diff --git a/src/Components/Modules/ZoneBuilder.cpp b/src/Components/Modules/ZoneBuilder.cpp index c79834f3..983c63a8 100644 --- a/src/Components/Modules/ZoneBuilder.cpp +++ b/src/Components/Modules/ZoneBuilder.cpp @@ -660,7 +660,7 @@ namespace Components { if (asset.first == type && asset.second == name) { - // Allocate an empty asset (filled with zeros), + // Allocate an empty asset (filled with zeros) header.data = builder->getAllocator()->allocate(Game::DB_GetXAssetSizeHandlers[type]()); // Set the name to the original name, so it can be stored