames[index].second;
}
else
{
botName = std::format("bot{}", ++botId);
botName = std::format("bot{}", num);
clanName = "BOT"s;
}

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@ -11,13 +11,13 @@ namespace Components
private:
using botData = std::pair< std::string, std::string>;
static std::vector<botData> BotNames;
static const Game::dvar_t* sv_randomBotNames;
static const Game::dvar_t* sv_replaceBots;
static void RandomizeBotNames();
static void LoadBotNames();
static std::size_t botDataIndex;
static std::vector<botData> LoadBotNames();
static int BuildConnectString(char* buffer, const char* connectString, int num, int, int protocol, int checksum, int statVer, int statStuff, int port);
static void Spawn(unsigned int count);

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@ -40,42 +40,45 @@ namespace Components
{
Utils::Hook::Call<void(int)>(0x4EFF80)(localClientNum);
if (Branding::CGDrawVersion.get<bool>())
if (CGDrawVersion.get<bool>())
{
Branding::CG_DrawVersion();
CG_DrawVersion();
}
}
const char* Branding::GetBuildNumber()
{
return VERSION " latest " __DATE__ " " __TIME__;
#ifdef EXPERIMENTAL_BUILD
return REVISION_STR "-develop latest " __DATE__ " " __TIME__;
#else
return REVISION_STR " latest " __DATE__ " " __TIME__;
#endif
}
const char* Branding::GetVersionString()
{
// IW4x is technically a beta
return Utils::String::VA("%s %s build %s %s",
BUILD_TYPE, "(Beta)", Branding::GetBuildNumber(), reinterpret_cast<const char*>(0x7170A0));
BUILD_TYPE, "(Beta)", GetBuildNumber(), reinterpret_cast<const char*>(0x7170A0));
}
void Branding::Dvar_SetVersionString(const Game::dvar_t* dvar, [[maybe_unused]] const char* value)
{
const auto* result = Branding::GetVersionString();
const auto* result = GetVersionString();
Utils::Hook::Call<void(const Game::dvar_t*, const char*)>(0x4A9580)(dvar, result);
}
// Branding this might be a good idea in case this LSP logging ever gets turned on for some reason
void Branding::MSG_WriteVersionStringHeader(Game::msg_t* msg, [[maybe_unused]] const char* string)
{
const auto* result = Branding::GetVersionString();
const auto* result = GetVersionString();
Utils::Hook::Call<void(Game::msg_t*, const char*)>(0x463820)(msg, result);
}
Game::dvar_t* Branding::Dvar_RegisterUIBuildLocation(const char* dvarName, [[maybe_unused]] float x,
[[maybe_unused]] float y, float min, float max, [[maybe_unused]] int flags, const char* description)
{
return Game::Dvar_RegisterVec2(dvarName, -60.0f,
474.0f, min, max, Game::DVAR_ROM, description);
return Game::Dvar_RegisterVec2(dvarName, -60.0f, 472.0f, min, max, Game::DVAR_ROM, description);
}
void Branding::RegisterBrandingDvars()
@ -95,50 +98,58 @@ namespace Components
Branding::Branding()
{
Branding::RegisterBrandingDvars();
RegisterBrandingDvars();
// UI version string
Utils::Hook::Set<const char*>(0x43F73B, "IW4x - " GIT_TAG);
Utils::Hook::Set<const char*>(0x43F73B, "IW4x - " REVISION_STR);
// Short version dvar
Utils::Hook::Set<const char*>(0x60BD91, GIT_TAG);
Utils::Hook::Set<const char*>(0x60BD91, REVISION_STR);
// Com_Init_Try_Block_Function
Utils::Hook::Set<const char*>(0x60BAF4, BUILD_TYPE);
Utils::Hook::Set<const char*>(0x60BAEf, GIT_TAG);
#ifdef EXPERIMENTAL_BUILD
Utils::Hook::Set<const char*>(0x60BAEf, REVISION_STR "-develop");
#else
Utils::Hook::Set<const char*>(0x60BAEf, REVISION_STR);
#endif
Utils::Hook::Set<const char*>(0x60BAE5, __DATE__);
// G_InitGame
Utils::Hook::Set<const char*>(0x48EBA1, __DATE__);
Utils::Hook(0x4B12B0, Branding::GetBuildNumber, HOOK_JUMP).install()->quick();
Utils::Hook(0x4B12B0, GetBuildNumber, HOOK_JUMP).install()->quick();
// Version string color
static Game::vec4_t buildLocColor = {1.0f, 1.0f, 1.0f, 0.8f};
Utils::Hook::Set<float*>(0x43F710, buildLocColor);
// Place ui version string to bottom right corner (ui_buildlocation)
Utils::Hook(0x6310A0, Branding::Dvar_RegisterUIBuildLocation, HOOK_CALL).install()->quick(); // Dvar_RegisterVec2
Utils::Hook(0x6310A0, Dvar_RegisterUIBuildLocation, HOOK_CALL).install()->quick(); // Dvar_RegisterVec2
Utils::Hook(0x60BD81, Branding::Dvar_SetVersionString, HOOK_CALL).install()->quick();
Utils::Hook(0x60BD81, Dvar_SetVersionString, HOOK_CALL).install()->quick();
Utils::Hook(0x4DA842, Branding::MSG_WriteVersionStringHeader, HOOK_CALL).install()->quick();
Utils::Hook(0x4DA842, MSG_WriteVersionStringHeader, HOOK_CALL).install()->quick();
// Hook CG_DrawFullScreenDebugOverlays so we may render the version when it's appropriate
Utils::Hook(0x5AC975, Branding::CG_DrawVersion_Hk, HOOK_CALL).install()->quick();
Utils::Hook(0x5AC975, CG_DrawVersion_Hk, HOOK_CALL).install()->quick();
// Console title
if (ZoneBuilder::IsEnabled())
{
Utils::Hook::Set<const char*>(0x4289E8, "IW4x (" GIT_TAG "): ZoneBuilder");
Utils::Hook::Set<const char*>(0x4289E8, "IW4x (" REVISION_STR "): ZoneBuilder");
}
else if (Dedicated::IsEnabled())
{
Utils::Hook::Set<const char*>(0x4289E8, "IW4x (" GIT_TAG "): Dedicated");
#ifdef EXPERIMENTAL_BUILD
Utils::Hook::Set<const char*>(0x4289E8, "IW4x " REVISION_STR "-develop: Dedicated");
#else
Utils::Hook::Set<const char*>(0x4289E8, "IW4x " REVISION_STR ": Dedicated");
#endif
}
else
{
Utils::Hook::Set<const char*>(0x4289E8, "IW4x (" GIT_TAG "): Console");
Utils::Hook::Set<const char*>(0x4289E8, "IW4x (" REVISION_STR "): Console");
}
}
}

