Merge pull request #425 from diamante0018/voice

[Voice] Voice chat
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Dss0 2022-08-13 19:21:58 +02:00 committed by GitHub
commit f3d5afb83b
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GPG Key ID: 4AEE18F83AFDEB23
16 changed files with 532 additions and 40 deletions

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@ -112,6 +112,7 @@ namespace Components
Loader::Register(new Ceg()); Loader::Register(new Ceg());
Loader::Register(new UserInfo()); Loader::Register(new UserInfo());
Loader::Register(new Events()); Loader::Register(new Events());
Loader::Register(new Voice());
Loader::Register(new GSC()); Loader::Register(new GSC());

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@ -143,5 +143,6 @@ namespace Components
#include "Modules/Ceg.hpp" #include "Modules/Ceg.hpp"
#include "Modules/UserInfo.hpp" #include "Modules/UserInfo.hpp"
#include "Modules/Events.hpp" #include "Modules/Events.hpp"
#include "Modules/Voice.hpp"
#include "Modules/GSC/GSC.hpp" #include "Modules/GSC/GSC.hpp"

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@ -130,7 +130,7 @@ namespace Components
// Parse proto data // Parse proto data
Proto::Auth::Connect connectData; Proto::Auth::Connect connectData;
if (msg->cursize <= 12 || !connectData.ParseFromString(std::string(&msg->data[12], msg->cursize - 12))) if (msg->cursize <= 12 || !connectData.ParseFromString(std::string(reinterpret_cast<char*>(&msg->data[12]), msg->cursize - 12)))
{ {
Network::Send(address, "error\nInvalid connect packet!"); Network::Send(address, "error\nInvalid connect packet!");
return; return;

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@ -28,8 +28,6 @@ namespace Components
static void Dvar_InfoString_Stub(char* s, const char* key, const char* value); static void Dvar_InfoString_Stub(char* s, const char* key, const char* value);
static void SetCachedPlayerData(int clientNum);
static void ClientUserinfoChanged(const char* s, int clientNum); static void ClientUserinfoChanged(const char* s, int clientNum);
static void ClientUserinfoChanged_Stub(); static void ClientUserinfoChanged_Stub();

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@ -568,6 +568,8 @@ namespace Components
Console::Console() Console::Console()
{ {
AssertOffset(Game::clientUIActive_t, connectionState, 0x9B8);
// Console '%s: %s> ' string // Console '%s: %s> ' string
Utils::Hook::Set<const char*>(0x5A44B4, "IW4x MP: " VERSION "> "); Utils::Hook::Set<const char*>(0x5A44B4, "IW4x MP: " VERSION "> ");

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@ -292,7 +292,7 @@ namespace Components
return false; return false;
} }
const std::string data(message->data + offset, message->cursize - offset); const std::string data(reinterpret_cast<char*>(message->data) + offset, message->cursize - offset);
Address address_ = address; Address address_ = address;
handler->second(address_, data); handler->second(address_, data);
@ -370,6 +370,8 @@ namespace Components
Utils::Hook::Set<BYTE>(0x5AA5B6, 0xEB); // CL_SteamServerAuth Utils::Hook::Set<BYTE>(0x5AA5B6, 0xEB); // CL_SteamServerAuth
Utils::Hook::Set<BYTE>(0x5AA69F, 0xEB); // echo Utils::Hook::Set<BYTE>(0x5AA69F, 0xEB); // echo
Utils::Hook::Set<BYTE>(0x5AAA82, 0xEB); // SP Utils::Hook::Set<BYTE>(0x5AAA82, 0xEB); // SP
Utils::Hook::Set<BYTE>(0x5A9F18, 0xEB); // CL_VoiceConnectionTestPacket
Utils::Hook::Set<BYTE>(0x5A9FF3, 0xEB); // CL_HandleRelayPacket
Network::OnPacket("resolveAddress", [](const Address& address, [[maybe_unused]] const std::string& data) Network::OnPacket("resolveAddress", [](const Address& address, [[maybe_unused]] const std::string& data)
{ {

