Merge remote-tracking branch 'refs/remotes/origin/develop' into v2features
This commit is contained in:
commit
fb6dd4a205
2
deps/libtomcrypt
vendored
2
deps/libtomcrypt
vendored
@ -1 +1 @@
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Subproject commit f1118b464773616c1f73862cc29baf99eeabe849
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Subproject commit 1de3f2a1f61833428f27ff606f8e9b6dc91ad803
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2
deps/protobuf
vendored
2
deps/protobuf
vendored
@ -1 +1 @@
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Subproject commit 1e86ef4e9f0b9c9e8bd8d62a61e141f139366920
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Subproject commit e222997c5bb136b4f079d5fdb1c9852bfadb2b3a
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@ -307,7 +307,7 @@ namespace Assets
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{
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std::vector<Game::MaterialTextureDef> textureList;
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for (auto texture : textures.array_items())
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for (auto& texture : textures.array_items())
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{
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if (!texture.is_array()) continue;
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if (textureList.size() >= 0xFF) break;
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@ -221,7 +221,7 @@ namespace Components
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return false;
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}
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Utils::IO::CreateDir("usermaps/" + download->mod);
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if (download->isMap) Utils::IO::CreateDir("usermaps/" + download->mod);
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Utils::IO::WriteFile(path, fDownload.buffer);
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return true;
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@ -442,11 +442,20 @@ namespace Components
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return 0;
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}
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int Maps::TriggerReconnectForMap(const char* mapname)
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void Maps::LoadNewMapCommand(char* buffer, size_t size, const char* /*format*/, const char* mapname, const char* gametype)
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{
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unsigned int hash = Maps::GetUsermapHash(mapname);
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_snprintf_s(buffer, size, size, "loadingnewmap\n%s\n%s\n%d", mapname, gametype, hash);
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}
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int Maps::TriggerReconnectForMap(Game::msg_t* msg, const char* mapname)
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{
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Theatre::StopRecording();
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if(!Maps::CheckMapInstalled(mapname, false, true))
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char hashBuf[100] = { 0 };
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unsigned int hash = atoi(Game::MSG_ReadStringLine(msg, hashBuf, sizeof hashBuf));
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if(!Maps::CheckMapInstalled(mapname, false, true) || hash && hash != Maps::GetUsermapHash(mapname))
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{
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// Reconnecting forces the client to download the new map
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Command::Execute("disconnect", false);
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@ -468,8 +477,9 @@ namespace Components
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pushad
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push [esp + 28h]
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push ebp
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call Maps::TriggerReconnectForMap
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add esp, 4h
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add esp, 8h
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mov[esp + 20h], eax
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@ -973,7 +983,7 @@ namespace Components
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Utils::Hook(0x51B46A, Maps::LoadRawSun, HOOK_CALL).install()->quick();
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// Disable distortion on custom maps
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Utils::Hook(0x50AA47, Maps::SetDistortionStub, HOOK_CALL).install()->quick();
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//Utils::Hook(0x50AA47, Maps::SetDistortionStub, HOOK_CALL).install()->quick();
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// Disable speculars on custom maps
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Utils::Hook(0x525EA6, Maps::SetSpecularStub1, HOOK_CALL).install()->quick();
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@ -1000,6 +1010,11 @@ namespace Components
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}, 6s);
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});
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if(Dedicated::IsEnabled())
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{
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Utils::Hook(0x4A7251, Maps::LoadNewMapCommand, HOOK_CALL).install()->quick();
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}
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// Download the map before a maprotation if necessary
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// Conflicts with Theater's SV map rotation check, but this one is safer!
