replace spaces with tabs in gamepad patch
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13911fcb62
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@ -1849,9 +1849,9 @@ namespace Components
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void Gamepad::Key_SetBinding_Hk(const int localClientNum, const int keyNum, const char* binding)
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void Gamepad::Key_SetBinding_Hk(const int localClientNum, const int keyNum, const char* binding)
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{
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{
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if(Key_IsValidGamePadChar(keyNum))
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if(Key_IsValidGamePadChar(keyNum))
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gpad_buttonConfig.set("custom");
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gpad_buttonConfig.set("custom");
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Game::Key_SetBinding(localClientNum, keyNum, binding);
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Game::Key_SetBinding(localClientNum, keyNum, binding);
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}
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}
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void Gamepad::CL_KeyEvent_Hk(const int localClientNum, const int key, const int down, const unsigned time)
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void Gamepad::CL_KeyEvent_Hk(const int localClientNum, const int key, const int down, const unsigned time)
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@ -193,9 +193,9 @@ namespace Components
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static const char* GetGamePadCommand(const char* command);
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static const char* GetGamePadCommand(const char* command);
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static int Key_GetCommandAssignmentInternal(int localClientNum, const char* cmd, int (*keys)[2]);
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static int Key_GetCommandAssignmentInternal(int localClientNum, const char* cmd, int (*keys)[2]);
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static void Key_GetCommandAssignmentInternal_Stub();
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static void Key_GetCommandAssignmentInternal_Stub();
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static void Key_SetBinding_Hk(int localClientNum, int keyNum, const char* binding);
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static void Key_SetBinding_Hk(int localClientNum, int keyNum, const char* binding);
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static bool IsGamePadInUse();
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static bool IsGamePadInUse();
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static void CL_KeyEvent_Hk(int localClientNum, int key, int down, unsigned int time);
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static void CL_KeyEvent_Hk(int localClientNum, int key, int down, unsigned int time);
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static int CL_MouseEvent_Hk(int x, int y, int dx, int dy);
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static int CL_MouseEvent_Hk(int x, int y, int dx, int dy);
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static bool UI_RefreshViewport_Hk();
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static bool UI_RefreshViewport_Hk();
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