[Functions] Add Vec3UnpackUnitVec

This commit is contained in:
momo5502 2016-12-29 15:59:46 +01:00
parent 05537cc8d8
commit f8abf2b8ec
2 changed files with 5 additions and 0 deletions

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@ -248,6 +248,8 @@ namespace Game
Win_GetLanguage_t Win_GetLanguage = (Win_GetLanguage_t)0x45CBA0; Win_GetLanguage_t Win_GetLanguage = (Win_GetLanguage_t)0x45CBA0;
Vec3UnpackUnitVec_t Vec3UnpackUnitVec = (Vec3UnpackUnitVec_t)0x45CA90;
XAssetHeader* DB_XAssetPool = (XAssetHeader*)0x7998A8; XAssetHeader* DB_XAssetPool = (XAssetHeader*)0x7998A8;
unsigned int* g_poolSize = (unsigned int*)0x7995E8; unsigned int* g_poolSize = (unsigned int*)0x7995E8;

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@ -584,6 +584,9 @@ namespace Game
typedef const char * (__cdecl * Win_GetLanguage_t)(); typedef const char * (__cdecl * Win_GetLanguage_t)();
extern Win_GetLanguage_t Win_GetLanguage; extern Win_GetLanguage_t Win_GetLanguage;
typedef void (__cdecl * Vec3UnpackUnitVec_t)(PackedUnitVec, vec3_t *);
extern Vec3UnpackUnitVec_t Vec3UnpackUnitVec;
extern XAssetHeader* DB_XAssetPool; extern XAssetHeader* DB_XAssetPool;
extern unsigned int* g_poolSize; extern unsigned int* g_poolSize;