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@ -102,8 +102,8 @@ namespace Components
void Security::NET_DeferPacketToClientStub(Game::netadr_t* net_from, Game::msg_t* net_message) void Security::NET_DeferPacketToClientStub(Game::netadr_t* net_from, Game::msg_t* net_message)
{ {
assert(net_from != nullptr); assert(net_from);
assert(net_message != nullptr); assert(net_message);
if (static_cast<std::size_t>(net_message->cursize) >= sizeof(Game::DeferredMsg::data)) if (static_cast<std::size_t>(net_message->cursize) >= sizeof(Game::DeferredMsg::data))
{ {

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@ -24,10 +24,8 @@ namespace Components
Game::Com_Printf(0, "Sending stat packet %i to server.\n", i); Game::Com_Printf(0, "Sending stat packet %i to server.\n", i);
// alloc // alloc
Game::msg_t msg; Game::msg_t msg{};
char buffer[2048]; unsigned char buffer[2048]{};
ZeroMemory(&msg, sizeof(msg));
ZeroMemory(&buffer, sizeof(buffer));
// init // init
Game::MSG_Init(&msg, buffer, sizeof(buffer)); Game::MSG_Init(&msg, buffer, sizeof(buffer));
@ -53,7 +51,7 @@ namespace Components
} }
// send statpacket // send statpacket
Network::SendRaw(Game::NS_CLIENT1, *reinterpret_cast<Game::netadr_t*>(0xA1E888), std::string(msg.data, msg.cursize)); Network::SendRaw(Game::NS_CLIENT1, *reinterpret_cast<Game::netadr_t*>(0xA1E888), std::string(reinterpret_cast<char*>(msg.data), msg.cursize));
} }
} }
} }

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@ -47,7 +47,7 @@ namespace Components
void Theatre::WriteBaseline() void Theatre::WriteBaseline()
{ {
static char bufData[131072]; static unsigned char bufData[131072];
static char cmpData[131072]; static char cmpData[131072];
Game::msg_t buf; Game::msg_t buf;
@ -56,7 +56,7 @@ namespace Components
Game::MSG_WriteData(&buf, &Theatre::BaselineSnapshot[Theatre::BaselineSnapshotMsgOff], Theatre::BaselineSnapshotMsgLen - Theatre::BaselineSnapshotMsgOff); Game::MSG_WriteData(&buf, &Theatre::BaselineSnapshot[Theatre::BaselineSnapshotMsgOff], Theatre::BaselineSnapshotMsgLen - Theatre::BaselineSnapshotMsgOff);
Game::MSG_WriteByte(&buf, 6); Game::MSG_WriteByte(&buf, 6);
int compressedSize = Game::MSG_WriteBitsCompress(false, buf.data, cmpData, buf.cursize); int compressedSize = Game::MSG_WriteBitsCompress(false, reinterpret_cast<char*>(buf.data), cmpData, buf.cursize);
int fileCompressedSize = compressedSize + 4; int fileCompressedSize = compressedSize + 4;
int byte8 = 8; int byte8 = 8;