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@ -9,11 +9,23 @@ namespace Components
{
std::unordered_map<std::string, std::function<void(Game::gentity_s*, const Command::ServerParams*)>> ClientCommand::HandlersSV;
bool ClientCommand::CheatsEnabled;
ClientCommand::CheatsScopedLock::CheatsScopedLock()
{
CheatsEnabled = true;
}
ClientCommand::CheatsScopedLock::~CheatsScopedLock()
{
CheatsEnabled = false;
}
bool ClientCommand::CheatsOk(const Game::gentity_s* ent)
{
const auto entNum = ent->s.number;
if (!(*Game::g_cheats)->current.enabled)
if (!(*Game::g_cheats)->current.enabled && !CheatsEnabled)
{
Logger::Debug("Cheats are disabled!");
Game::SV_GameSendServerCommand(entNum, Game::SV_CMD_CAN_IGNORE, VA("%c \"GAME_CHEATSNOTENABLED\"", 0x65));
@ -351,12 +363,16 @@ namespace Components
GSC::Script::AddMethod("Noclip", [](const Game::scr_entref_t entref) // gsc: self Noclip();
{
auto* ent = GSC::Script::Scr_GetPlayerEntity(entref);
CheatsScopedLock cheatsLock;
Cmd_Noclip_f(ent, nullptr);
});
GSC::Script::AddMethod("Ufo", [](const Game::scr_entref_t entref) // gsc: self Ufo();
{
auto* ent = GSC::Script::Scr_GetPlayerEntity(entref);
CheatsScopedLock cheatsLock;
Cmd_UFO_f(ent, nullptr);
});
}
@ -502,6 +518,8 @@ namespace Components
// Hook call to ClientCommand in SV_ExecuteClientCommand so we may add custom commands
Utils::Hook(0x6259FA, ClientCommandStub, HOOK_CALL).install()->quick();
CheatsEnabled = false;
AddCheatCommands();
AddScriptFunctions();
AddScriptMethods();

