Fix code analysis stuff
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58a92c10f7
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@ -101,8 +101,8 @@ namespace Components
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void Materials::DumpImageCfgPath(int, const char*, const char* material)
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{
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FILE* fp;
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if (!fopen_s(&fp, "dump.cfg", "a"))
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FILE* fp = nullptr;
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if (!fopen_s(&fp, "dump.cfg", "a") && fp != nullptr)
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{
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fprintf(fp, "dumpraw %s\n", material);
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fclose(fp);
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@ -851,19 +851,23 @@ namespace Components
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Game::DB_PopStreamPos();
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}
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// Code-analysis has a bug, the first memcpy makes it believe size of tempVar is 44 instead of 84
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#pragma warning(push)
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#pragma warning(disable: 6385)
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bool Zones::LoadGameWorldSp(bool atStreamStart, char* buffer)
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{
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bool result = Game::Load_Stream(atStreamStart, buffer, 84);
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Game::GameWorldSp world[2];
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std::memcpy(&world, buffer, 44);
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std::memcpy(&world[1], &buffer[44], 28);
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std::memcpy(&world->vehicleTrack, &buffer[72], 12);
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static char tempVar[84];
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std::memcpy(&tempVar[0], &buffer[0], 44);
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std::memcpy(&tempVar[56], &buffer[44], 28);
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std::memcpy(&tempVar[44], &buffer[72], 12);
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std::memcpy(buffer, world, 84);
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std::memcpy(buffer, tempVar, sizeof(tempVar));
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return result;
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}
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#pragma warning(pop)
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void Zones::LoadPathDataTail()
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{
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@ -927,20 +931,24 @@ namespace Components
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return result;
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}
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// Code-analysis has a bug, the first memcpy makes it believe size of tempVar is 400 instead of 788
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#pragma warning(push)
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#pragma warning(disable: 6385)
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bool Zones::LoadVehicleDef(bool atStreamStart, char* buffer)
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{
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bool result = Game::Load_Stream(atStreamStart, buffer, 788);
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Game::VehicleDef vehicle[2];
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std::memcpy(vehicle, &buffer[0], 400);
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std::memcpy(&vehicle->pad[404], &buffer[400], 388);
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static char tempVar[788];
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std::memcpy(&tempVar[0], &buffer[0], 400);
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std::memcpy(&tempVar[408], &buffer[400], 388);
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AssetHandler::Relocate(buffer + 400, buffer + 408, 388);
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std::memcpy(buffer, vehicle, 788);
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std::memmove(buffer, tempVar, sizeof(tempVar));
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return result;
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}
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#pragma warning(pop)
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void Zones::LoadWeaponAttachStuff(DWORD* varWeaponAttachStuff, int count)
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{
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