Put DOBJ back
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@ -5130,6 +5130,38 @@ namespace Game
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unsigned __int16* cachedLightingHandle;
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unsigned __int16* cachedLightingHandle;
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};
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};
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struct DSkelPartBits
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{
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int anim[6];
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int control[6];
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int worldCtrl[6];
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int skel[6];
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};
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struct DSkel
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{
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DSkelPartBits partBits;
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int timeStamp;
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/*DObjAnimMat*/void* mat;
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};
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struct DObj
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{
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/*XAnimTree_s*/ void* tree;
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unsigned __int16 duplicateParts;
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unsigned __int16 entnum;
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char duplicatePartsSize;
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char numModels;
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char numBones;
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char flags;
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unsigned int ignoreCollision;
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volatile int locked;
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DSkel skel;
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float radius;
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unsigned int hidePartBits[6];
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XModel** models;
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};
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struct GfxSceneEntity
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struct GfxSceneEntity
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{
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{
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float lightingOrigin[3];
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float lightingOrigin[3];
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