[FrameTime] Introduce safer frame waiting mechanism
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@ -154,6 +154,7 @@ namespace Game
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NET_AdrToString_t NET_AdrToString = (NET_AdrToString_t)0x469880;
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NET_CompareAdr_t NET_CompareAdr = (NET_CompareAdr_t)0x4D0AA0;
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NET_ErrorString_t NET_ErrorString = (NET_ErrorString_t)0x4E7720;
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NET_Init_t NET_Init = (NET_Init_t)0x491860;
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NET_IsLocalAddress_t NET_IsLocalAddress = (NET_IsLocalAddress_t)0x402BD0;
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NET_StringToAdr_t NET_StringToAdr = (NET_StringToAdr_t)0x409010;
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@ -304,6 +305,8 @@ namespace Game
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SOCKET* ip_socket = (SOCKET*)0x64A3008;
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uint32_t* com_frameTime = (uint32_t*)0x1AD8F3C;
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SafeArea* safeArea = (SafeArea*)0xA15F3C;
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SpawnVar* spawnVars = (SpawnVar*)0x1A83DE8;
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@ -380,6 +380,9 @@ namespace Game
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typedef bool(__cdecl * NET_CompareAdr_t)(netadr_t a, netadr_t b);
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extern NET_CompareAdr_t NET_CompareAdr;
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typedef const char* (__cdecl * NET_ErrorString_t)();
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extern NET_ErrorString_t NET_ErrorString;
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typedef void(__cdecl * NET_Init_t)();
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extern NET_Init_t NET_Init;
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@ -646,6 +649,8 @@ namespace Game
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extern netadr_t* connectedHost;
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extern SOCKET* ip_socket;
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extern uint32_t* com_frameTime;
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extern SafeArea* safeArea;
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extern SpawnVar* spawnVars;
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