Merge remote-tracking branch 'refs/remotes/origin/develop' into v2features

This commit is contained in:
RektInator 2017-05-31 01:57:59 +02:00
commit fb6dd4a205
16 changed files with 114 additions and 70 deletions

2
deps/libtomcrypt vendored

@ -1 +1 @@
Subproject commit f1118b464773616c1f73862cc29baf99eeabe849
Subproject commit 1de3f2a1f61833428f27ff606f8e9b6dc91ad803

2
deps/protobuf vendored

@ -1 +1 @@
Subproject commit 1e86ef4e9f0b9c9e8bd8d62a61e141f139366920
Subproject commit e222997c5bb136b4f079d5fdb1c9852bfadb2b3a

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@ -307,7 +307,7 @@ namespace Assets
{
std::vector<Game::MaterialTextureDef> textureList;
for (auto texture : textures.array_items())
for (auto& texture : textures.array_items())
{
if (!texture.is_array()) continue;
if (textureList.size() >= 0xFF) break;

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@ -221,7 +221,7 @@ namespace Components
return false;
}
Utils::IO::CreateDir("usermaps/" + download->mod);
if (download->isMap) Utils::IO::CreateDir("usermaps/" + download->mod);
Utils::IO::WriteFile(path, fDownload.buffer);
return true;

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@ -442,11 +442,20 @@ namespace Components
return 0;
}
int Maps::TriggerReconnectForMap(const char* mapname)
void Maps::LoadNewMapCommand(char* buffer, size_t size, const char* /*format*/, const char* mapname, const char* gametype)
{
unsigned int hash = Maps::GetUsermapHash(mapname);
_snprintf_s(buffer, size, size, "loadingnewmap\n%s\n%s\n%d", mapname, gametype, hash);
}
int Maps::TriggerReconnectForMap(Game::msg_t* msg, const char* mapname)
{
Theatre::StopRecording();
if(!Maps::CheckMapInstalled(mapname, false, true))
char hashBuf[100] = { 0 };
unsigned int hash = atoi(Game::MSG_ReadStringLine(msg, hashBuf, sizeof hashBuf));
if(!Maps::CheckMapInstalled(mapname, false, true) || hash && hash != Maps::GetUsermapHash(mapname))
{
// Reconnecting forces the client to download the new map
Command::Execute("disconnect", false);
@ -468,8 +477,9 @@ namespace Components
pushad
push [esp + 28h]
push ebp
call Maps::TriggerReconnectForMap
add esp, 4h
add esp, 8h
mov[esp + 20h], eax
@ -973,7 +983,7 @@ namespace Components
Utils::Hook(0x51B46A, Maps::LoadRawSun, HOOK_CALL).install()->quick();
// Disable distortion on custom maps
Utils::Hook(0x50AA47, Maps::SetDistortionStub, HOOK_CALL).install()->quick();
//Utils::Hook(0x50AA47, Maps::SetDistortionStub, HOOK_CALL).install()->quick();
// Disable speculars on custom maps
Utils::Hook(0x525EA6, Maps::SetSpecularStub1, HOOK_CALL).install()->quick();
@ -1000,6 +1010,11 @@ namespace Components
}, 6s);
});
if(Dedicated::IsEnabled())
{
Utils::Hook(0x4A7251, Maps::LoadNewMapCommand, HOOK_CALL).install()->quick();
}
// Download the map before a maprotation if necessary
// Conflicts with Theater's SV map rotation check, but this one is safer!
Utils::Hook(0x5AA91C, Maps::RotateCheckStub, HOOK_CALL).install()->quick();

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@ -112,8 +112,9 @@ namespace Components
static void SpawnServerStub();
static void LoadMapLoadscreenStub();
static int TriggerReconnectForMap(const char* mapname);
static int TriggerReconnectForMap(Game::msg_t* msg, const char* mapname);
static void RotateCheckStub();
static void LoadNewMapCommand(char* buffer, size_t size, const char* format, const char* mapname, const char* gametype);
static const char* LoadArenaFileStub(const char* name, char* buffer, int size);