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Utils::Hook(0x5AA91C, Maps::RotateCheckStub, HOOK_CALL).install()->quick();
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@ -112,8 +112,9 @@ namespace Components
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static void SpawnServerStub();
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static void LoadMapLoadscreenStub();
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static int TriggerReconnectForMap(const char* mapname);
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static int TriggerReconnectForMap(Game::msg_t* msg, const char* mapname);
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static void RotateCheckStub();
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static void LoadNewMapCommand(char* buffer, size_t size, const char* format, const char* mapname, const char* gametype);
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static const char* LoadArenaFileStub(const char* name, char* buffer, int size);
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@ -14,7 +14,7 @@ namespace Components
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if (nodes.empty()) return;
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auto nodeList = Utils::String::Explode(nodes, '\n');
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for (auto node : nodeList)
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for (auto& node : nodeList)
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{
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Utils::String::Replace(node, "\r", "");
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node = Utils::String::Trim(node);
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@ -71,7 +71,7 @@ namespace Components
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//list.set_is_dedi(Dedicated::IsDedicated());
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std::lock_guard<std::recursive_mutex> _(Node::NodeMutex);
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for (auto node : Node::Nodes)
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for (auto& node : Node::Nodes)
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{
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if (node.state == Node::STATE_VALID && node.registered)
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{
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@ -114,7 +114,7 @@ namespace Components
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unsigned int count = 0;
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std::lock_guard<std::recursive_mutex> _(Node::NodeMutex);
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for (auto node : Node::Nodes)
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for (auto& node : Node::Nodes)
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{
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if (node.state == Node::STATE_VALID)
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{
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@ -416,7 +416,7 @@ namespace Components
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packet.set_signature(Utils::Cryptography::ECC::SignMessage(Node::SignatureKey, challenge));
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std::lock_guard<std::recursive_mutex> _(Node::NodeMutex);
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for (auto node : Node::Nodes)
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for (auto& node : Node::Nodes)
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{
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Network::SendCommand(node.address, "nodeDeregister", packet.SerializeAsString());
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}
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@ -846,7 +846,7 @@ namespace Components
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Logger::Print("Nodes: %d (%d)\n", Node::Nodes.size(), Node::GetValidNodeCount());
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std::lock_guard<std::recursive_mutex> _(Node::NodeMutex);
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for (auto node : Node::Nodes)
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for (auto& node : Node::Nodes)
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{
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Logger::Print("%s\t(%s)\n", node.address.getCString(), Node::GetStateName(node.state));
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}
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@ -872,7 +872,17 @@ namespace Components
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{
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Logger::Print("Resynchronizing nodes...\n");
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static bool threadRunning = false;
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if (!threadRunning)
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{
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threadRunning = true;
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std::thread([]()
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{
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Node::LoadNodeRemotePreset();
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threadRunning = false;
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}).detach();
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}
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std::lock_guard<std::recursive_mutex> _(Node::NodeMutex);
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for (auto& node : Node::Nodes)
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@ -894,6 +904,33 @@ namespace Components
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Node::LoadNodeRemotePreset();
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}).detach();
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});
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if (Dedicated::IsEnabled())
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{
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Network::Handle("getServersRequest", [](Network::Address target, std::string)
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{
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std::string data;
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{
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std::lock_guard<std::recursive_mutex> _(Node::NodeMutex);
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for (auto& node : Node::Nodes)
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{
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if (node.state == Node::STATE_VALID && node.isDedi)
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{
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Game::netIP_t ip = node.address.getIP();
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unsigned short port = htons(node.address.getPort());
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data.append(reinterpret_cast<char*>(&ip.full), 4);
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data.append(reinterpret_cast<char*>(&port), 2);
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data.append("\\");
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}
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}
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data.append("EOT");
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}
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Network::SendCommand(target, "getServersResponse", data);
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});
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}
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}
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Node::~Node()
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@ -184,7 +184,7 @@ namespace Components
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ServerList::RefreshContainer.sendCount = 0;
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ServerList::RefreshContainer.sentCount = 0;
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for (auto server : tempList)
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for (auto& server : tempList)
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{
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ServerList::InsertRequest(server.addr);
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}
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@ -255,11 +255,13 @@ namespace Components
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if (list) list->clear();
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ServerList::VisibleList.clear();
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ServerList::RefreshContainer.mutex.lock();
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{
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std::lock_guard<std::recursive_mutex> _(ServerList::RefreshContainer.mutex);
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ServerList::RefreshContainer.servers.clear();
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ServerList::RefreshContainer.sendCount = 0;
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ServerList::RefreshContainer.sentCount = 0;
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ServerList::RefreshContainer.mutex.unlock();
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}
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if (ServerList::IsOfflineList())
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{
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@ -417,7 +419,7 @@ namespace Components
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auto list = ServerList::GetList();
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if (list)
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{
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for (auto server : *list)
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for (auto& server : *list)
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{
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if (server.addr == container.target)
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{
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@ -604,8 +606,7 @@ namespace Components
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void ServerList::Frame()
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{
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// This is bad practice and might even cause undefined behaviour!
