This commit is contained in:
commit
f8a50eda81
@ -399,7 +399,7 @@ namespace Components
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dwSize += GetLengthSid(psidArray[0]);
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dwSize += sizeof(ACCESS_DENIED_ACE) - sizeof(DWORD);
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for (UINT i = 1; i < _countof(psidArray); i++)
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for (UINT i = 1; i < _countof(psidArray); ++i)
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{
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// DWORD is the SidStart field, which is not used for absolute format
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dwSize += GetLengthSid(psidArray[i]);
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@ -134,15 +134,15 @@ namespace Components
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// Fix shader const stuff
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if (type == Game::XAssetType::ASSET_TYPE_TECHSET && Zones::Version() >= 359)
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{
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for (int i = 0; i < 48; i++)
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for (int i = 0; i < 48; ++i)
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{
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if (asset.techniqueSet->techniques[i])
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{
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for (int j = 0; j < asset.techniqueSet->techniques[i]->numPasses; j++)
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for (int j = 0; j < asset.techniqueSet->techniques[i]->numPasses; ++j)
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{
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Game::MaterialPass* pass = &asset.techniqueSet->techniques[i]->passes[j];
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for (int k = 0; k < (pass->argCount1 + pass->argCount2 + pass->argCount3); k++)
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for (int k = 0; k < (pass->argCount1 + pass->argCount2 + pass->argCount3); ++k)
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{
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if (pass->argumentDef[k].type == D3DSHADER_PARAM_REGISTER_TYPE::D3DSPR_CONSTINT)
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{
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@ -240,7 +240,6 @@ namespace Components
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void AssetHandler::OffsetToAlias(Utils::Stream::Offset* offset)
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{
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// Same here, reinterpret the value, as we're operating inside the game's environment
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void* pointer = (*Game::g_streamBlocks)[offset->getUnpackedBlock()].data + offset->getUnpackedOffset();
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if (AssetHandler::Relocations.find(pointer) != AssetHandler::Relocations.end())
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@ -249,10 +248,6 @@ namespace Components
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}
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offset->pointer = *reinterpret_cast<void**>(pointer);
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#ifdef DEBUG
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Game::XAssetHeader zob{ offset->pointer };
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#endif
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}
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void AssetHandler::ZoneSave(Game::XAsset asset, ZoneBuilder::Zone* builder)
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@ -40,7 +40,7 @@ namespace Assets
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const Game::GfxImageFileHeader* iwiHeader = reinterpret_cast<const Game::GfxImageFileHeader*>(iwiBuffer.data());
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image->mapType = 3;
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image->mapType = Game::MAPTYPE_2D;
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image->dataLen1 = iwiHeader->fileSizeForPicmip[0] - 32;
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image->dataLen2 = iwiHeader->fileSizeForPicmip[0] - 32;
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@ -52,7 +52,7 @@ namespace Assets
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std::memcpy(image->loadDef->dimensions, iwiHeader->dimensions, 6);
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image->loadDef->flags = 0;
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image->loadDef->mipLevels = 0;
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image->loadDef->levelCount = 0;
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switch (iwiHeader->format)
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{
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@ -93,6 +93,7 @@ namespace Assets
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void IGfxImage::save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
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{
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AssertSize(Game::GfxImage, 32);
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AssertSize(Game::MapType, 1);
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Utils::Stream* buffer = builder->getBuffer();
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Game::GfxImage* asset = header.image;
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@ -109,21 +110,18 @@ namespace Assets
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buffer->pushBlock(Game::XFILE_BLOCK_TEMP);
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if (asset->texture)
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if (asset->loadDef)
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{
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buffer->align(Utils::Stream::ALIGN_4);
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Game::GfxImageLoadDef* destTexture = buffer->dest<Game::GfxImageLoadDef>();
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buffer->save(asset->loadDef, 16);
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buffer->save(asset->loadDef, 16, 1);
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builder->incrementExternalSize(asset->loadDef->dataSize);
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builder->incrementExternalSize(asset->loadDef->resourceSize);
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// Zero the size!
