[Voice]: Update the buffer size (#883)
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@ -41,14 +41,14 @@ namespace Components
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Game::msg_t msg{};
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Game::msg_t msg{};
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const auto clientNum = client - Game::svs_clients;
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const auto clientNum = client - Game::svs_clients;
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const auto msg_buf_large = std::make_unique<unsigned char[]>(0x10000);
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const auto msg_buf_large = std::make_unique<unsigned char[]>(0x20000);
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auto* msg_buf = msg_buf_large.get();
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auto* msg_buf = msg_buf_large.get();
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assert(VoicePacketCount[clientNum] >= 0);
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assert(VoicePacketCount[clientNum] >= 0);
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if (client->header.state == Game::CS_ACTIVE && VoicePacketCount[clientNum])
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if (client->header.state == Game::CS_ACTIVE && VoicePacketCount[clientNum])
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{
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{
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Game::MSG_Init(&msg, msg_buf, 0x10000);
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Game::MSG_Init(&msg, msg_buf, 0x20000);
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assert(msg.cursize == 0);
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assert(msg.cursize == 0);
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assert(msg.bit == 0);
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assert(msg.bit == 0);
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