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if (!ServerList::RefreshContainer.mutex.try_lock()) return;
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std::lock_guard<std::recursive_mutex> _(ServerList::RefreshContainer.mutex);
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if (ServerList::RefreshContainer.awatingList)
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{
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@ -644,8 +645,6 @@ namespace Components
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}
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ServerList::UpdateVisibleInfo();
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ServerList::RefreshContainer.mutex.unlock();
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}
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void ServerList::UpdateSource()
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@ -865,9 +864,10 @@ namespace Components
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ServerList::FavouriteList.clear();
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ServerList::VisibleList.clear();
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ServerList::RefreshContainer.mutex.lock();
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{
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std::lock_guard<std::recursive_mutex> _(ServerList::RefreshContainer.mutex);
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ServerList::RefreshContainer.awatingList = false;
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ServerList::RefreshContainer.servers.clear();
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ServerList::RefreshContainer.mutex.unlock();
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}
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}
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}
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@ -157,6 +157,7 @@ namespace Game
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MSG_ReadShort_t MSG_ReadShort = MSG_ReadShort_t(0x40BDD0);
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MSG_ReadInt64_t MSG_ReadInt64 = MSG_ReadInt64_t(0x4F1850);
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MSG_ReadString_t MSG_ReadString = MSG_ReadString_t(0x60E2B0);
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MSG_ReadStringLine_t MSG_ReadStringLine = MSG_ReadStringLine_t(0x4FEF30);
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MSG_WriteByte_t MSG_WriteByte = MSG_WriteByte_t(0x48C520);
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MSG_WriteData_t MSG_WriteData = MSG_WriteData_t(0x4F4120);
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MSG_WriteLong_t MSG_WriteLong = MSG_WriteLong_t(0x41CA20);
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@ -397,6 +397,9 @@ namespace Game
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typedef char* (__cdecl * MSG_ReadString_t)(msg_t* msg);
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extern MSG_ReadString_t MSG_ReadString;
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typedef char* (__cdecl * MSG_ReadStringLine_t)(msg_t *msg, char *string, unsigned int maxChars);
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extern MSG_ReadStringLine_t MSG_ReadStringLine;
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typedef int(__cdecl * MSG_ReadByte_t)(msg_t* msg);
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extern MSG_ReadByte_t MSG_ReadByte;
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@ -3945,19 +3945,22 @@ namespace Game
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};
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#pragma pack(pop)
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// Probably incomplete or wrong!