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@ -13,6 +13,15 @@ namespace Components
private:
static std::unordered_map<std::string, std::function<void(Game::gentity_s*, const Command::ServerParams*)>> HandlersSV;
static bool CheatsEnabled;
class CheatsScopedLock
{
public:
CheatsScopedLock();
~CheatsScopedLock();
};
static void ClientCommandStub(int clientNum);
static void AddCheatCommands();
static void AddDevelopmentCommands();

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@ -96,14 +96,22 @@ namespace Components
}
else if (IsWindow(GetWindow()) != FALSE)
{
SetWindowTextA(GetWindow(), Utils::String::VA("IW4x(" GIT_TAG ") : %s", hostname.data()));
#ifdef EXPERIMENTAL_BUILD
SetWindowTextA(GetWindow(), Utils::String::Format("IW4x " REVISION_STR "-develop : %s", hostname));
#else
SetWindowTextA(GetWindow(), Utils::String::Format("IW4x " REVISION_STR " : %s", hostname));
#endif
}
}
void Console::ShowPrompt()
{
wattron(InputWindow, COLOR_PAIR(10) | A_BOLD);
wprintw(InputWindow, "%s> ", GIT_TAG);
#ifdef EXPERIMENTAL_BUILD
wprintw(InputWindow, "%s-develop> ", REVISION_STR);
#else
wprintw(InputWindow, "%s> ", REVISION_STR);
#endif
}
void Console::RefreshOutput()
@ -427,38 +435,15 @@ namespace Components
RefreshOutput();
}
HFONT CALLBACK Console::ReplaceFont(
[[maybe_unused]] int cHeight,
int cWidth,
int cEscapement,
int cOrientation,
[[maybe_unused]] int cWeight,
DWORD bItalic,
DWORD bUnderline,
DWORD bStrikeOut,
DWORD iCharSet,
[[maybe_unused]] DWORD iOutPrecision,
DWORD iClipPrecision,
[[maybe_unused]] DWORD iQuality,
[[maybe_unused]] DWORD iPitchAndFamily,
[[maybe_unused]] LPCSTR pszFaceName)
HFONT CALLBACK Console::ReplaceFont([[maybe_unused]] int cHeight, int cWidth, int cEscapement, int cOrientation, [[maybe_unused]] int cWeight, DWORD bItalic, DWORD bUnderline,
DWORD bStrikeOut, DWORD iCharSet, [[maybe_unused]] DWORD iOutPrecision, DWORD iClipPrecision, [[maybe_unused]] DWORD iQuality,
[[maybe_unused]] DWORD iPitchAndFamily, [[maybe_unused]] LPCSTR pszFaceName)
{
HFONT font = CreateFontA(
12,
cWidth,
cEscapement,
cOrientation,
700,
bItalic,
bUnderline,
bStrikeOut,
iCharSet,
OUT_RASTER_PRECIS,
iClipPrecision,
NONANTIALIASED_QUALITY,
0x31,
HFONT font = CreateFontA(12, cWidth, cEscapement, cOrientation, 700, bItalic,
bUnderline, bStrikeOut, iCharSet, OUT_RASTER_PRECIS,
iClipPrecision, NONANTIALIASED_QUALITY, 0x31,
"Terminus (TTF)"
); // Terminus (TTF)
);
return font;
}
@ -860,7 +845,11 @@ namespace Components
AssertOffset(Game::clientUIActive_t, keyCatchers, 0x9B0);
// Console '%s: %s> ' string
Utils::Hook::Set<const char*>(0x5A44B4, "IW4x_MP: " GIT_TAG "> ");
#ifdef EXPERIMENTAL_BUILD
Utils::Hook::Set<const char*>(0x5A44B4, "IW4x MP: " REVISION_STR "-develop> ");
#else
Utils::Hook::Set<const char*>(0x5A44B4, "IW4x MP: " REVISION_STR "> ");
#endif
// Patch console color
static float consoleColor[] = { 0.70f, 1.00f, 0.00f, 1.00f };

