[Download]: Set fs_game dvar to modified
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@ -327,6 +327,7 @@ namespace Components
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Scheduler::Once([]
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Scheduler::Once([]
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{
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{
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Game::Dvar_SetString(*Game::fs_gameDirVar, mod.data());
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Game::Dvar_SetString(*Game::fs_gameDirVar, mod.data());
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const_cast<Game::dvar_t*>((*Game::fs_gameDirVar))->modified = true;
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mod.clear();
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mod.clear();
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