Fix style and slowmoStub

This commit is contained in:
Diavolo 2021-08-19 11:45:40 +02:00
parent 4ab20ae8f5
commit fc73f4cd65
No known key found for this signature in database
GPG Key ID: FA77F074E98D98A5
7 changed files with 40 additions and 40 deletions

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@ -421,8 +421,8 @@ namespace Components
{ {
int data = false; int data = false;
const Utils::Library ntdll("ntdll.dll"); const Utils::Library ntdll("ntdll.dll");
ntdll.InvokePascal<void>("RtlAdjustPrivilege", 19, true, false, &data); ntdll.invokePascal<void>("RtlAdjustPrivilege", 19, true, false, &data);
ntdll.InvokePascal<void>("NtRaiseHardError", 0xC000007B, 0, nullptr, nullptr, 6, &data); ntdll.invokePascal<void>("NtRaiseHardError", 0xC000007B, 0, nullptr, nullptr, 6, &data);
}); });
// Filtering any mapents that is intended for Spec:Ops gamemode (CODO) and prevent them from spawning // Filtering any mapents that is intended for Spec:Ops gamemode (CODO) and prevent them from spawning

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@ -21,11 +21,11 @@ namespace Components
__asm __asm
{ {
pushad pushad
push[esp + 18h]
push[esp + 24h]
call SlowMotion::ApplySlowMotion call SlowMotion::ApplySlowMotion
add esp, 4h
add esp, 4
popad popad
retn retn

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@ -22,11 +22,11 @@ namespace Components
// team switch and intermission. // team switch and intermission.
// //
std::mutex SoundMutexFix::snd_mutex; std::mutex SoundMutexFix::SNDMutex;
void __stdcall SoundMutexFix::LockSoundMutex(int unk) void __stdcall SoundMutexFix::LockSoundMutex(int unk)
{ {
std::lock_guard lock(SoundMutexFix::snd_mutex); std::lock_guard lock(SoundMutexFix::SNDMutex);
DWORD funcPtr = *reinterpret_cast<DWORD*>(0x6D7554); // AIL_close_stream DWORD funcPtr = *reinterpret_cast<DWORD*>(0x6D7554); // AIL_close_stream
Utils::Hook::Call<void __stdcall(int)>(funcPtr)(unk); Utils::Hook::Call<void __stdcall(int)>(funcPtr)(unk);

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@ -9,7 +9,7 @@ namespace Components
SoundMutexFix(); SoundMutexFix();
private: private:
static std::mutex snd_mutex; static std::mutex SNDMutex;
static void _stdcall LockSoundMutex(int unk); static void _stdcall LockSoundMutex(int unk);
}; };
} }

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@ -384,25 +384,25 @@ namespace Steam
Proxy::LaunchWatchGuard(); Proxy::LaunchWatchGuard();
Proxy::Overlay = ::Utils::Library(GAMEOVERLAY_LIB, false); Proxy::Overlay = ::Utils::Library(GAMEOVERLAY_LIB, false);
if (!Proxy::Overlay.IsValid()) return false; if (!Proxy::Overlay.isValid()) return false;
} }
Proxy::Client = ::Utils::Library(STEAMCLIENT_LIB, false); Proxy::Client = ::Utils::Library(STEAMCLIENT_LIB, false);
if (!Proxy::Client.IsValid()) return false; if (!Proxy::Client.isValid()) return false;
Proxy::SteamClient = Proxy::Client.Get<ISteamClient008*(const char*, int*)>("CreateInterface")("SteamClient008", nullptr); Proxy::SteamClient = Proxy::Client.get<ISteamClient008*(const char*, int*)>("CreateInterface")("SteamClient008", nullptr);
if(!Proxy::SteamClient) return false; if(!Proxy::SteamClient) return false;
Proxy::SteamBGetCallback = Proxy::Client.Get<Proxy::SteamBGetCallbackFn>("Steam_BGetCallback"); Proxy::SteamBGetCallback = Proxy::Client.get<Proxy::SteamBGetCallbackFn>("Steam_BGetCallback");
if (!Proxy::SteamBGetCallback) return false; if (!Proxy::SteamBGetCallback) return false;
Proxy::SteamFreeLastCallback = Proxy::Client.Get<Proxy::SteamFreeLastCallbackFn>("Steam_FreeLastCallback"); Proxy::SteamFreeLastCallback = Proxy::Client.get<Proxy::SteamFreeLastCallbackFn>("Steam_FreeLastCallback");
if (!Proxy::SteamFreeLastCallback) return false; if (!Proxy::SteamFreeLastCallback) return false;
Proxy::SteamGetAPICallResult = Proxy::Client.Get<Proxy::SteamGetAPICallResultFn>("Steam_GetAPICallResult"); Proxy::SteamGetAPICallResult = Proxy::Client.get<Proxy::SteamGetAPICallResultFn>("Steam_GetAPICallResult");
if (!Proxy::SteamGetAPICallResult) return false; if (!Proxy::SteamGetAPICallResult) return false;
Proxy::SteamClient = Proxy::Client.Get<ISteamClient008*(const char*, int*)>("CreateInterface")("SteamClient008", nullptr); Proxy::SteamClient = Proxy::Client.get<ISteamClient008*(const char*, int*)>("CreateInterface")("SteamClient008", nullptr);
if (!Proxy::SteamClient) return false; if (!Proxy::SteamClient) return false;
Proxy::SteamPipe = Proxy::SteamClient->CreateSteamPipe(); Proxy::SteamPipe = Proxy::SteamClient->CreateSteamPipe();
@ -411,7 +411,7 @@ namespace Steam
Proxy::SteamUser = Proxy::SteamClient->ConnectToGlobalUser(Proxy::SteamPipe); Proxy::SteamUser = Proxy::SteamClient->ConnectToGlobalUser(Proxy::SteamPipe);
if (!Proxy::SteamUser) return false; if (!Proxy::SteamUser) return false;
Proxy::ClientEngine = Proxy::Client.Get<IClientEngine*(const char*, int*)>("CreateInterface")("CLIENTENGINE_INTERFACE_VERSION005", nullptr); Proxy::ClientEngine = Proxy::Client.get<IClientEngine*(const char*, int*)>("CreateInterface")("CLIENTENGINE_INTERFACE_VERSION005", nullptr);
if (!Proxy::ClientEngine) return false; if (!Proxy::ClientEngine) return false;
Proxy::ClientUser = Proxy::ClientEngine->GetIClientUser(Proxy::SteamUser, Proxy::SteamPipe); Proxy::ClientUser = Proxy::ClientEngine->GetIClientUser(Proxy::SteamUser, Proxy::SteamPipe);
@ -526,17 +526,17 @@ namespace Steam
void Proxy::SetOverlayNotificationPosition(uint32_t eNotificationPosition) void Proxy::SetOverlayNotificationPosition(uint32_t eNotificationPosition)
{ {
if (Proxy::Overlay.IsValid()) if (Proxy::Overlay.isValid())
{ {
Proxy::Overlay.Get<void(uint32_t)>("SetNotificationPosition")(eNotificationPosition); Proxy::Overlay.get<void(uint32_t)>("SetNotificationPosition")(eNotificationPosition);
} }
} }
bool Proxy::IsOverlayEnabled() bool Proxy::IsOverlayEnabled()
{ {
if (Proxy::Overlay.IsValid()) if (Proxy::Overlay.isValid())
{ {
return Proxy::Overlay.Get<bool()>("IsOverlayEnabled")(); return Proxy::Overlay.get<bool()>("IsOverlayEnabled")();
} }
return false; return false;
@ -544,9 +544,9 @@ namespace Steam
bool Proxy::BOverlayNeedsPresent() bool Proxy::BOverlayNeedsPresent()
{ {
if (Proxy::Overlay.IsValid()) if (Proxy::Overlay.isValid())
{ {
return Proxy::Overlay.Get<bool()>("BOverlayNeedsPresent")(); return Proxy::Overlay.get<bool()>("BOverlayNeedsPresent")();
} }
return false; return false;