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destTexture->dataSize = 0;
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if (destTexture->dataSize > 0)
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if (destTexture->resourceSize > 0)
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{
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buffer->save(asset->loadDef->data, asset->loadDef->dataSize);
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buffer->save(asset->loadDef->data, asset->loadDef->resourceSize);
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}
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Utils::Stream::ClearPointer(&dest->loadDef);
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@ -85,8 +85,6 @@ namespace Assets
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builder->loadAsset(Game::XAssetType::ASSET_TYPE_IMAGE, asset->unknownImage->name);
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}
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if (asset->dpvs.surfaces)
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{
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for (int i = 0; i < asset->dpvsSurfaceCount; ++i)
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@ -147,7 +145,7 @@ namespace Assets
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if (asset->sceneEntCellBits)
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{
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buffer->align(Utils::Stream::ALIGN_4);
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buffer->save(asset->sceneEntCellBits, 2048, asset->cellCount);
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buffer->save(asset->sceneEntCellBits, 1, asset->cellCount << 11);
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Utils::Stream::ClearPointer(&dest->sceneEntCellBits);
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}
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@ -169,12 +167,12 @@ namespace Assets
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Game::GfxImage** imageDest = buffer->dest<Game::GfxImage*>();
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buffer->saveArray(asset->reflectionImages, asset->reflectionProbeCount);
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for (unsigned int i = 0; i < asset->reflectionProbeCount; i++)
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for (unsigned int i = 0; i < asset->reflectionProbeCount; ++i)
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{
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imageDest[i] = builder->requireAsset(Game::XAssetType::ASSET_TYPE_IMAGE, asset->reflectionImages[i]->name).image;
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}
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Utils::Stream::ClearPointer(asset->reflectionImages);
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Utils::Stream::ClearPointer(&dest->reflectionImages);
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}
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if (asset->reflectionProbes)
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@ -208,7 +206,7 @@ namespace Assets
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Game::GfxLightmapArray* lightmapArrayDestTable = buffer->dest<Game::GfxLightmapArray>();
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buffer->saveArray(asset->lightmaps, asset->lightmapCount);
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for (int i = 0; i < asset->lightmapCount; i++)
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for (int i = 0; i < asset->lightmapCount; ++i)
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{
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Game::GfxLightmapArray* lightmapArrayDest = &lightmapArrayDestTable[i];
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Game::GfxLightmapArray* lightmapArray = &asset->lightmaps[i];
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@ -224,7 +222,7 @@ namespace Assets
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}
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}
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Utils::Stream::ClearPointer(asset->reflectionImages);
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Utils::Stream::ClearPointer(&dest->lightmaps);
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}
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buffer->pushBlock(Game::XFILE_BLOCK_RUNTIME);
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@ -259,26 +257,22 @@ namespace Assets
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{
