Merge branch 'develop' of https://github.com/iw4x/iw4x-client into develop

This commit is contained in:
Rim 2024-07-29 00:25:01 -04:00
commit f8b9ab46e7
6 changed files with 34 additions and 16 deletions

View File

@ -70,7 +70,6 @@ namespace Components
Command::Execute("xblive_privateserver 0");
Command::Execute("xstartprivatematch");
//Command::Execute("xstartlobby");
Command::Execute("sv_network_fps 1000");
Command::Execute("cl_maxpackets 125");
Command::Execute("snaps 30");
Command::Execute("com_maxfps 125");

View File

@ -248,9 +248,10 @@ namespace Components
return Name.get<Game::dvar_t*>();
}
const Game::dvar_t* Dvar::Dvar_RegisterSVNetworkFps(const char* dvarName, int /*value*/, int min, int /*max*/, std::uint16_t /*flags*/, const char* description)
const Game::dvar_t* Dvar::Dvar_RegisterSVNetworkFps(const char* dvarName, int value, int min, int /*max*/, std::uint16_t /*flags*/, const char* description)
{
return Game::Dvar_RegisterInt(dvarName, 1000, min, 1000, Game::DVAR_NONE, description);
// bump limit up to 1000
return Game::Dvar_RegisterInt(dvarName, Dedicated::IsEnabled() ? 1000 : value, min, 1000, Game::DVAR_NONE, description);
}
const Game::dvar_t* Dvar::Dvar_RegisterPerkExtendedMeleeRange(const char* dvarName, float value, float min, float /*max*/, std::uint16_t flags, const char* description)

View File

@ -320,6 +320,12 @@ namespace Components
void Maps::ForceRefreshArenas()
{
if (!FastFiles::Ready())
{
Logger::Print("Not refreshing arenas (fastfiles are not ready yet)\n");
return;
}
if (Game::Sys_IsMainThread())
{
if (*Game::g_quitRequested)

View File

@ -191,6 +191,15 @@ namespace Components
return PartyEnable.get<bool>();
}
__declspec(naked) void PartyMigrate_HandlePacket()
{
__asm
{
mov eax, 0;
retn;
}
}
Party::Party()
{
if (ZoneBuilder::IsEnabled())
@ -201,6 +210,9 @@ namespace Components
PartyEnable = Dvar::Register<bool>("party_enable", Dedicated::IsEnabled(), Game::DVAR_NONE, "Enable party system");
Dvar::Register<bool>("xblive_privatematch", true, Game::DVAR_INIT, "");
// Kill the party migrate handler - it's not necessary and has apparently been used in the past for trickery?
Utils::Hook(0x46AB70, PartyMigrate_HandlePacket, HOOK_JUMP).install()->quick();
// various changes to SV_DirectConnect-y stuff to allow non-party joinees
Utils::Hook::Set<WORD>(0x460D96, 0x90E9);
Utils::Hook::Set<BYTE>(0x460F0A, 0xEB);

View File

@ -304,46 +304,46 @@ namespace Components
void PlayerMovement::RegisterMovementDvars()
{
PlayerDuckedSpeedScale = Game::Dvar_RegisterFloat("player_duckedSpeedScale",
0.65f, 0.0f, 5.0f, Game::DVAR_CODINFO,
0.65f, 0.0f, 5.0f, Game::DVAR_CHEAT,
"The scale applied to the player speed when ducking");
PlayerProneSpeedScale = Game::Dvar_RegisterFloat("player_proneSpeedScale",
0.15f, 0.0f, 5.0f, Game::DVAR_CODINFO,
0.15f, 0.0f, 5.0f, Game::DVAR_CHEAT,
"The scale applied to the player speed when crawling");
// 3arc naming convention
CGUfoScaler = Game::Dvar_RegisterFloat("cg_ufo_scaler",
6.0f, 0.001f, 1000.0f, Game::DVAR_CODINFO,
6.0f, 0.001f, 1000.0f, Game::DVAR_CHEAT,
"The speed at which ufo camera moves");
CGNoclipScaler = Game::Dvar_RegisterFloat("cg_noclip_scaler",
3.0f, 0.001f, 1000.0f, Game::DVAR_CODINFO,
3.0f, 0.001f, 1000.0f, Game::DVAR_CHEAT,
"The speed at which noclip camera moves");
BGDisableLandingSlowdown = Game::Dvar_RegisterBool("bg_disableLandingSlowdown",
false, Game::DVAR_CODINFO, "Toggle landing slowdown");
false, Game::DVAR_CHEAT, "Toggle landing slowdown");
BGBunnyHopAuto = Game::Dvar_RegisterBool("bg_bunnyHopAuto",
false, Game::DVAR_CODINFO, "Constantly jump when holding space");
false, Game::DVAR_CHEAT, "Constantly jump when holding space");
BGRocketJump = Game::Dvar_RegisterBool("bg_rocketJump",
false, Game::DVAR_CODINFO, "Enable CoD4 rocket jumps");
false, Game::DVAR_CHEAT, "Enable CoD4 rocket jumps");
BGRocketJumpScale = Game::Dvar_RegisterFloat("bg_rocketJumpScale",
64.0f, 1.0f, std::numeric_limits<float>::max(), Game::DVAR_CODINFO,
64.0f, 1.0f, std::numeric_limits<float>::max(), Game::DVAR_CHEAT,
"The scale applied to the pushback force of a rocket");
BGPlayerEjection = Game::Dvar_RegisterBool("bg_playerEjection",
true, Game::DVAR_CODINFO, "Push intersecting players away from each other");
true, Game::DVAR_CHEAT, "Push intersecting players away from each other");
BGPlayerCollision = Game::Dvar_RegisterBool("bg_playerCollision",
true, Game::DVAR_CODINFO, "Push intersecting players away from each other");
true, Game::DVAR_CHEAT, "Push intersecting players away from each other");
BGClimbAnything = Game::Dvar_RegisterBool("bg_climbAnything",
false, Game::DVAR_CODINFO, "Treat any surface as a ladder");
false, Game::DVAR_CHEAT, "Treat any surface as a ladder");
BGRecoilMultiplier = Game::Dvar_RegisterFloat("bg_recoilMultiplier",
1.0f, 0.0f, 1000.0f, Game::DVAR_CODINFO,
1.0f, 0.0f, 1000.0f, Game::DVAR_CHEAT,
"The scale applied to the player recoil when firing");
}

View File

@ -1,6 +1,6 @@
#pragma once
#define PROTOCOL 0x97
#define PROTOCOL 0x98
#define NUM_CUSTOM_CLASSES 15
#define FX_ELEM_FIELD_COUNT 90