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#pragma pack(push, 4)
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struct usercmd_s
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{
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int serverTime;
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int buttons;
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char weapon;
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char offHandIndex;
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int angles[3];
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unsigned __int16 weapon;
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unsigned __int16 primaryWeaponForAltMode;
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unsigned __int16 offHandIndex;
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char forwardmove;
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char rightmove;
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float meleeChargeYaw;
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char meleeChargeDist;
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char selectedLoc[2];
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char selectedLocAngle;
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char remoteControlAngles[2];
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};
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#pragma pack(pop)
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|
40
src/Main.cpp
40
src/Main.cpp
@ -2,8 +2,6 @@
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namespace Main
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{
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Utils::Hook EntryPointHook;
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void SetEnvironment()
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{
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wchar_t exeName[512];
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@ -17,8 +15,6 @@ namespace Main
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void Initialize()
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{
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Main::EntryPointHook.uninstall();
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Main::SetEnvironment();
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Utils::Cryptography::Initialize();
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Components::Loader::Initialize();
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@ -44,6 +40,20 @@ namespace Main
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Utils::Cache::Uninitialize();
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google::protobuf::ShutdownProtobufLibrary();
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}
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__declspec(naked) void EntryPoint()
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{
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__asm
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{
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pushad
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call Main::Initialize
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popad
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push 6BAC14h // Continue init routine
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push 6CA062h // ___security_init_cookie
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retn
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}
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}
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}
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BOOL APIENTRY DllMain(HMODULE /*hModule*/, DWORD ul_reason_for_call, LPVOID /*lpReserved*/)
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@ -56,10 +66,7 @@ BOOL APIENTRY DllMain(HMODULE /*hModule*/, DWORD ul_reason_for_call, LPVOID /*l
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Steam::Proxy::RunMod();
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// Ensure we're working with our desired binary
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if (Utils::Hook::Get<DWORD>(0x4C0FFF) != 0x6824748B)
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{
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return FALSE;
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}
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if (Utils::Hook::Get<DWORD>(0x4C0FFF) != 0x6824748B) return FALSE;
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#ifndef DISABLE_ANTICHEAT
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[]()
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@ -73,21 +80,8 @@ BOOL APIENTRY DllMain(HMODULE /*hModule*/, DWORD ul_reason_for_call, LPVOID /*l
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//VirtualProtect(module, 0x6C73000, PAGE_EXECUTE_READWRITE, &oldProtect); // Unprotect the entire process
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VirtualProtect(module + 0x1000, 0x2D6000, PAGE_EXECUTE_READ, &oldProtect); // Protect the .text segment
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||||
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||||
Main::EntryPointHook.initialize(0x6BAC0F, [] ()
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{
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||||
__asm
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||||
{
|
||||
pushad
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||||
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// This has to be called, otherwise the hook is not uninstalled and we're looping into infinity
|
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call Main::Initialize
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|
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popad
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||||
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||||
push 6BAC0Fh
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retn
|
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}
|
||||
})->install();
|
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// Install entry point hook
|
||||
Utils::Hook(0x6BAC0F, Main::EntryPoint, HOOK_JUMP).install()->quick();
|
||||
}
|
||||
else if (ul_reason_for_call == DLL_PROCESS_DETACH)
|
||||
{
|
||||
|
@ -10,16 +10,6 @@ namespace Utils
|
||||
|
||||
CSV::~CSV()
|
||||
{
|
||||
for (auto row : this->dataMap)
|
||||
{
|
||||
for (auto entry : row)
|
||||
{
|
||||
entry.clear();
|
||||
}
|
||||
|
||||
row.clear();
|
||||
}
|
||||
|
||||
this->dataMap.clear();
|
||||
}
|
||||
|
||||
@ -84,7 +74,7 @@ namespace Utils
|
||||
{
|
||||
auto rows = Utils::String::Explode(buffer, '\n');
|
||||
|
||||
for (auto row : rows)
|
||||
for (auto& row : rows)
|
||||
{
|
||||
this->parseRow(row, allowComments);
|
||||
}
|
||||
|
@ -34,7 +34,7 @@ namespace Utils
|
||||
|
||||
this->refMemory.clear();
|
||||
|
||||
for (auto data : this->pool)
|
||||
for (auto& data : this->pool)
|
||||
{
|
||||
Memory::Free(data);
|
||||
}
|
||||
|
@ -92,7 +92,7 @@ namespace Utils
|
||||
std::vector<Slot<T>> copiedSlots;
|
||||
Utils::Merge(&copiedSlots, this->slots);
|
||||
|
||||
for (auto slot : copiedSlots)
|
||||
for (auto& slot : copiedSlots)
|
||||
{
|
||||
if (slot)
|
||||
{
|
||||
|
@ -435,7 +435,7 @@ namespace Utils
|
||||
for (auto file : list) this->deleteFile(file);
|
||||
|
||||
this->listDirectories(".", list);
|
||||
for (auto dir : list) this->deleteDirectory(dir);
|
||||
for (auto& dir : list) this->deleteDirectory(dir);
|
||||
|
||||
this->setDirectory(tempDir);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user