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if (asset->vd.vertices)
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{
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AssertSize(Game::GfxWorldVertex, 44);
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buffer->align(Utils::Stream::ALIGN_4);
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buffer->saveArray(asset->vd.vertices, asset->vertexCount);
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Utils::Stream::ClearPointer(&dest->vd.vertices);
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}
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// this one has no if statement on purpouse
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buffer->save(&asset->vd.worldVb, 1, 4);
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}
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// saveGfxWorldVertexLayerData
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{
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if (asset->vld.data)
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{
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// no align for char
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buffer->saveArray(asset->vld.data, asset->vertexLayerDataSize);
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Utils::Stream::ClearPointer(&dest->vld.data);
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}
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buffer->save(&asset->vld.layerVb, 1, 4);
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}
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if (asset->indices)
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@ -301,7 +295,7 @@ namespace Assets
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if (asset->rowDataStart)
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{
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buffer->align(Utils::Stream::ALIGN_2);
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buffer->saveArray(asset->rowDataStart, (asset->maxs[asset->rowAxis] - asset->mins[asset->rowAxis]) + 2);
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buffer->saveArray(asset->rowDataStart, (asset->maxs[asset->rowAxis] - asset->mins[asset->rowAxis]) + 1);
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Utils::Stream::ClearPointer(&dest->rowDataStart);
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}
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@ -404,7 +398,7 @@ namespace Assets
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Game::GfxSurface* destSurfaceTable = buffer->dest<Game::GfxSurface>();
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buffer->saveArray(asset->surfaces, world->dpvsSurfaceCount);
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for (int i = 0; i < world->dpvsSurfaceCount; i++)
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for (int i = 0; i < world->dpvsSurfaceCount; ++i)
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{
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Game::GfxSurface* surface = &asset->surfaces[i];
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Game::GfxSurface* destSurface = &destSurfaceTable[i];
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@ -435,7 +429,7 @@ namespace Assets
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Game::GfxStaticModelDrawInst* destModelTable = buffer->dest<Game::GfxStaticModelDrawInst>();
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buffer->saveArray(asset->smodelDrawInsts, asset->smodelCount);
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for (unsigned int i = 0; i < asset->smodelCount; i++)
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for (unsigned int i = 0; i < asset->smodelCount; ++i)
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{
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Game::GfxStaticModelDrawInst* model = &asset->smodelDrawInsts[i];
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Game::GfxStaticModelDrawInst* destModel = &destModelTable[i];
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@ -497,9 +491,9 @@ namespace Assets
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}
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// this covers [0][0], [1][0], [0][1], [1][1], [0][2], [1][2]
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for (char i = 0; i < 3; i++)
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for (char i = 0; i < 3; ++i)
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{
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for (char j = 0; j < 2; j++)
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for (char j = 0; j < 2; ++j)