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@ -0,0 +1,365 @@
#include <STDInclude.hpp>
namespace Components
{
Game::VoicePacket_t Voice::voicePackets[Game::MAX_CLIENTS][MAX_SERVER_QUEUED_VOICE_PACKETS];
int Voice::voicePacketCount[Game::MAX_CLIENTS];
bool Voice::s_playerMute[Game::MAX_CLIENTS];
const Game::dvar_t* Voice::sv_voice;
bool Voice::SV_VoiceEnabled()
{
return sv_voice->current.enabled;
}
void Voice::SV_WriteVoiceDataToClient(const int clientNum, Game::msg_t* msg)
{
assert(voicePacketCount[clientNum] >= 0);
assert(voicePacketCount[clientNum] <= MAX_SERVER_QUEUED_VOICE_PACKETS);
Game::MSG_WriteByte(msg, voicePacketCount[clientNum]);
for (auto packet = 0; packet < voicePacketCount[clientNum]; ++packet)
{
Game::MSG_WriteByte(msg, voicePackets[clientNum][packet].talker);
assert(voicePackets[clientNum][packet].dataSize < (2 << 15));
Game::MSG_WriteByte(msg, voicePackets[clientNum][packet].dataSize);
Game::MSG_WriteData(msg, voicePackets[clientNum][packet].data, voicePackets[clientNum][packet].dataSize);
}
assert(!msg->overflowed);
}
void Voice::SV_SendClientVoiceData(Game::client_t* client)
{
const auto msg_buf = std::make_unique<unsigned char[]>(0x10000);
Game::msg_t msg{};
const auto clientNum = client - Game::svs_clients;
assert(voicePacketCount[clientNum] >= 0);
if (client->state == Game::CS_ACTIVE && voicePacketCount[clientNum])
{
Game::MSG_Init(&msg, msg_buf.get(), 0x10000);
assert(msg.cursize == 0);
assert(msg.bit == 0);
Game::MSG_WriteString(&msg, "v");
SV_WriteVoiceDataToClient(clientNum, &msg);
if (msg.overflowed)
{
Logger::Warning(Game::CON_CHANNEL_SERVER, "WARNING: voice msg overflowed for {}\n", client->name);
}
else
{
Game::NET_OutOfBandVoiceData(Game::NS_SERVER, client->netchan.remoteAddress, msg.data, msg.cursize, true);
voicePacketCount[clientNum] = 0;
}
}
}
void Voice::SV_SendClientMessages_Stub(Game::client_t* client, Game::msg_t* msg, unsigned char* snapshotMsgBuf)
{
// SV_EndClientSnapshot
Utils::Hook::Call<void(Game::client_t*, Game::msg_t*, unsigned char*)>(0x4F5300)(client, msg, snapshotMsgBuf);
SV_SendClientVoiceData(client);
}
bool Voice::OnSameTeam(Game::gentity_s* ent1, Game::gentity_s* ent2)
{
if (!ent1->client || !ent2->client)
{
return false;
}
if (ent1->client->sess.cs.team)
{
return ent1->client->sess.cs.team == ent2->client->sess.cs.team;
}
return false;
}
void Voice::SV_QueueVoicePacket(const int talkerNum, const int clientNum, Game::VoicePacket_t* voicePacket)
{
assert(talkerNum >= 0);
assert(clientNum >= 0);
assert(talkerNum < (*Game::sv_maxclients)->current.integer);
assert(clientNum < (*Game::sv_maxclients)->current.integer);
if (voicePacketCount[clientNum] < MAX_SERVER_QUEUED_VOICE_PACKETS)
{
voicePackets[clientNum][voicePacketCount[clientNum]].dataSize = voicePacket->dataSize;
std::memcpy(voicePackets[clientNum][voicePacketCount[clientNum]].data, voicePacket->data, voicePacket->dataSize);
assert(talkerNum == static_cast<byte>(talkerNum));
voicePackets[clientNum][voicePacketCount[clientNum]].talker = static_cast<char>(talkerNum);
++voicePacketCount[clientNum];
}
}
void Voice::G_BroadcastVoice(Game::gentity_s* talker, Game::VoicePacket_t* voicePacket)
{
for (auto otherPlayer = 0; otherPlayer < (*Game::sv_maxclients)->current.integer; ++otherPlayer)
{
auto* ent = &Game::g_entities[otherPlayer];
auto* client = ent->client;
if (ent->r.isInUse && client && (client->sess.sessionState == Game::SESS_STATE_INTERMISSION || OnSameTeam(talker, ent) || talker->client->sess.cs.team == Game::TEAM_FREE) &&
