Don't print invalid nodes

This commit is contained in:
momo5502 2016-08-06 13:35:40 +02:00
parent 3b735df5b5
commit f6b0ffc9df

View File

@ -265,7 +265,9 @@ namespace Components
node.lastHeard = Game::Sys_Milliseconds();
node.lastTime = Game::Sys_Milliseconds();
#ifdef DEBUG
Logger::Print("Node negotiation timed out. Invalidating %s\n", node.address.GetCString());
#endif
}
if (registerCount < NODE_FRAME_QUERY_LIMIT)