Logger improvements
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5f5f082fdf
commit
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@ -28,7 +28,7 @@ namespace Components
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if (!rawfile || Game::DB_IsXAssetDefault(Game::XAssetType::ASSET_TYPE_RAWFILE, this->filePath.data())) return;
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if (!rawfile || Game::DB_IsXAssetDefault(Game::XAssetType::ASSET_TYPE_RAWFILE, this->filePath.data())) return;
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this->buffer.resize(Game::DB_GetRawFileLen(rawfile));
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this->buffer.resize(Game::DB_GetRawFileLen(rawfile));
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Game::DB_GetRawBuffer(rawfile, const_cast<char*>(this->buffer.data()), this->buffer.size());
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Game::DB_GetRawBuffer(rawfile, this->buffer.data(), static_cast<int>(this->buffer.size()));
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}
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}
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FileSystem::FileReader::FileReader(const std::string& file) : handle(0), name(file)
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FileSystem::FileReader::FileReader(const std::string& file) : handle(0), name(file)
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@ -77,16 +77,14 @@ namespace Components
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std::string Logger::Format(const char** message)
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std::string Logger::Format(const char** message)
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{
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{
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const size_t bufferSize = 0x10000;
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char buffer[4096] = {0};
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Utils::Memory::Allocator allocator;
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char* buffer = allocator.allocateArray<char>(bufferSize);
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va_list ap = reinterpret_cast<char*>(const_cast<char**>(&message[1]));
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va_list ap = reinterpret_cast<char*>(const_cast<char**>(&message[1]));
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//va_start(ap, *message);
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_vsnprintf_s(buffer, bufferSize, bufferSize, *message, ap);
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_vsnprintf_s(buffer, _TRUNCATE, *message, ap);
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va_end(ap);
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va_end(ap);
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return buffer;
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return {buffer};
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}
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}
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void Logger::Flush()
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void Logger::Flush()
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@ -138,8 +136,8 @@ namespace Components
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{
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{
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if (!data) return;
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if (!data) return;
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std::string buffer(data);
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const std::string buffer(data);
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for (auto& addr : Logger::LoggingAddresses[gLog & 1])
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for (const auto& addr : Logger::LoggingAddresses[gLog & 1])
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{
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{
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Network::SendCommand(addr, "print", buffer);
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Network::SendCommand(addr, "print", buffer);
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}
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}
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@ -373,9 +371,9 @@ namespace Components
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Logger::MessageMutex.unlock();
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Logger::MessageMutex.unlock();
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// Flush the console log
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// Flush the console log
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if (int fh = *reinterpret_cast<int*>(0x1AD8F28))
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if (const auto logfile = *reinterpret_cast<int*>(0x1AD8F28))
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{
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{
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Game::FS_FCloseFile(fh);
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Game::FS_FCloseFile(logfile);
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}
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}
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}
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}
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}
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}
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@ -329,7 +329,7 @@ namespace Game
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typedef int(__cdecl * FS_FOpenFileReadForThread_t)(const char *filename, int *file, int thread);
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typedef int(__cdecl * FS_FOpenFileReadForThread_t)(const char *filename, int *file, int thread);
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extern FS_FOpenFileReadForThread_t FS_FOpenFileReadForThread;
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extern FS_FOpenFileReadForThread_t FS_FOpenFileReadForThread;
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typedef int(__cdecl * FS_FCloseFile_t)(int fh);
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typedef int(__cdecl * FS_FCloseFile_t)(int stream);
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extern FS_FCloseFile_t FS_FCloseFile;
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extern FS_FCloseFile_t FS_FCloseFile;
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typedef bool(__cdecl * FS_FileExists_t)(const char* file);
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typedef bool(__cdecl * FS_FileExists_t)(const char* file);
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