Implement updating routine

This commit is contained in:
momo5502 2016-08-31 00:23:17 +02:00
parent 3271a6d510
commit fb5c47ee11
5 changed files with 123 additions and 4 deletions

2
deps/protobuf vendored

@ -1 +1 @@
Subproject commit 8c936063570e5ede2ac41cf49aefe1075f1c7251
Subproject commit c0a6a6b4628a634f6a0529c9f7e9e1e0fe66d4d6

View File

@ -18,6 +18,7 @@ namespace Components
int Console::LineBufferIndex = 0;
bool Console::HasConsole = false;
bool Console::SkipShutdown = false;
std::thread Console::ConsoleThread;
@ -383,6 +384,7 @@ namespace Components
void Console::ConsoleRunner()
{
Console::SkipShutdown = false;
Game::Sys_ShowConsole();
MSG message;
@ -392,6 +394,8 @@ namespace Components
DispatchMessageA(&message);
}
if (Console::SkipShutdown) return;
if (Game::Sys_Milliseconds() - Console::LastRefresh > 100 &&
MessageBoxA(0, "The application is not responding anymore, do you want to force its termination?", "Application is not responding", MB_ICONEXCLAMATION | MB_YESNO) == IDYES)
{
@ -474,6 +478,11 @@ namespace Components
*Game::safeArea = Console::OriginalSafeArea;
}
void Console::SetSkipShutdown()
{
Console::SkipShutdown = true;
}
Console::Console()
{
// Console '%s: %s> ' string

View File

@ -13,9 +13,7 @@ namespace Components
const char* GetName() { return "Console"; };
#endif
private:
static void ToggleConsole();
static char** GetAutoCompleteFileList(const char *path, const char *extension, Game::FsListBehavior_e behavior, int *numfiles, int allocTrackType);
static void SetSkipShutdown();
private:
// Text-based console stuff
@ -35,6 +33,7 @@ namespace Components
static int LineBufferIndex;
static bool HasConsole;
static bool SkipShutdown;
static std::thread ConsoleThread;
@ -59,5 +58,8 @@ namespace Components
static void DrawSolidConsoleStub();
static void StoreSafeArea();
static void RestoreSafeArea();
static void ToggleConsole();
static char** GetAutoCompleteFileList(const char *path, const char *extension, Game::FsListBehavior_e behavior, int *numfiles, int allocTrackType);
};
}

View File

@ -4,6 +4,7 @@
namespace Components
{
bool News::Terminate;
std::thread News::Thread;
bool News::UnitTest()
@ -39,11 +40,99 @@ namespace Components
return result;
}
void News::ExitProcessStub(unsigned int exitCode)
{
std::this_thread::sleep_for(10ms);
STARTUPINFOA sInfo;
PROCESS_INFORMATION pInfo;
ZeroMemory(&sInfo, sizeof(sInfo));
ZeroMemory(&pInfo, sizeof(pInfo));
sInfo.cb = sizeof(sInfo);
CreateProcessA("updater.dat", NULL, NULL, NULL, false, CREATE_NO_WINDOW, NULL, NULL, &sInfo, &pInfo);
Console::SetSkipShutdown();
TerminateProcess(GetCurrentProcess(), exitCode);
}
void News::CheckForUpdate()
{
std::string caches = Utils::WebIO("IW4x", "https://iw4xcachep26muba.onion.to/iw4/caches.xml").SetTimeout(5000)->Get();
if (!caches.empty())
{
std::string str = "<Cache ID=\"game\" Version=\"";
auto pos = caches.find(str);
if (pos != std::string::npos)
{
caches = caches.substr(pos + str.size());
pos = caches.find_first_of("\"");
if (pos != std::string::npos)
{
caches = caches.substr(0, pos);
int version = atoi(caches.data());
Dvar::Var("cl_updateversion").Get<Game::dvar_t*>()->current.integer = version;
Dvar::Var("cl_updateavailable").Get<Game::dvar_t*>()->current.boolean = (version > /*REVISION*/1);
}
}
}
}
News::News()
{
Dvar::Register<int>("cl_updateoldversion", REVISION, REVISION, REVISION, Game::DVAR_FLAG_WRITEPROTECTED, "Current version number.");
Dvar::Register<int>("cl_updateversion", 0, 0, -1, Game::DVAR_FLAG_WRITEPROTECTED, "New version number.");
Dvar::Register<bool>("cl_updateavailable", 0, Game::DVAR_FLAG_WRITEPROTECTED, "New update is available.");
Localization::Set("MPUI_CHANGELOG_TEXT", "Loading...");
Localization::Set("MPUI_MOTD_TEXT", NEWS_MOTD_DEFUALT);
if (Utils::IO::FileExists("updater.dat"))
{
remove("updater.dat");
}
Command::Add("checkforupdate", [] (Command::Params)
{
News::CheckForUpdate();
});
Command::Add("getautoupdate", [] (Command::Params)
{
if (!Dvar::Var("cl_updateavailable").Get<Game::dvar_t*>()->current.boolean) return;
Localization::SetTemp("MENU_RECONNECTING_TO_PARTY", "Downloading updater");
Command::Execute("openmenu popup_reconnectingtoparty", true);
// Run the updater on shutdown
Utils::Hook::Set(0x6D72A0, ExitProcessStub);
std::async([] ()
{
std::string data = Utils::WebIO("IW4x", "http://localhost/iw4/updater/updater.exe").SetTimeout(5000)->Get();
if (data.empty())
{
Localization::ClearTemp();
Command::Execute("closemenu popup_reconnectingtoparty", false);
Game::MessageBox("Failed to download the updater!", "Error");
}
else
{
Utils::IO::WriteFile("updater.dat", data);
Command::Execute("wait 300; quit;", false);
}
});
});
News::Terminate = false;
News::Thread = std::thread([] ()
{
Localization::Set("MPUI_CHANGELOG_TEXT", Utils::WebIO("IW4x", "https://iw4xcachep26muba.onion.to/iw4/changelog.txt").SetTimeout(5000)->Get());
@ -56,11 +145,26 @@ namespace Components
}
// TODO: Implement update checks here!
if (!Loader::PerformingUnitTests())
{
while (!News::Terminate)
{
News::CheckForUpdate();
// Sleep for 3 minutes
for (int i = 0; i < 180 && !News::Terminate; ++i)
{
std::this_thread::sleep_for(1s);
}
}
}
});
}
News::~News()
{
News::Terminate = true;
if (News::Thread.joinable())
{
News::Thread.join();

View File

@ -14,5 +14,9 @@ namespace Components
private:
static std::thread Thread;
static bool Terminate;
static void CheckForUpdate();
static void ExitProcessStub(unsigned int exitCode);
};
}