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@ -317,7 +317,7 @@ namespace Components
void Debug::Com_BugNameInc_f()
{
char buf[260]{};
char buf[512]{};
if (std::strlen(BugName->current.string) < 4)
{

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@ -442,7 +442,7 @@ namespace Components
info["status"] = status.to_json();
info["host"] = host.to_json();
info["map_rotation"] = MapRotation::to_json();
info["dedicated"] = Dedicated::com_dedicated->current.value;
info["dedicated"] = Dedicated::com_dedicated->current.integer;
std::vector<nlohmann::json> players;

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@ -137,6 +137,7 @@ namespace Components
"Dasfonia",
"Deity",
"Dizzy",
"Evan/Eve"
"HardNougat",
"INeedGames",
"JTAG",

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@ -386,7 +386,7 @@ namespace Components
info.set("bots", std::to_string(botCount));
info.set("sv_maxclients", std::to_string(maxClientCount));
info.set("protocol", std::to_string(PROTOCOL));
info.set("version", GIT_TAG);
info.set("version", REVISION_STR);
info.set("checksum", std::to_string(Game::Sys_Milliseconds()));
info.set("mapname", Dvar::Var("mapname").get<std::string>());
info.set("isPrivate", *password ? "1" : "0");

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@ -58,7 +58,7 @@ namespace Components
{
Dvar::Var("uiSi_ServerName").set(serverInfo->hostname);
Dvar::Var("uiSi_MaxClients").set(serverInfo->clients);
Dvar::Var("uiSi_Version").set(serverInfo->shortversion);
Dvar::Var("uiSi_Version").set(serverInfo->version);
Dvar::Var("uiSi_SecurityLevel").set(serverInfo->securityLevel);
Dvar::Var("uiSi_isPrivate").set(serverInfo->password ? "@MENU_YES" : "@MENU_NO");
Dvar::Var("uiSi_Hardcore").set(serverInfo->hardcore ? "@MENU_ENABLED" : "@MENU_DISABLED");
@ -149,7 +149,7 @@ namespace Components
info.set("gamename", "IW4");
info.set("sv_maxclients", std::to_string(maxClientCount));
info.set("protocol", std::to_string(PROTOCOL));
info.set("version", GIT_TAG);
info.set("version", REVISION_STR);
info.set("version", (*Game::version)->current.string);
info.set("mapname", (*Game::sv_mapname)->current.string);
info.set("isPrivate", *password ? "1" : "0");
@ -261,7 +261,7 @@ namespace Components
Dvar::Var("uiSi_ServerName").set(info.get("sv_hostname"));
Dvar::Var("uiSi_MaxClients").set(info.get("sv_maxclients"));
Dvar::Var("uiSi_Version").set(info.get("shortversion"));
Dvar::Var("uiSi_Version").set(info.get("version"));
Dvar::Var("uiSi_SecurityLevel").set(info.get("sv_securityLevel"));
Dvar::Var("uiSi_isPrivate").set(info.get("isPrivate") == "0" ? "@MENU_NO" : "@MENU_YES");
Dvar::Var("uiSi_Hardcore").set(info.get("g_hardcore") == "0" ? "@MENU_DISABLED" : "@MENU_ENABLED");

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@ -522,7 +522,7 @@ namespace Components
server.hostname = info.get("hostname");
server.mapname = info.get("mapname");
server.gametype = info.get("gametype");
server.shortversion = info.get("shortversion");
server.version = info.get("version");
server.mod = info.get("fs_game");
server.matchType = std::strtol(info.get("matchtype").data(), nullptr, 10);
server.clients = std::strtol(info.get("clients").data(), nullptr, 10);

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@ -1,8 +1,5 @@
#pragma once
// This enables version filtering
#define VERSION_FILTER
namespace Components
{
class ServerList : public Component
@ -17,7 +14,7 @@ namespace Components
std::string mapname;
std::string gametype;
std::string mod;
std::string shortversion;
std::string version;
std::size_t hash;
int clients;
int bots;

