Some zone stuff
This commit is contained in:
parent
56bd9261b6
commit
f96973f439
2
deps/fmt
vendored
2
deps/fmt
vendored
@ -1 +1 @@
|
||||
Subproject commit cee50b7572e4416f5aa7a2a6068543c1e5cd04a9
|
||||
Subproject commit 4809e2956a9ec04e97f026c5df224349f61179b0
|
2
deps/json11
vendored
2
deps/json11
vendored
@ -1 +1 @@
|
||||
Subproject commit 787809178ddb3d739e6f408af5233930c9077929
|
||||
Subproject commit bb0e389ffd1e994df9580bf9801a1e78b8c83862
|
2
deps/mongoose
vendored
2
deps/mongoose
vendored
@ -1 +1 @@
|
||||
Subproject commit 786f46c6551af34bb720913c13a5d7fb37c02822
|
||||
Subproject commit f9a6403b115f2b62ead2664e57f0dd906d3f51d0
|
@ -9,6 +9,8 @@ namespace Components
|
||||
|
||||
std::map<void*, void*> AssetHandler::Relocations;
|
||||
|
||||
std::vector<std::pair<Game::XAssetType, std::string>> AssetHandler::EmptyAssets;
|
||||
|
||||
std::map<std::string, Game::XAssetHeader> AssetHandler::TemporaryAssets[Game::XAssetType::ASSET_TYPE_COUNT];
|
||||
|
||||
void AssetHandler::RegisterInterface(IAsset* iAsset)
|
||||
@ -118,6 +120,18 @@ namespace Components
|
||||
const char* name = Game::DB_GetXAssetNameHandlers[type](asset);
|
||||
if (!name) return false;
|
||||
|
||||
for (auto i = AssetHandler::EmptyAssets.begin(); i != AssetHandler::EmptyAssets.end();)
|
||||
{
|
||||
if (i->first == type && i->second == name)
|
||||
{
|
||||
i = AssetHandler::EmptyAssets.erase(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
if (Flags::HasFlag("entries"))
|
||||
{
|
||||
OutputDebugStringA(Utils::String::VA("%s: %d: %s\n", FastFiles::Current().data(), type, name));
|
||||
@ -172,7 +186,6 @@ namespace Components
|
||||
{
|
||||
for (DWORD i = 0; i < size; i += 4)
|
||||
{
|
||||
// Reinterpret cast is fine here, as we are working with low-level pointers (due to the relocation hook)
|
||||
AssetHandler::Relocations[reinterpret_cast<char*>(start) + i] = reinterpret_cast<char*>(to) + i;
|
||||
}
|
||||
}
|
||||
@ -260,6 +273,30 @@ namespace Components
|
||||
return header;
|
||||
}
|
||||
|
||||
void AssetHandler::StoreEmptyAsset(Game::XAssetType type, const char* name)
|
||||
{
|
||||
AssetHandler::EmptyAssets.push_back({ type,name });
|
||||
}
|
||||
|
||||
__declspec(naked) void AssetHandler::StoreEmptyAssetStub()
|
||||
{
|
||||
__asm
|
||||
{
|
||||
pushad
|
||||
push ebx
|
||||
push eax
|
||||
|
||||
call AssetHandler::StoreEmptyAsset
|
||||
|
||||
pop eax
|
||||
pop ebx
|
||||
popad
|
||||
|
||||
push 5BB290h
|
||||
retn
|
||||
}
|
||||
}
|
||||
|
||||
AssetHandler::AssetHandler()
|
||||
{
|
||||
AssetHandler::ClearTemporaryAssets();
|
||||
@ -273,6 +310,22 @@ namespace Components
|
||||
// DB_AddXAsset
|
||||
Utils::Hook(0x5BB650, AssetHandler::AddAssetStub, HOOK_JUMP).Install()->Quick();
|
||||
|
||||
// Store empty assets
|
||||
Utils::Hook(0x5BB6EC, AssetHandler::StoreEmptyAssetStub, HOOK_CALL).Install()->Quick();
|
||||
|
||||
QuickPatch::OnFrame([] ()