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{
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if (asset->dynEntVisData[j][i])
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{
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@ -516,7 +510,7 @@ namespace Assets
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void IGfxWorld::save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
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{
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AssertSize(Game::GfxWorld, 0x274);
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AssertSize(Game::GfxWorld, 628);
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Utils::Stream* buffer = builder->getBuffer();
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SAVE_LOG_ENTER("GfxWorld");
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@ -569,7 +563,7 @@ namespace Assets
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this->saveGfxWorldDpvsPlanes(asset, &asset->dpvsPlanes, &dest->dpvsPlanes, builder);
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uint32_t cellCount = asset->dpvsPlanes.cellCount;
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int cellCount = asset->dpvsPlanes.cellCount;
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if (asset->aabbTreeCounts)
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{
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@ -588,7 +582,7 @@ namespace Assets
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Game::GfxCellTree* destCellTreeTable = buffer->dest<Game::GfxCellTree>();
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buffer->saveArray(asset->aabbTrees, cellCount);
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for (unsigned int i = 0; i < cellCount; ++i)
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for (int i = 0; i < cellCount; ++i)
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{
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Game::GfxCellTree* destCellTree = &destCellTreeTable[i];
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Game::GfxCellTree* cellTree = &asset->aabbTrees[i];
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@ -630,7 +624,6 @@ namespace Assets
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Utils::Stream::ClearPointer(&destCellTree->aabbTree);
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}
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}
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Utils::Stream::ClearPointer(&dest->aabbTrees);
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@ -644,7 +637,7 @@ namespace Assets
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Game::GfxCell* destCellTable = buffer->dest<Game::GfxCell>();
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buffer->saveArray(asset->cells, cellCount);
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for (unsigned int i = 0; i < cellCount; ++i)
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for (int i = 0; i < cellCount; ++i)
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{
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Game::GfxCell* destCell = &destCellTable[i];
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Game::GfxCell* cell = &asset->cells[i];
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|
@ -29,9 +29,9 @@ namespace Assets
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}
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else
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{
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buffer->align(Utils::Stream::ALIGN_4);
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builder->storePointer(asset->cPlanes);
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buffer->align(Utils::Stream::ALIGN_4);
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buffer->saveArray(asset->cPlanes, asset->numCPlanes);
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Utils::Stream::ClearPointer(&dest->cPlanes);
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}
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@ -93,9 +93,9 @@ namespace Assets
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}
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else
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{
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buffer->align(Utils::Stream::ALIGN_4);
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builder->storePointer(sides[i].side);
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buffer->align(Utils::Stream::ALIGN_4);
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buffer->save(sides[i].side);
