Put DOBJ back

This commit is contained in:
rackover 2021-04-04 12:25:48 +02:00
parent e9f78eedb7
commit f851a0a3a9

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@ -5130,6 +5130,38 @@ namespace Game
unsigned __int16* cachedLightingHandle; unsigned __int16* cachedLightingHandle;
}; };
struct DSkelPartBits
{
int anim[6];
int control[6];
int worldCtrl[6];
int skel[6];
};
struct DSkel
{
DSkelPartBits partBits;
int timeStamp;
/*DObjAnimMat*/void* mat;
};
struct DObj
{
/*XAnimTree_s*/ void* tree;
unsigned __int16 duplicateParts;
unsigned __int16 entnum;
char duplicatePartsSize;
char numModels;
char numBones;
char flags;
unsigned int ignoreCollision;
volatile int locked;
DSkel skel;
float radius;
unsigned int hidePartBits[6];
XModel** models;
};
struct GfxSceneEntity struct GfxSceneEntity
{ {
float lightingOrigin[3]; float lightingOrigin[3];