(ent->client->sess.sessionState == talker->client->sess.sessionState || (ent->client->sess.sessionState == Game::SESS_STATE_DEAD || talker->client->sess.sessionState == Game::SESS_STATE_DEAD) &&
(*Game::g_deadChat)->current.enabled) && (talker != ent))
{
SV_QueueVoicePacket(talker->s.number, otherPlayer, voicePacket);
}
}
}
void Voice::SV_UserVoice(Game::client_t* cl, Game::msg_t* msg)
{
Game::VoicePacket_t voicePacket{};
if (!SV_VoiceEnabled())
{
return;
}
const auto packetCount = Game::MSG_ReadByte(msg);
assert(cl->gentity);
for (auto packet = 0; packet < packetCount; ++packet)
{
voicePacket.dataSize = Game::MSG_ReadByte(msg);
if (voicePacket.dataSize <= 0 || voicePacket.dataSize > MAX_VOICE_PACKET_DATA)
{
Logger::Print(Game::CON_CHANNEL_SERVER, "Received invalid voice packet of size {} from {}\n", voicePacket.dataSize, cl->name);
return;
}
assert(voicePacket.dataSize <= MAX_VOICE_PACKET_DATA);
assert(msg->data);
assert(voicePacket.data);
Game::MSG_ReadData(msg, voicePacket.data, voicePacket.dataSize);
G_BroadcastVoice(cl->gentity, &voicePacket);
}
}
void Voice::SV_PreGameUserVoice(Game::client_t* cl, Game::msg_t* msg)
{
Game::VoicePacket_t voicePacket{};
if (!SV_VoiceEnabled())
{
return;
}
const auto talker = cl - Game::svs_clients;
AssertIn(talker, (*Game::sv_maxclients)->current.integer);
const auto packetCount = Game::MSG_ReadByte(msg);
for (auto packet = 0; packet < packetCount; ++packet)
{
voicePacket.dataSize = Game::MSG_ReadShort(msg);
if (voicePacket.dataSize <= 0 || voicePacket.dataSize > MAX_VOICE_PACKET_DATA)
{
Logger::Print(Game::CON_CHANNEL_SERVER, "Received invalid voice packet of size {} from {}\n", voicePacket.dataSize, cl->name);
return;
}
assert(voicePacket.dataSize <= MAX_VOICE_PACKET_DATA);
assert(msg->data);
assert(voicePacket.data);
Game::MSG_ReadData(msg, voicePacket.data, voicePacket.dataSize);
for (auto otherPlayer = 0; otherPlayer < (*Game::sv_maxclients)->current.integer; ++otherPlayer)
{
if (otherPlayer != talker && Game::svs_clients[otherPlayer].state >= Game::CS_CONNECTED)
{
SV_QueueVoicePacket(talker, otherPlayer, &voicePacket);
}
}
}
}
void Voice::SV_VoicePacket(Game::netadr_t from, Game::msg_t* msg)
{
auto qport = Game::MSG_ReadShort(msg);
auto* cl = Game::SV_FindClientByAddress(from, qport, 0);
if (!cl || cl->state == Game::CS_ZOMBIE)
{
return;
}
cl->lastPacketTime = *Game::svs_time;
if (cl->state < Game::CS_ACTIVE)
{
SV_PreGameUserVoice(cl, msg);
}
else
{
assert(cl->gentity);
SV_UserVoice(cl, msg);
}
}
void Voice::CL_WriteVoicePacket_Hk(const int localClientNum)
{
const auto connstate = Game::CL_GetLocalClientConnectionState(localClientNum);
const auto clc = Game::CL_GetLocalClientConnection(localClientNum);
const auto* vc = Game::CL_GetLocalClientVoiceCommunication(localClientNum);
if (clc->demoplaying || (connstate < Game::CA_LOADING))
{
return;
}
unsigned char voicePacketBuf[0x800]{};
Game::msg_t msg{};
Game::MSG_Init(&msg, voicePacketBuf, sizeof(voicePacketBuf));
Game::MSG_WriteString(&msg, "v");
Game::MSG_WriteShort(&msg, clc->qport);
Game::MSG_WriteByte(&msg, vc->voicePacketCount);
for (auto voicePacket = 0; voicePacket < vc->voicePacketCount; ++voicePacket)
{
assert(vc->voicePackets[voicePacket].dataSize > 0);
assert(vc->voicePackets[voicePacket].dataSize < (2 << 15));
Game::MSG_WriteByte(&msg, vc->voicePackets[voicePacket].dataSize);
Game::MSG_WriteData(&msg, vc->voicePackets[voicePacket].data, vc->voicePackets[voicePacket].dataSize);
}
Game::NET_OutOfBandVoiceData(clc->netchan.sock, clc->serverAddress, msg.data, msg.cursize, true);
if ((*Game::cl_showSend)->current.enabled)
{
Logger::Print(Game::CON_CHANNEL_CLIENT, "voice: {}\n", msg.cursize);
}
}