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@ -14,7 +14,7 @@ namespace Components
if (nodes.empty()) return;
auto nodeList = Utils::String::Explode(nodes, '\n');
for (auto node : nodeList)
for (auto& node : nodeList)
{
Utils::String::Replace(node, "\r", "");
node = Utils::String::Trim(node);
@ -71,7 +71,7 @@ namespace Components
//list.set_is_dedi(Dedicated::IsDedicated());
std::lock_guard<std::recursive_mutex> _(Node::NodeMutex);
for (auto node : Node::Nodes)
for (auto& node : Node::Nodes)
{
if (node.state == Node::STATE_VALID && node.registered)
{
@ -114,7 +114,7 @@ namespace Components
unsigned int count = 0;
std::lock_guard<std::recursive_mutex> _(Node::NodeMutex);
for (auto node : Node::Nodes)
for (auto& node : Node::Nodes)
{
if (node.state == Node::STATE_VALID)
{
@ -416,7 +416,7 @@ namespace Components
packet.set_signature(Utils::Cryptography::ECC::SignMessage(Node::SignatureKey, challenge));
std::lock_guard<std::recursive_mutex> _(Node::NodeMutex);
for (auto node : Node::Nodes)
for (auto& node : Node::Nodes)
{
Network::SendCommand(node.address, "nodeDeregister", packet.SerializeAsString());
}
@ -846,7 +846,7 @@ namespace Components
Logger::Print("Nodes: %d (%d)\n", Node::Nodes.size(), Node::GetValidNodeCount());
std::lock_guard<std::recursive_mutex> _(Node::NodeMutex);
for (auto node : Node::Nodes)
for (auto& node : Node::Nodes)
{
Logger::Print("%s\t(%s)\n", node.address.getCString(), Node::GetStateName(node.state));
}
@ -872,7 +872,17 @@ namespace Components
{
Logger::Print("Resynchronizing nodes...\n");
static bool threadRunning = false;
if (!threadRunning)
{
threadRunning = true;
std::thread([]()
{
Node::LoadNodeRemotePreset();
threadRunning = false;
}).detach();
}
std::lock_guard<std::recursive_mutex> _(Node::NodeMutex);
for (auto& node : Node::Nodes)
@ -894,6 +904,33 @@ namespace Components
Node::LoadNodeRemotePreset();
}).detach();
});
if (Dedicated::IsEnabled())
{
Network::Handle("getServersRequest", [](Network::Address target, std::string)
{
std::string data;
{
std::lock_guard<std::recursive_mutex> _(Node::NodeMutex);
for (auto& node : Node::Nodes)
{
if (node.state == Node::STATE_VALID && node.isDedi)
{
Game::netIP_t ip = node.address.getIP();
unsigned short port = htons(node.address.getPort());
data.append(reinterpret_cast<char*>(&ip.full), 4);
data.append(reinterpret_cast<char*>(&port), 2);
data.append("\\");
}
}
data.append("EOT");
}
Network::SendCommand(target, "getServersResponse", data);
});
}
}
Node::~Node()

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@ -184,7 +184,7 @@ namespace Components
ServerList::RefreshContainer.sendCount = 0;
ServerList::RefreshContainer.sentCount = 0;
for (auto server : tempList)
for (auto& server : tempList)
{
ServerList::InsertRequest(server.addr);
}
@ -255,11 +255,13 @@ namespace Components
if (list) list->clear();
ServerList::VisibleList.clear();
ServerList::RefreshContainer.mutex.lock();
{
std::lock_guard<std::recursive_mutex> _(ServerList::RefreshContainer.mutex);
ServerList::RefreshContainer.servers.clear();
ServerList::RefreshContainer.sendCount = 0;
ServerList::RefreshContainer.sentCount = 0;
ServerList::RefreshContainer.mutex.unlock();
}
if (ServerList::IsOfflineList())
{
@ -417,7 +419,7 @@ namespace Components
auto list = ServerList::GetList();
if (list)
{
for (auto server : *list)
for (auto& server : *list)
{
if (server.addr == container.target)
{
@ -604,8 +606,7 @@ namespace Components
void ServerList::Frame()
{
// This is bad practice and might even cause undefined behaviour!
if (!ServerList::RefreshContainer.mutex.try_lock()) return;
std::lock_guard<std::recursive_mutex> _(ServerList::RefreshContainer.mutex);
if (ServerList::RefreshContainer.awatingList)
{
@ -644,8 +645,6 @@ namespace Components
}
ServerList::UpdateVisibleInfo();
ServerList::RefreshContainer.mutex.unlock();
}
void ServerList::UpdateSource()
@ -865,9 +864,10 @@ namespace Components
ServerList::FavouriteList.clear();
ServerList::VisibleList.clear();
ServerList::RefreshContainer.mutex.lock();
{
std::lock_guard<std::recursive_mutex> _(ServerList::RefreshContainer.mutex);
ServerList::RefreshContainer.awatingList = false;
ServerList::RefreshContainer.servers.clear();
ServerList::RefreshContainer.mutex.unlock();
}
}
}

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@ -157,6 +157,7 @@ namespace Game
MSG_ReadShort_t MSG_ReadShort = MSG_ReadShort_t(0x40BDD0);
MSG_ReadInt64_t MSG_ReadInt64 = MSG_ReadInt64_t(0x4F1850);
MSG_ReadString_t MSG_ReadString = MSG_ReadString_t(0x60E2B0);
MSG_ReadStringLine_t MSG_ReadStringLine = MSG_ReadStringLine_t(0x4FEF30);
MSG_WriteByte_t MSG_WriteByte = MSG_WriteByte_t(0x48C520);
MSG_WriteData_t MSG_WriteData = MSG_WriteData_t(0x4F4120);
MSG_WriteLong_t MSG_WriteLong = MSG_WriteLong_t(0x41CA20);

