premake5: Use precompiled headers.

This easily doubles the compilation speed!!1
This commit is contained in:
/dev/urandom
2016-01-04 20:58:00 +01:00
parent e18035bbb1
commit f753acbe74
46 changed files with 49 additions and 45 deletions

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#include "..\STDInclude.hpp"
#include "STDInclude.hpp"
namespace Components
{

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
namespace Components
{

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
namespace Components
{

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
namespace Components
{

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
using namespace std::literals;

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
#include "..\..\Utils\Versioning.hpp"
namespace Components

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
namespace Components
{

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
using namespace std::literals;

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
namespace Components
{

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
namespace Components
{

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
namespace Components
{

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
namespace Components
{

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
namespace Components
{

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
namespace Components
{

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
namespace Components
{

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
namespace Components
{

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
namespace Components
{

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
namespace Components
{

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
namespace Components
{

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
namespace Components
{

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
namespace Components
{

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
#include "..\..\Utils\Versioning.hpp"
namespace Components

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
namespace Components
{

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
#include "..\..\Utils\Versioning.hpp"
namespace Components

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
namespace Components
{

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
namespace Components
{

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
#include "..\..\Utils\Versioning.hpp"
namespace Components

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
namespace Components
{

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
namespace Components
{

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
namespace Components
{

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
namespace Components
{

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#include "..\STDInclude.hpp"
#include "STDInclude.hpp"
namespace Game
{

1
src/STDInclude.cpp Normal file
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#include "STDInclude.hpp"

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
using namespace Components;

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
namespace Steam
{

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
namespace Steam
{

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
namespace Steam
{

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
namespace Steam
{

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
namespace Steam
{

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
namespace Steam
{

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#include "..\..\STDInclude.hpp"
#include "STDInclude.hpp"
namespace Steam
{

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#include "..\STDInclude.hpp"
#include "STDInclude.hpp"
#include "Steam.hpp"
namespace Steam

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#include "..\STDInclude.hpp"
#include "STDInclude.hpp"
namespace Utils
{

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#include "..\STDInclude.hpp"
#include "STDInclude.hpp"
#define VA_BUFFER_COUNT 4
#define VA_BUFFER_SIZE 65536

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#include "..\STDInclude.hpp"
#include "STDInclude.hpp"
namespace Utils
{