bool Voice::CL_IsPlayerMuted_Hk([[maybe_unused]] Game::SessionData* session, [[maybe_unused]] const int localClientNum, const int muteClientIndex)
{
AssertIn(muteClientIndex, Game::MAX_CLIENTS);
return s_playerMute[muteClientIndex];
}
void Voice::CL_MutePlayer_Hk([[maybe_unused]] Game::SessionData* session, const int muteClientIndex)
{
AssertIn(muteClientIndex, Game::MAX_CLIENTS);
s_playerMute[muteClientIndex] = true;
}
void Voice::Voice_UnmuteMember_Hk([[maybe_unused]] Game::SessionData* session, const int clientNum)
{
AssertIn(clientNum, Game::MAX_CLIENTS);
s_playerMute[clientNum] = false;
}
void Voice::CL_TogglePlayerMute(const int localClientNum, const int muteClientIndex)
{
AssertIn(muteClientIndex, Game::MAX_CLIENTS);
if (CL_IsPlayerMuted_Hk(nullptr, localClientNum, muteClientIndex))
{
Voice_UnmuteMember_Hk(nullptr, muteClientIndex);
}
else
{
CL_MutePlayer_Hk(nullptr, muteClientIndex);
}
}
void Voice::CL_VoicePacket_Hk(const int localClientNum, Game::msg_t* msg)
{
const auto numPackets = Game::MSG_ReadByte(msg);
if (numPackets < 0 || numPackets > MAX_SERVER_QUEUED_VOICE_PACKETS)
{
return;
}
Game::VoicePacket_t voicePacket{};
for (auto packet = 0; packet < numPackets; ++packet)
{
voicePacket.talker = static_cast<char>(Game::MSG_ReadByte(msg));
voicePacket.dataSize = Game::MSG_ReadByte(msg);
if (voicePacket.dataSize <= 0 || voicePacket.dataSize > MAX_VOICE_PACKET_DATA)
{
Logger::Print(Game::CON_CHANNEL_CLIENT, "Invalid server voice packet of {} bytes\n", voicePacket.dataSize);
return;
}
Game::MSG_ReadData(msg, voicePacket.data, voicePacket.dataSize);
if (static_cast<unsigned char>(voicePacket.talker) >= Game::MAX_CLIENTS)
{
Logger::Print(Game::CON_CHANNEL_CLIENT, "Invalid voice packet - talker was {}\n", voicePacket.talker);
return;
}
if (!CL_IsPlayerMuted_Hk(nullptr, localClientNum, voicePacket.talker))
{
if ((*Game::cl_voice)->current.enabled)
{
Game::Voice_IncomingVoiceData(nullptr, voicePacket.talker, reinterpret_cast<unsigned char*>(voicePacket.data), voicePacket.dataSize);
}
}
}
}
void Voice::UI_Mute_player(int clientNum, const int localClientNum)
{
if (Game::cgArray->clientNum != Game::sharedUiInfo->playerClientNums[clientNum])
{
CL_TogglePlayerMute(localClientNum, Game::sharedUiInfo->playerClientNums[clientNum]);
}
}
__declspec(naked) void Voice::UI_Mute_Player_Stub()
{
__asm
{
push eax
call UI_Mute_player
add esp, 8 // Game already pushed localClientNum
pop edi
pop esi
add esp, 0xC00
ret
}
}
Voice::Voice()
{
AssertOffset(Game::clientUIActive_t, connectionState, 0x9B8);
std::memset(voicePackets, 0, sizeof(voicePackets));
std::memset(voicePacketCount, 0, sizeof(voicePacketCount));
std::memset(s_playerMute, 0, sizeof(s_playerMute));
// Write voice packets to the server instead of other clients
Utils::Hook(0x487935, CL_WriteVoicePacket_Hk, HOOK_CALL).install()->quick();
Utils::Hook(0x5AD945, CL_WriteVoicePacket_Hk, HOOK_CALL).install()->quick();
Utils::Hook(0x5A9E06, CL_VoicePacket_Hk, HOOK_CALL).install()->quick();
Utils::Hook(0x4B6250, CL_IsPlayerMuted_Hk, HOOK_JUMP).install()->quick();
Utils::Hook(0x4519F5, SV_SendClientMessages_Stub, HOOK_CALL).install()->quick();
// Recycle packet handler for 'icanthear'
Utils::Hook::Set<const char*>(0x62673F, "v");
Utils::Hook(0x626787, SV_VoicePacket, HOOK_CALL).install()->quick();
Utils::Hook(0x45F041, UI_Mute_Player_Stub, HOOK_JUMP).install()->quick();
Utils::Hook(0x4C6B50, Voice_UnmuteMember_Hk, HOOK_JUMP).install()->quick();
Utils::Hook(0x43F460, CL_MutePlayer_Hk, HOOK_JUMP).install()->quick();
sv_voice = Game::Dvar_RegisterBool("sv_voice", false, Game::DVAR_NONE, "Use server side voice communications");
}
}