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Utils::Stream::ClearPointer(&sides[i].side);
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}
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@ -130,9 +130,9 @@ namespace Assets
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}
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else
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{
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buffer->align(Utils::Stream::ALIGN_4);
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builder->storePointer(nodes[i].plane);
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buffer->align(Utils::Stream::ALIGN_4);
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buffer->save(nodes[i].plane);
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Utils::Stream::ClearPointer(&nodes[i].plane);
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}
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@ -178,9 +178,9 @@ namespace Assets
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}
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else
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{
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buffer->align(Utils::Stream::ALIGN_2);
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builder->storePointer(node[i].data.brushes);
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buffer->align(Utils::Stream::ALIGN_2);
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buffer->saveArray(node[i].data.brushes, node[i].leafBrushCount);
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Utils::Stream::ClearPointer(&node[i].data.brushes);
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}
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@ -254,9 +254,9 @@ namespace Assets
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||||
}
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else
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{
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buffer->align(Utils::Stream::ALIGN_4);
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builder->storePointer(border[i].borders);
|
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|
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buffer->align(Utils::Stream::ALIGN_4);
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buffer->save(border[i].borders);
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Utils::Stream::ClearPointer(&border[i].borders);
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}
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@ -302,11 +302,11 @@ namespace Assets
|
||||
}
|
||||
else
|
||||
{
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builder->storePointer(brushes[i].brushSide);
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|
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AssertSize(Game::cbrushside_t, 8);
|
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|
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buffer->align(Utils::Stream::ALIGN_4);
|
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builder->storePointer(brushes[i].brushSide);
|
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|
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Game::cbrushside_t* side = buffer->dest<Game::cbrushside_t>();
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buffer->save(brushes[i].brushSide);
|
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|
||||
@ -318,9 +318,9 @@ namespace Assets
|
||||
}
|
||||
else
|
||||
{
|
||||
buffer->align(Utils::Stream::ALIGN_4);
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||||
builder->storePointer(brushes[i].brushSide->side);
|
||||
|
||||
buffer->align(Utils::Stream::ALIGN_4);
|
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buffer->save(brushes[i].brushSide->side);
|
||||
Utils::Stream::ClearPointer(&side->side);
|
||||
}
|
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@ -416,7 +416,7 @@ namespace Assets
|
||||
|
||||
buffer->pushBlock(Game::XFILE_BLOCK_RUNTIME);
|
||||
|
||||
for (int i = 0; i < 2; i++)
|
||||
for (int i = 0; i < 2; ++i)
|
||||
{
|
||||
if (asset->dynEntPoseList[i])
|
||||
{
|
||||
@ -429,7 +429,7 @@ namespace Assets
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < 2; i++)
|
||||
for (int i = 0; i < 2; ++i)
|
||||
{
|
||||
if (asset->dynEntClientList[i])
|
||||
{
|
||||
@ -441,7 +441,7 @@ namespace Assets
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < 2; i++)
|
||||
for (int i = 0; i < 2; ++i)
|
||||
{
|
||||
if (asset->dynEntCollList[i])
|
||||
{
|
||||
@ -466,7 +466,7 @@ namespace Assets
|
||||