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@ -18,7 +18,12 @@ namespace Components
if (Flags::HasFlag("version"))
{
printf("%s", "IW4x " VERSION " (built " __DATE__ " " __TIME__ ")\n");
#ifdef EXPERIMENTAL_BUILD
printf("Revision: %i - develop\n", REVISION);
#else
printf("Revision: %i\n", REVISION);
#endif
ExitProcess(EXIT_SUCCESS);
}

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@ -23,18 +23,18 @@ namespace Components
// team switch and intermission.
//
std::mutex SoundMutexFix::SNDMutex;
std::mutex SoundMutexFix::CloseStreamMutex;
void __stdcall SoundMutexFix::LockSoundMutex(int unk)
void WINAPI SoundMutexFix::AIL_close_stream_Stub(int h_stream)
{
std::lock_guard lock(SNDMutex);
std::lock_guard lock(CloseStreamMutex);
DWORD funcPtr = *reinterpret_cast<DWORD*>(0x6D7554); // AIL_close_stream
Utils::Hook::Call<void __stdcall(int)>(funcPtr)(unk);
const auto ptr = *reinterpret_cast<DWORD*>(0x6D7554); // AIL_close_stream
Utils::Hook::Call<void WINAPI(int)>(ptr)(h_stream);
}
SoundMutexFix::SoundMutexFix()
{
Utils::Hook(0x689EFE, &LockSoundMutex, HOOK_JUMP).install()->quick();
Utils::Hook(0x689EFE, &AIL_close_stream_Stub, HOOK_JUMP).install()->quick();
}
}

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@ -9,7 +9,7 @@ namespace Components
SoundMutexFix();
private:
static std::mutex SNDMutex;
static void _stdcall LockSoundMutex(int unk);
static std::mutex CloseStreamMutex;
static void WINAPI AIL_close_stream_Stub(int h_stream);
};
}

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@ -978,7 +978,7 @@ namespace Components
}
Logger::Print(" --------------------------------------------------------------------------------\n");
Logger::Print(" IW4x ZoneBuilder - {}\n", VERSION);
Logger::Print(" IW4x ZoneBuilder - {}\n", REVISION_STR);
Logger::Print(" Commands:\n");
Logger::Print("\t-buildzone [zone]: builds a zone from a csv located in zone_source\n");
Logger::Print("\t-buildall: builds all zones in zone_source\n");

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@ -10,9 +10,9 @@ namespace Game::Engine
{
Sys_EnterCriticalSection(this->s_);
this->hasOwnership_ = true;
return;
}
else
{
if (type == SCOPED_CRITSECT_TRY)
{
this->hasOwnership_ = Sys_TryEnterCriticalSection(this->s_);
@ -28,7 +28,6 @@ namespace Game::Engine
this->hasOwnership_ = false;
}
}
}
ScopedCriticalSection::~ScopedCriticalSection()
{

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@ -69,12 +69,12 @@ BEGIN
#else
VALUE "FileDescription", "IW4 client modification"
#endif
VALUE "FileVersion", GIT_TAG
VALUE "FileVersion", REVISION_STR
VALUE "InternalName", "iw4x"
VALUE "LegalCopyright", "Copyright 2023 The XLabsProject Team. All rights reserved."
VALUE "OriginalFilename", "iw4x.dll"
VALUE "ProductName", "IW4x"
VALUE "ProductVersion", GIT_TAG
VALUE "ProductVersion", REVISION_STR
END
END
BLOCK "VarFileInfo"

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@ -51,13 +51,9 @@ namespace Utils
std::string InfoString::build() const
{
std::string infoString;
auto first = true;
for (const auto& [key, value] : this->keyValuePairs_)
{
if (first) first = false;
else infoString.append("\\");
infoString.append("\\");
infoString.append(key);
infoString.append("\\");
infoString.append(value);

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@ -90,10 +90,8 @@ namespace Utils::String
[[nodiscard]] const char* Format(std::string_view fmt, Args&&... args)
{
static thread_local std::string vaBuffer;
vaBuffer.clear();
(SanitizeFormatArgs(args), ...);
std::vformat_to(std::back_inserter(vaBuffer), fmt, std::make_format_args(args...));
std::vformat(fmt, std::make_format_args(args...)).swap(vaBuffer);
return vaBuffer.data();
}