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@ -0,0 +1,45 @@
#pragma once
namespace Components
{
class Voice : public Component
{
public:
Voice();
static bool SV_VoiceEnabled();
private:
static constexpr auto MAX_VOICE_PACKET_DATA = 256;
static constexpr auto MAX_SERVER_QUEUED_VOICE_PACKETS = 40;
static Game::VoicePacket_t voicePackets[Game::MAX_CLIENTS][MAX_SERVER_QUEUED_VOICE_PACKETS];
static int voicePacketCount[Game::MAX_CLIENTS];
static bool s_playerMute[Game::MAX_CLIENTS];
static const Game::dvar_t* sv_voice;
static void SV_WriteVoiceDataToClient(int clientNum, Game::msg_t* msg);
static void SV_SendClientVoiceData(Game::client_t* client);
static void SV_SendClientMessages_Stub(Game::client_t* client, Game::msg_t* msg, unsigned char* snapshotMsgBuf);
static bool OnSameTeam(Game::gentity_s* ent1, Game::gentity_s* ent2);
static void SV_QueueVoicePacket(int talkerNum, int clientNum, Game::VoicePacket_t* voicePacket);
static void G_BroadcastVoice(Game::gentity_s* talker, Game::VoicePacket_t* voicePacket);
static void SV_UserVoice(Game::client_t* cl, Game::msg_t* msg);
static void SV_PreGameUserVoice(Game::client_t* cl, Game::msg_t* msg);
static void SV_VoicePacket(Game::netadr_t from, Game::msg_t* msg);
static bool CL_IsPlayerMuted_Hk(Game::SessionData* session, int localClientNum, int muteClientIndex);
static void CL_MutePlayer_Hk(Game::SessionData* session, int muteClientIndex);
static void Voice_UnmuteMember_Hk(Game::SessionData* session, int clientNum);
static void CL_TogglePlayerMute(int localClientNum, int muteClientIndex);
static void CL_WriteVoicePacket_Hk(int localClientNum);
static void CL_VoicePacket_Hk(int localClientNum, Game::msg_t* msg);
static void UI_Mute_player(int clientNum, int localClientNum);
static void UI_Mute_Player_Stub();
};
}

