[Functions] Add Vec3UnpackUnitVec
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@ -248,6 +248,8 @@ namespace Game
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Win_GetLanguage_t Win_GetLanguage = (Win_GetLanguage_t)0x45CBA0;
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Win_GetLanguage_t Win_GetLanguage = (Win_GetLanguage_t)0x45CBA0;
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Vec3UnpackUnitVec_t Vec3UnpackUnitVec = (Vec3UnpackUnitVec_t)0x45CA90;
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XAssetHeader* DB_XAssetPool = (XAssetHeader*)0x7998A8;
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XAssetHeader* DB_XAssetPool = (XAssetHeader*)0x7998A8;
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unsigned int* g_poolSize = (unsigned int*)0x7995E8;
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unsigned int* g_poolSize = (unsigned int*)0x7995E8;
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@ -584,6 +584,9 @@ namespace Game
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typedef const char * (__cdecl * Win_GetLanguage_t)();
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typedef const char * (__cdecl * Win_GetLanguage_t)();
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extern Win_GetLanguage_t Win_GetLanguage;
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extern Win_GetLanguage_t Win_GetLanguage;
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typedef void (__cdecl * Vec3UnpackUnitVec_t)(PackedUnitVec, vec3_t *);
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extern Vec3UnpackUnitVec_t Vec3UnpackUnitVec;
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extern XAssetHeader* DB_XAssetPool;
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extern XAssetHeader* DB_XAssetPool;
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extern unsigned int* g_poolSize;
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extern unsigned int* g_poolSize;
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