builder->loadAsset(Game::XAssetType::ASSET_TYPE_XMODEL, m->name);
|
||||
}
|
||||
|
||||
for (int j = 0; j < 2; j++)
|
||||
for (int j = 0; j < 2; ++j)
|
||||
{
|
||||
Game::DynEntityDef* def = asset->dynEntDefList[j];
|
||||
|
||||
|
@ -306,7 +306,7 @@ namespace Components
|
||||
map.append(fmt::sprintf("mtllib %s.mtl\n\n", world->baseName));
|
||||
|
||||
Logger::Print("Writing vertices...\n");
|
||||
for (unsigned int i = 0; i < world->worldDraw.vertexCount; i++)
|
||||
for (unsigned int i = 0; i < world->worldDraw.vertexCount; ++i)
|
||||
{
|
||||
float x = world->worldDraw.vd.vertices[i].xyz[1];
|
||||
float y = world->worldDraw.vd.vertices[i].xyz[2];
|
||||
@ -318,7 +318,7 @@ namespace Components
|
||||
map.append("\n");
|
||||
|
||||
Logger::Print("Writing texture coordinates...\n");
|
||||
for (unsigned int i = 0; i < world->worldDraw.vertexCount; i++)
|
||||
for (unsigned int i = 0; i < world->worldDraw.vertexCount; ++i)
|
||||
{
|
||||
map.append(fmt::sprintf("vt %.6f %.6f\n", world->worldDraw.vd.vertices[i].texCoord[0], -world->worldDraw.vd.vertices[i].texCoord[1]));
|
||||
}
|
||||
@ -327,11 +327,11 @@ namespace Components
|
||||
int materialCount = 0;
|
||||
Game::Material** materials = allocator.allocateArray<Game::Material*>(world->dpvs.staticSurfaceCount);
|
||||
|
||||
for (unsigned int i = 0; i < world->dpvs.staticSurfaceCount; i++)
|
||||
for (unsigned int i = 0; i < world->dpvs.staticSurfaceCount; ++i)
|
||||
{
|
||||
bool isNewMat = true;
|
||||
|
||||
for (int j = 0; j < materialCount; j++)
|
||||
for (int j = 0; j < materialCount; ++j)
|
||||
{
|
||||
if (world->dpvs.surfaces[i].material == materials[j])
|
||||
{
|
||||
@ -350,7 +350,7 @@ namespace Components
|
||||
mtl.append(fmt::sprintf("# Material Count: %d\n", materialCount));
|
||||
|
||||
Logger::Print("Exporting materials and faces...\n");
|
||||
for (int m = 0; m < materialCount; m++)
|
||||
for (int m = 0; m < materialCount; ++m)
|
||||
{
|
||||
std::string name = materials[m]->name;
|
||||
|
||||
@ -377,7 +377,7 @@ namespace Components
|
||||
}
|
||||
|
||||
std::string _name = fmt::sprintf("raw/mapdump/%s/textures/%s.png", world->baseName, image->name);
|
||||
D3DXSaveTextureToFile(std::wstring(_name.begin(), _name.end()).data(), D3DXIFF_PNG, image->texture, NULL);
|
||||
D3DXSaveTextureToFile(std::wstring(_name.begin(), _name.end()).data(), D3DXIFF_PNG, image->map, NULL);
|
||||
|
||||
mtl.append(fmt::sprintf("\nnewmtl %s\n", name.data()));
|
||||
mtl.append("Ka 1.0000 1.0000 1.0000\n");
|
||||
@ -386,14 +386,14 @@ namespace Components
|
||||
mtl.append(fmt::sprintf("map_Ka textures/%s.png\n", image->name));
|
||||
mtl.append(fmt::sprintf("map_Kd textures/%s.png\n", image->name));
|
||||
|
||||
for (unsigned int i = 0; i < world->dpvs.staticSurfaceCount; i++)
|
||||
for (unsigned int i = 0; i < world->dpvs.staticSurfaceCount; ++i)
|
||||
{
|
||||
if (world->dpvs.surfaces[i].material != materials[m])
|
||||
continue;
|
||||
|
||||
int vertOffset = world->dpvs.surfaces[i].tris.firstVertex + 1;//+1 cus obj starts at 1
|
||||
int indexOffset = world->dpvs.surfaces[i].tris.baseIndex;
|
||||
for (unsigned short j = 0; j < world->dpvs.surfaces[i].tris.triCount; j++)
|
||||
for (unsigned short j = 0; j < world->dpvs.surfaces[i].tris.triCount; ++j)
|
||||
{
|
||||
int a = world->worldDraw.indices[indexOffset + j * 3 + 0] + vertOffset;
|
||||
int b = world->worldDraw.indices[indexOffset + j * 3 + 1] + vertOffset;
|
||||
|
@ -2,6 +2,8 @@
|
||||
|
||||
namespace Components
|
||||
{
|
||||
Utils::Memory::Allocator ZoneBuilder::MemAllocator;
|
||||
|
||||
std::string ZoneBuilder::TraceZone;
|
||||
std::vector<std::pair<Game::XAssetType, std::string>> ZoneBuilder::TraceAssets;
|
||||
|
||||
@ -316,7 +318,7 @@ namespace Components
|
||||
this->buffer.enterCriticalSection();
|
||||
Game::XFile* header = reinterpret_cast<Game::XFile*>(this->buffer.data());
|
||||
header->size = this->buffer.length() - sizeof(Game::XFile); // Write correct data size
|
||||
header->externalSize = 0;//this->externalSize; // This actually stores how much external data has to be loaded. It's used to calculate the loadscreen progress
|
||||
header->externalSize = this->externalSize; // This actually stores how much external data has to be loaded. It's used to calculate the loadscreen progress
|
||||
|
||||
// Write stream sizes
|
||||
for (int i = 0; i < Game::MAX_XFILE_COUNT; ++i)
|
||||
@ -486,6 +488,25 @@ namespace Components
|
||||
return AssetTrace;
|
||||
}
|
||||
|
||||
int ZoneBuilder::StoreTexture(Game::GfxImageLoadDef **loadDef, Game::GfxImage *image)
|
||||
{
|
||||
size_t size = 16 + (*loadDef)->resourceSize;
|
||||
void* data = ZoneBuilder::MemAllocator.allocate(size);