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@ -20,8 +20,13 @@ namespace Game
const dvar_t** sv_mapRotationCurrent = reinterpret_cast<const dvar_t**>(0x2098DF0); const dvar_t** sv_mapRotationCurrent = reinterpret_cast<const dvar_t**>(0x2098DF0);
const dvar_t** sv_maxclients = reinterpret_cast<const dvar_t**>(0x2098D90); const dvar_t** sv_maxclients = reinterpret_cast<const dvar_t**>(0x2098D90);
const dvar_t** sv_cheats = reinterpret_cast<const dvar_t**>(0x2098DE0); const dvar_t** sv_cheats = reinterpret_cast<const dvar_t**>(0x2098DE0);
const dvar_t** sv_voiceQuality = reinterpret_cast<const dvar_t**>(0x2098DB0);
const dvar_t** cl_showSend = reinterpret_cast<const dvar_t**>(0xA1E870);
const dvar_t** cl_voice = reinterpret_cast<const dvar_t**>(0xB2BB44);
const dvar_t** g_cheats = reinterpret_cast<const dvar_t**>(0x1A45D54); const dvar_t** g_cheats = reinterpret_cast<const dvar_t**>(0x1A45D54);
const dvar_t** g_deadChat = reinterpret_cast<const dvar_t**>(0x19BD5DC);
const dvar_t** version = reinterpret_cast<const dvar_t**>(0x1AD7930); const dvar_t** version = reinterpret_cast<const dvar_t**>(0x1AD7930);
} }

