Put DOBJ back
This commit is contained in:
parent
e9f78eedb7
commit
f851a0a3a9
@ -5130,6 +5130,38 @@ namespace Game
|
||||
unsigned __int16* cachedLightingHandle;
|
||||
};
|
||||
|
||||
struct DSkelPartBits
|
||||
{
|
||||
int anim[6];
|
||||
int control[6];
|
||||
int worldCtrl[6];
|
||||
int skel[6];
|
||||
};
|
||||
|
||||
struct DSkel
|
||||
{
|
||||
DSkelPartBits partBits;
|
||||
int timeStamp;
|
||||
/*DObjAnimMat*/void* mat;
|
||||
};
|
||||
|
||||
struct DObj
|
||||
{
|
||||
/*XAnimTree_s*/ void* tree;
|
||||
unsigned __int16 duplicateParts;
|
||||
unsigned __int16 entnum;
|
||||
char duplicatePartsSize;
|
||||
char numModels;
|
||||
char numBones;
|
||||
char flags;
|
||||
unsigned int ignoreCollision;
|
||||
volatile int locked;
|
||||
DSkel skel;
|
||||
float radius;
|
||||
unsigned int hidePartBits[6];
|
||||
XModel** models;
|
||||
};
|
||||
|
||||
struct GfxSceneEntity
|
||||
{
|
||||
float lightingOrigin[3];
|
||||
|
Loading…
Reference in New Issue
Block a user