|
||||
{
|
||||
if (Game::Sys_IsDatabaseReady() && Game::Sys_IsDatabaseReady2() && !AssetHandler::EmptyAssets.empty())
|
||||
{
|
||||
for (auto& asset : AssetHandler::EmptyAssets)
|
||||
{
|
||||
Game::Sys_Error(25, reinterpret_cast<char*>(0x724428), Game::DB_GetXAssetTypeName(asset.first), asset.second.data());
|
||||
}
|
||||
|
||||
AssetHandler::EmptyAssets.clear();
|
||||
}
|
||||
});
|
||||
|
||||
// Register asset interfaces
|
||||
if (ZoneBuilder::IsEnabled())
|
||||
{
|
||||
|
@ -46,6 +46,16 @@ namespace Components
|
||||
private:
|
||||
static bool BypassState;
|
||||
|
||||
static std::map<std::string, Game::XAssetHeader> TemporaryAssets[Game::XAssetType::ASSET_TYPE_COUNT];
|
||||
|
||||
static std::map<Game::XAssetType, IAsset*> AssetInterfaces;
|
||||
static std::map<Game::XAssetType, wink::slot<Callback>> TypeCallbacks;
|
||||
static wink::signal<wink::slot<RestrictCallback>> RestrictSignal;
|
||||
|
||||
static std::map<void*, void*> Relocations;
|
||||
|
||||
static std::vector<std::pair<Game::XAssetType, std::string>> EmptyAssets;
|
||||
|
||||
static void RegisterInterface(IAsset* iAsset);
|
||||
|
||||
static Game::XAssetHeader FindAsset(Game::XAssetType type, const char* filename);
|
||||
@ -55,13 +65,8 @@ namespace Components
|
||||
|
||||
static void OffsetToAlias(Utils::Stream::Offset* offset);
|
||||
|
||||
static std::map<std::string, Game::XAssetHeader> TemporaryAssets[Game::XAssetType::ASSET_TYPE_COUNT];
|
||||
|
||||
static std::map<Game::XAssetType, IAsset*> AssetInterfaces;
|
||||
static std::map<Game::XAssetType, wink::slot<Callback>> TypeCallbacks;
|
||||
static wink::signal<wink::slot<RestrictCallback>> RestrictSignal;
|
||||
|
||||
static std::map<void*, void*> Relocations;
|
||||
static void StoreEmptyAsset(Game::XAssetType type, const char* name);
|
||||
static void StoreEmptyAssetStub();
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -1123,8 +1123,9 @@ namespace Components
|
||||
{
|
||||
bool result = Game::Load_Stream(atStreamStart, buffer, size + 4);
|
||||
|
||||
std::memmove(buffer + 8, buffer + 12, 196);
|
||||
AssetHandler::Relocate(buffer + 12, buffer + 8, 196);
|
||||
int shiftTest = 4;
|
||||
std::memmove(buffer + 8 + shiftTest, buffer + 12 + shiftTest, 196 - shiftTest);
|
||||
AssetHandler::Relocate(buffer + 12 + shiftTest, buffer + 8 + shiftTest, 196 - shiftTest);
|
||||
|
||||
return result;
|
||||
}
|
||||
@ -1150,6 +1151,8 @@ namespace Components
|
||||
static_assert(offsetof(material339_s, sortKey) == 20, "");
|
||||
static_assert(offsetof(material339_s, textureAtlasColumnCount) == 22, "");
|
||||
|
||||
static_assert(offsetof(Game::Material, stateBitsEntry) == 24, "");
|
||||
|
||||
Game::Material* material = (Game::Material*)buffer;
|
||||
memcpy(&material359, material, sizeof(material359));
|
||||
|
||||
@ -1158,9 +1161,12 @@ namespace Components
|
||||
material->textureAtlasRowCount = material359.textureAtlasRowCount;