|
||||
std::memcpy(data, *loadDef, size);
|
||||
|
||||
image->loadDef = reinterpret_cast<Game::GfxImageLoadDef *>(data);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void ZoneBuilder::ReleaseTexture(Game::XAssetHeader header)
|
||||
{
|
||||
if (header.image && header.image->loadDef)
|
||||
{
|
||||
ZoneBuilder::MemAllocator.free(header.image->loadDef);
|
||||
}
|
||||
}
|
||||
|
||||
ZoneBuilder::ZoneBuilder()
|
||||
{
|
||||
AssertSize(Game::XFileHeader, 21);
|
||||
@ -497,7 +518,13 @@ namespace Components
|
||||
if (ZoneBuilder::IsEnabled())
|
||||
{
|
||||
// Prevent loading textures (preserves loaddef)
|
||||
Utils::Hook::Set<BYTE>(0x51F4E0, 0xC3);
|
||||
//Utils::Hook::Set<BYTE>(Game::Load_Texture, 0xC3);
|
||||
|
||||
// Store the loaddef
|
||||
Utils::Hook(Game::Load_Texture, StoreTexture, HOOK_JUMP).install()->quick();
|
||||
|
||||
// Release the loaddef
|
||||
Game::DB_ReleaseXAssetHandlers[Game::XAssetType::ASSET_TYPE_IMAGE] = ZoneBuilder::ReleaseTexture;
|
||||
|
||||
//r_loadForrenderer = 0
|
||||
Utils::Hook::Set<BYTE>(0x519DDF, 0);
|
||||
@ -620,4 +647,9 @@ namespace Components
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
ZoneBuilder::~ZoneBuilder()
|
||||
{
|
||||
assert(ZoneBuilder::MemAllocator.empty());
|
||||
}
|
||||
}
|
||||
|
@ -75,6 +75,7 @@ namespace Components
|
||||
};
|
||||
|
||||
ZoneBuilder();
|
||||
~ZoneBuilder();
|
||||
|
||||
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
|
||||
const char* getName() { return "ZoneBuilder"; };
|
||||
@ -87,5 +88,10 @@ namespace Components
|
||||
|
||||
static void BeginAssetTrace(std::string zone);
|
||||
static std::vector<std::pair<Game::XAssetType, std::string>> EndAssetTrace();
|
||||
|
||||
private:
|
||||
static Utils::Memory::Allocator MemAllocator;
|
||||
static int StoreTexture(Game::GfxImageLoadDef **loadDef, Game::GfxImage *image);
|
||||
static void ReleaseTexture(Game::XAssetHeader header);
|
||||
};
|
||||
}
|
||||
|
@ -1167,7 +1167,7 @@ namespace Components
|
||||
struct
|
||||
{
|
||||
Game::GfxImageLoadDef* texture;
|
||||
char mapType;
|
||||
Game::MapType mapType;
|
||||
char semantic;
|
||||
char category;
|
||||
char flags;
|
||||
|
@ -285,27 +285,41 @@ namespace Game
|
||||
int fileSizeForPicmip[4];
|
||||
};
|
||||
|
||||
struct GfxImageLoadDef // actually a IDirect3DTexture* but this is easier
|
||||
struct __declspec(align(4)) GfxImageLoadDef
|
||||
{
|
||||
char mipLevels;
|
||||
char levelCount;
|
||||
char flags;
|
||||
short dimensions[3];
|
||||
int format; // usually the compression Magic
|
||||
int dataSize; // set to zero to load from IWD
|
||||
__int16 dimensions[3];
|
||||
int format;
|
||||
int resourceSize;
|
||||
char data[1];
|
||||
};
|
||||
|
||||
enum MapType : char
|
||||
{
|
||||
MAPTYPE_NONE = 0x0,
|
||||
MAPTYPE_INVALID1 = 0x1,
|
||||
MAPTYPE_INVALID2 = 0x2,
|
||||
MAPTYPE_2D = 0x3,
|
||||
MAPTYPE_3D = 0x4,
|
||||
MAPTYPE_CUBE = 0x5,
|
||||
MAPTYPE_COUNT = 0x6,
|
||||
};
|
||||
|
||||
struct GfxImage
|
||||
{
|
||||
union
|
||||
{
|
||||
GfxImageLoadDef* loadDef;
|
||||
#ifdef __cplusplus
|
||||
IDirect3DTexture9* texture;
|
||||
IDirect3DBaseTexture9 *basemap;
|
||||
IDirect3DTexture9 *map;
|
||||
IDirect3DVolumeTexture9 *volmap;
|
||||
IDirect3DCubeTexture9 *cubemap;
|
||||
#endif
|
||||
};
|
||||
|
||||
char mapType; // 5 is cube, 4 is 3d, 3 is 2d
|
||||
MapType mapType;
|
||||
char semantic;
|
||||
char category;
|
||||
char flags;
|
||||
@ -2948,7 +2962,7 @@ namespace Game
|
||||
{
|
||||
GfxPortalWritable writable;
|
||||
DpvsPlane plane;
|
||||
float(*vertices)[3];
|
||||
vec3_t* vertices;
|
||||
char unknown[2];
|
||||
char vertexCount;
|
||||
float hullAxis[2][3];
|
||||
|
@ -111,9 +111,15 @@ namespace Utils
|
||||
|
||||
char* Stream::save(Game::XFILE_BLOCK_TYPES stream, const void * _str, size_t size, size_t count)
|
||||
{
|
||||
//if (stream == XFILE_BLOCK_TEMP || stream == XFILE_BLOCK_VIRTUAL || stream == XFILE_BLOCK_PHYSICAL) // Only those seem to actually write data.
|
||||
// As I'm not sure though, I'll still write the data
|
||||
// Use IncreaseBlockSize to fill virtual streams
|
||||
// Only those seem to actually write data.
|
||||
// As I'm not sure though, I'll still write the data
|
||||
// Use IncreaseBlockSize to fill virtual streams
|
||||
if (stream != Game::XFILE_BLOCK_TEMP && stream != Game::XFILE_BLOCK_VIRTUAL && stream != Game::XFILE_BLOCK_PHYSICAL)
|
||||
{
|
||||
this->increaseBlockSize(stream, size * count);
|
||||
return this->at();
|
||||
}
|
||||
|
||||
auto data = this->data();
|
||||
|
||||
if (this->isCriticalSection() && this->length() + (size * count) > this->capacity())
|
||||
|
Loading…
Reference in New Issue
Block a user