Don't print invalid nodes
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@ -265,7 +265,9 @@ namespace Components
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node.lastHeard = Game::Sys_Milliseconds();
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node.lastTime = Game::Sys_Milliseconds();
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#ifdef DEBUG
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Logger::Print("Node negotiation timed out. Invalidating %s\n", node.address.GetCString());
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#endif
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}
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if (registerCount < NODE_FRAME_QUERY_LIMIT)
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