|
||||
material->textureAtlasColumnCount = material359.textureAtlasColumnCount;
|
||||
material->gameFlags = material359.gameFlags;
|
||||
|
||||
// Probably wrong
|
||||
material->surfaceTypeBits = material359.surfaceTypeBits;
|
||||
|
||||
memcpy(material->drawSurf, material359.drawSurfBegin, 4); // Probably wrong
|
||||
// Pretty sure that's wrong
|
||||
memcpy(material->drawSurf, material359.drawSurfBegin, 4);
|
||||
|
||||
material->drawSurf[4] = 0;
|
||||
material->drawSurf[5] = 0;
|
||||
|
@ -203,6 +203,7 @@ namespace Game
|
||||
SV_Cmd_EndTokenizedString_t SV_Cmd_EndTokenizedString = (SV_Cmd_EndTokenizedString_t)0x464750;
|
||||
SV_DirectConnect_t SV_DirectConnect = (SV_DirectConnect_t)0x460480;
|
||||
|
||||
Sys_Error_t Sys_Error = (Sys_Error_t)0x4E0200;
|
||||
Sys_FreeFileList_t Sys_FreeFileList = (Sys_FreeFileList_t)0x4D8580;
|
||||
Sys_IsDatabaseReady_t Sys_IsDatabaseReady = (Sys_IsDatabaseReady_t)0x4CA4A0;
|
||||
Sys_IsDatabaseReady2_t Sys_IsDatabaseReady2 = (Sys_IsDatabaseReady2_t)0x441280;
|
||||
|
@ -473,6 +473,9 @@ namespace Game
|
||||
typedef void(__cdecl * SV_DirectConnect_t)(netadr_t adr);
|
||||
extern SV_DirectConnect_t SV_DirectConnect;
|
||||
|
||||
typedef int(__cdecl * Sys_Error_t)(int, char *, ...);
|
||||
extern Sys_Error_t Sys_Error;
|
||||
|
||||
typedef void(__cdecl * Sys_FreeFileList_t)(char** list);
|
||||
extern Sys_FreeFileList_t Sys_FreeFileList;
|
||||
|
||||
|
@ -340,6 +340,15 @@ namespace Game
|
||||
MaterialTechnique* techniques[48];
|
||||
};
|
||||
|
||||
struct MaterialTechniqueSet_new
|
||||
{
|
||||
const char* name;
|
||||
char pad[4];
|
||||
MaterialTechniqueSet* remappedTechniques;
|
||||
int pad2;
|
||||
MaterialTechnique* techniques[48];
|
||||
};
|
||||
|
||||
struct MaterialConstantDef
|
||||
{
|
||||
int nameHash;
|
||||
@ -368,6 +377,30 @@ namespace Game
|
||||
void *stateBitTable;
|
||||
};
|
||||
|
||||
struct Material_new
|
||||
{
|
||||
char drawSurfBegin[4]; // Probably wrong
|
||||
int surfaceTypeBits;
|
||||
const char *name;
|
||||
char drawSurf[6];
|
||||
char gameFlags;
|
||||
char pad;
|
||||
char sortKey;
|
||||
char textureAtlasRowCount;
|
||||
char textureAtlasColumnCount;
|
||||
char pad2;
|
||||
char stateBitsEntry[48];
|
||||
char textureCount;
|
||||
char constantCount;
|
||||
char stateBitsCount;
|
||||
char stateFlags;
|
||||
char cameraRegion;
|
||||
MaterialTechniqueSet_new *techniqueSet;
|
||||
MaterialTextureDef *textureTable;
|
||||
MaterialConstantDef *constantTable;
|
||||
void *stateBitTable;
|
||||
};
|
||||
|
||||
struct TracerDef
|
||||
{
|
||||
const char * name;
|
||||
@ -2776,6 +2809,10 @@ namespace Game
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
#ifdef __cplusplus
|
||||
static_assert(offsetof(GfxWorld, worldDraw) == 80, "");
|
||||
#endif
|
||||
|
||||
union XAssetHeader
|
||||
{
|
||||
void *data;
|
||||
|
Loading…
Reference in New Issue
Block a user