[IFxEffectDef] Don't load native fx first
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@ -7,7 +7,7 @@ namespace Assets
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void IFxEffectDef::load(Game::XAssetHeader* header, std::string name, Components::ZoneBuilder::Zone* builder)
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void IFxEffectDef::load(Game::XAssetHeader* header, std::string name, Components::ZoneBuilder::Zone* builder)
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{
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{
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if (!header->data) this->loadEfx(header, name, builder); // Check if we have an editor fx
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if (!header->data) this->loadEfx(header, name, builder); // Check if we have an editor fx
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if (!header->data) this->loadNative(header, name, builder); // Check if there is a native one
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//if (!header->data) this->loadNative(header, name, builder); // Check if there is a native one
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if (!header->data) this->loadBinary(header, name, builder); // Check if we need to import a new one into the game
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if (!header->data) this->loadBinary(header, name, builder); // Check if we need to import a new one into the game
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}
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}
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