Fix code analysis stuff
This commit is contained in:
parent
58a92c10f7
commit
f48bb934ac
@ -101,8 +101,8 @@ namespace Components
|
|||||||
|
|
||||||
void Materials::DumpImageCfgPath(int, const char*, const char* material)
|
void Materials::DumpImageCfgPath(int, const char*, const char* material)
|
||||||
{
|
{
|
||||||
FILE* fp;
|
FILE* fp = nullptr;
|
||||||
if (!fopen_s(&fp, "dump.cfg", "a"))
|
if (!fopen_s(&fp, "dump.cfg", "a") && fp != nullptr)
|
||||||
{
|
{
|
||||||
fprintf(fp, "dumpraw %s\n", material);
|
fprintf(fp, "dumpraw %s\n", material);
|
||||||
fclose(fp);
|
fclose(fp);
|
||||||
|
@ -851,19 +851,23 @@ namespace Components
|
|||||||
Game::DB_PopStreamPos();
|
Game::DB_PopStreamPos();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Code-analysis has a bug, the first memcpy makes it believe size of tempVar is 44 instead of 84
|
||||||
|
#pragma warning(push)
|
||||||
|
#pragma warning(disable: 6385)
|
||||||
bool Zones::LoadGameWorldSp(bool atStreamStart, char* buffer)
|
bool Zones::LoadGameWorldSp(bool atStreamStart, char* buffer)
|
||||||
{
|
{
|
||||||
bool result = Game::Load_Stream(atStreamStart, buffer, 84);
|
bool result = Game::Load_Stream(atStreamStart, buffer, 84);
|
||||||
|
|
||||||
Game::GameWorldSp world[2];
|
static char tempVar[84];
|
||||||
std::memcpy(&world, buffer, 44);
|
std::memcpy(&tempVar[0], &buffer[0], 44);
|
||||||
std::memcpy(&world[1], &buffer[44], 28);
|
std::memcpy(&tempVar[56], &buffer[44], 28);
|
||||||
std::memcpy(&world->vehicleTrack, &buffer[72], 12);
|
std::memcpy(&tempVar[44], &buffer[72], 12);
|
||||||
|
|
||||||
std::memcpy(buffer, world, 84);
|
std::memcpy(buffer, tempVar, sizeof(tempVar));
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
#pragma warning(pop)
|
||||||
|
|
||||||
void Zones::LoadPathDataTail()
|
void Zones::LoadPathDataTail()
|
||||||
{
|
{
|
||||||
@ -927,20 +931,24 @@ namespace Components
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Code-analysis has a bug, the first memcpy makes it believe size of tempVar is 400 instead of 788
|
||||||
|
#pragma warning(push)
|
||||||
|
#pragma warning(disable: 6385)
|
||||||
bool Zones::LoadVehicleDef(bool atStreamStart, char* buffer)
|
bool Zones::LoadVehicleDef(bool atStreamStart, char* buffer)
|
||||||
{
|
{
|
||||||
bool result = Game::Load_Stream(atStreamStart, buffer, 788);
|
bool result = Game::Load_Stream(atStreamStart, buffer, 788);
|
||||||
|
|
||||||
Game::VehicleDef vehicle[2];
|
static char tempVar[788];
|
||||||
std::memcpy(vehicle, &buffer[0], 400);
|
std::memcpy(&tempVar[0], &buffer[0], 400);
|
||||||
std::memcpy(&vehicle->pad[404], &buffer[400], 388);
|
std::memcpy(&tempVar[408], &buffer[400], 388);
|
||||||
|
|
||||||
AssetHandler::Relocate(buffer + 400, buffer + 408, 388);
|
AssetHandler::Relocate(buffer + 400, buffer + 408, 388);
|
||||||
|
|
||||||
std::memcpy(buffer, vehicle, 788);
|
std::memmove(buffer, tempVar, sizeof(tempVar));
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
#pragma warning(pop)
|
||||||
|
|
||||||
void Zones::LoadWeaponAttachStuff(DWORD* varWeaponAttachStuff, int count)
|
void Zones::LoadWeaponAttachStuff(DWORD* varWeaponAttachStuff, int count)
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user