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@ -397,6 +397,9 @@ namespace Game
typedef char* (__cdecl * MSG_ReadString_t)(msg_t* msg);
extern MSG_ReadString_t MSG_ReadString;
typedef char* (__cdecl * MSG_ReadStringLine_t)(msg_t *msg, char *string, unsigned int maxChars);
extern MSG_ReadStringLine_t MSG_ReadStringLine;
typedef int(__cdecl * MSG_ReadByte_t)(msg_t* msg);
extern MSG_ReadByte_t MSG_ReadByte;

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@ -3945,19 +3945,22 @@ namespace Game
};
#pragma pack(pop)
// Probably incomplete or wrong!
#pragma pack(push, 4)
struct usercmd_s
{
int serverTime;
int buttons;
char weapon;
char offHandIndex;
int angles[3];
unsigned __int16 weapon;
unsigned __int16 primaryWeaponForAltMode;
unsigned __int16 offHandIndex;
char forwardmove;
char rightmove;
float meleeChargeYaw;
char meleeChargeDist;
char selectedLoc[2];
char selectedLocAngle;
char remoteControlAngles[2];
};
#pragma pack(pop)

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@ -2,8 +2,6 @@
namespace Main
{
Utils::Hook EntryPointHook;
void SetEnvironment()
{
wchar_t exeName[512];
@ -17,8 +15,6 @@ namespace Main
void Initialize()
{
Main::EntryPointHook.uninstall();
Main::SetEnvironment();
Utils::Cryptography::Initialize();
Components::Loader::Initialize();
@ -44,6 +40,20 @@ namespace Main
Utils::Cache::Uninitialize();
google::protobuf::ShutdownProtobufLibrary();
}
__declspec(naked) void EntryPoint()
{
__asm
{
pushad
call Main::Initialize
popad
push 6BAC14h // Continue init routine
push 6CA062h // ___security_init_cookie
retn
}
}
}
BOOL APIENTRY DllMain(HMODULE /*hModule*/, DWORD ul_reason_for_call, LPVOID /*lpReserved*/)
@ -56,10 +66,7 @@ BOOL APIENTRY DllMain(HMODULE /*hModule*/, DWORD ul_reason_for_call, LPVOID /*l
Steam::Proxy::RunMod();
// Ensure we're working with our desired binary
if (Utils::Hook::Get<DWORD>(0x4C0FFF) != 0x6824748B)
{
return FALSE;
}
if (Utils::Hook::Get<DWORD>(0x4C0FFF) != 0x6824748B) return FALSE;
#ifndef DISABLE_ANTICHEAT
[]()
@ -73,21 +80,8 @@ BOOL APIENTRY DllMain(HMODULE /*hModule*/, DWORD ul_reason_for_call, LPVOID /*l
//VirtualProtect(module, 0x6C73000, PAGE_EXECUTE_READWRITE, &oldProtect); // Unprotect the entire process
VirtualProtect(module + 0x1000, 0x2D6000, PAGE_EXECUTE_READ, &oldProtect); // Protect the .text segment
Main::EntryPointHook.initialize(0x6BAC0F, [] ()
{
__asm
{
pushad
// This has to be called, otherwise the hook is not uninstalled and we're looping into infinity
call Main::Initialize
popad
push 6BAC0Fh
retn
}
})->install();
// Install entry point hook
Utils::Hook(0x6BAC0F, Main::EntryPoint, HOOK_JUMP).install()->quick();
}
else if (ul_reason_for_call == DLL_PROCESS_DETACH)
{

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@ -10,16 +10,6 @@ namespace Utils
CSV::~CSV()
{
for (auto row : this->dataMap)
{
for (auto entry : row)
{
entry.clear();
}
row.clear();
}
this->dataMap.clear();
}
@ -84,7 +74,7 @@ namespace Utils
{
auto rows = Utils::String::Explode(buffer, '\n');
for (auto row : rows)
for (auto& row : rows)
{
this->parseRow(row, allowComments);
}

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@ -34,7 +34,7 @@ namespace Utils
this->refMemory.clear();
for (auto data : this->pool)
for (auto& data : this->pool)
{
Memory::Free(data);
}

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@ -92,7 +92,7 @@ namespace Utils
std::vector<Slot<T>> copiedSlots;
Utils::Merge(&copiedSlots, this->slots);
for (auto slot : copiedSlots)
for (auto& slot : copiedSlots)
{
if (slot)
{

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@ -435,7 +435,7 @@ namespace Utils
for (auto file : list) this->deleteFile(file);
this->listDirectories(".", list);
for (auto dir : list) this->deleteDirectory(dir);
for (auto& dir : list) this->deleteDirectory(dir);
this->setDirectory(tempDir);