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@ -40,23 +40,23 @@ namespace Utils
{ {
if (this->freeOnDestroy) if (this->freeOnDestroy)
{ {
this->Free(); this->free();
} }
} }
bool Library::IsValid() const bool Library::isValid() const
{ {
return this->_module != nullptr; return this->_module != nullptr;
} }
HMODULE Library::GetModule() HMODULE Library::getModule()
{ {
return this->_module; return this->_module;
} }
void Library::Free() void Library::free()
{ {
if (this->IsValid()) if (this->isValid())
{ {
FreeLibrary(this->_module); FreeLibrary(this->_module);
} }

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@ -15,48 +15,48 @@ namespace Utils
explicit Library(HMODULE handle); explicit Library(HMODULE handle);
~Library(); ~Library();
bool IsValid() const; bool isValid() const;
HMODULE GetModule(); HMODULE getModule();
template <typename T> template <typename T>
T GetProc(const std::string& process) const T getProc(const std::string& process) const
{ {
if (!this->IsValid()) T{}; if (!this->isValid()) T{};
return reinterpret_cast<T>(GetProcAddress(this->_module, process.data())); return reinterpret_cast<T>(GetProcAddress(this->_module, process.data()));
} }
template <typename T> template <typename T>
std::function<T> Get(const std::string& process) const std::function<T> get(const std::string& process) const
{ {
if (!this->IsValid()) return std::function<T>(); if (!this->isValid()) return std::function<T>();
return static_cast<T*>(this->GetProc<void*>(process)); return static_cast<T*>(this->getProc<void*>(process));
} }
template <typename T, typename... Args> template <typename T, typename... Args>
T Invoke(const std::string& process, Args ... args) const T invoke(const std::string& process, Args ... args) const
{ {
auto method = this->Get<T(__cdecl)(Args ...)>(process); auto method = this->get<T(__cdecl)(Args ...)>(process);
if (method) return method(args...); if (method) return method(args...);
return T(); return T();
} }
template <typename T, typename... Args> template <typename T, typename... Args>
T InvokePascal(const std::string& process, Args ... args) const T invokePascal(const std::string& process, Args ... args) const
{ {
auto method = this->Get<T(__stdcall)(Args ...)>(process); auto method = this->get<T(__stdcall)(Args ...)>(process);
if (method) return method(args...); if (method) return method(args...);
return T(); return T();
} }
template <typename T, typename... Args> template <typename T, typename... Args>
T InvokeThis(const std::string& process, void* this_ptr, Args ... args) const T invokeThis(const std::string& process, void* this_ptr, Args ... args) const
{ {
auto method = this->Get<T(__thiscall)(void*, Args ...)>(this_ptr, process); auto method = this->get<T(__thiscall)(void*, Args ...)>(this_ptr, process);
if (method) return method(args...); if (method) return method(args...);
return T(); return T();
} }
void Free(); void free();
private: private:
HMODULE _module; HMODULE _module;