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@ -21,8 +21,13 @@ namespace Game
extern const dvar_t** sv_mapRotationCurrent; extern const dvar_t** sv_mapRotationCurrent;
extern const dvar_t** sv_maxclients; extern const dvar_t** sv_maxclients;
extern const dvar_t** sv_cheats; extern const dvar_t** sv_cheats;
extern const dvar_t** sv_voiceQuality;
extern const dvar_t** cl_showSend;
extern const dvar_t** cl_voice;
extern const dvar_t** g_cheats; extern const dvar_t** g_cheats;
extern const dvar_t** g_deadChat;
extern const dvar_t** version; extern const dvar_t** version;
} }

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@ -68,6 +68,7 @@ namespace Game
CL_ConsoleFixPosition_t CL_ConsoleFixPosition = CL_ConsoleFixPosition_t(0x44A430); CL_ConsoleFixPosition_t CL_ConsoleFixPosition = CL_ConsoleFixPosition_t(0x44A430);
CL_GetLocalClientActiveCount_t CL_GetLocalClientActiveCount = CL_GetLocalClientActiveCount_t(0x5BAD90); CL_GetLocalClientActiveCount_t CL_GetLocalClientActiveCount = CL_GetLocalClientActiveCount_t(0x5BAD90);
CL_ControllerIndexFromClientNum_t CL_ControllerIndexFromClientNum = CL_ControllerIndexFromClientNum_t(0x449E30); CL_ControllerIndexFromClientNum_t CL_ControllerIndexFromClientNum = CL_ControllerIndexFromClientNum_t(0x449E30);
CL_MouseEvent_t CL_MouseEvent = CL_MouseEvent_t(0x4D7C50);
Cmd_AddCommand_t Cmd_AddCommand = Cmd_AddCommand_t(0x470090); Cmd_AddCommand_t Cmd_AddCommand = Cmd_AddCommand_t(0x470090);
Cmd_AddServerCommand_t Cmd_AddServerCommand = Cmd_AddServerCommand_t(0x4DCE00); Cmd_AddServerCommand_t Cmd_AddServerCommand = Cmd_AddServerCommand_t(0x4DCE00);
@ -254,6 +255,7 @@ namespace Game
NET_StringToAdr_t NET_StringToAdr = NET_StringToAdr_t(0x409010); NET_StringToAdr_t NET_StringToAdr = NET_StringToAdr_t(0x409010);
NET_OutOfBandPrint_t NET_OutOfBandPrint = NET_OutOfBandPrint_t(0x4AEF00); NET_OutOfBandPrint_t NET_OutOfBandPrint = NET_OutOfBandPrint_t(0x4AEF00);
NET_OutOfBandData_t NET_OutOfBandData = NET_OutOfBandData_t(0x49C7E0); NET_OutOfBandData_t NET_OutOfBandData = NET_OutOfBandData_t(0x49C7E0);
NET_OutOfBandVoiceData_t NET_OutOfBandVoiceData = NET_OutOfBandVoiceData_t(0x4FCC90);
Live_MPAcceptInvite_t Live_MPAcceptInvite = Live_MPAcceptInvite_t(0x420A6D); Live_MPAcceptInvite_t Live_MPAcceptInvite = Live_MPAcceptInvite_t(0x420A6D);
Live_GetMapIndex_t Live_GetMapIndex = Live_GetMapIndex_t(0x4F6440); Live_GetMapIndex_t Live_GetMapIndex = Live_GetMapIndex_t(0x4F6440);
@ -273,6 +275,7 @@ namespace Game
PartyHost_CountMembers_t PartyHost_CountMembers = PartyHost_CountMembers_t(0x497330); PartyHost_CountMembers_t PartyHost_CountMembers = PartyHost_CountMembers_t(0x497330);
PartyHost_GetMemberAddressBySlot_t PartyHost_GetMemberAddressBySlot = PartyHost_GetMemberAddressBySlot_t(0x44E100); PartyHost_GetMemberAddressBySlot_t PartyHost_GetMemberAddressBySlot = PartyHost_GetMemberAddressBySlot_t(0x44E100);
PartyHost_GetMemberName_t PartyHost_GetMemberName = PartyHost_GetMemberName_t(0x44BE90); PartyHost_GetMemberName_t PartyHost_GetMemberName = PartyHost_GetMemberName_t(0x44BE90);
Party_InParty_t Party_InParty = Party_InParty_t(0x4F10C0);
Playlist_ParsePlaylists_t Playlist_ParsePlaylists = Playlist_ParsePlaylists_t(0x4295A0); Playlist_ParsePlaylists_t Playlist_ParsePlaylists = Playlist_ParsePlaylists_t(0x4295A0);
@ -388,6 +391,7 @@ namespace Game
SV_DropClient_t SV_DropClient = SV_DropClient_t(0x4D1600); SV_DropClient_t SV_DropClient = SV_DropClient_t(0x4D1600);
SV_GetPlayerByName_t SV_GetPlayerByName = SV_GetPlayerByName_t(0x6242B0); SV_GetPlayerByName_t SV_GetPlayerByName = SV_GetPlayerByName_t(0x6242B0);
SV_GetPlayerByNum_t SV_GetPlayerByNum = SV_GetPlayerByNum_t(0x624390); SV_GetPlayerByNum_t SV_GetPlayerByNum = SV_GetPlayerByNum_t(0x624390);
SV_FindClientByAddress_t SV_FindClientByAddress = SV_FindClientByAddress_t(0x44F450);
Sys_FreeFileList_t Sys_FreeFileList = Sys_FreeFileList_t(0x4D8580); Sys_FreeFileList_t Sys_FreeFileList = Sys_FreeFileList_t(0x4D8580);
Sys_IsDatabaseReady_t Sys_IsDatabaseReady = Sys_IsDatabaseReady_t(0x4CA4A0); Sys_IsDatabaseReady_t Sys_IsDatabaseReady = Sys_IsDatabaseReady_t(0x4CA4A0);
@ -458,7 +462,6 @@ namespace Game
PM_GetEffectiveStance_t PM_GetEffectiveStance = PM_GetEffectiveStance_t(0x412540); PM_GetEffectiveStance_t PM_GetEffectiveStance = PM_GetEffectiveStance_t(0x412540);
PM_UpdateLean_t PM_UpdateLean = PM_UpdateLean_t(0x43DED0); PM_UpdateLean_t PM_UpdateLean = PM_UpdateLean_t(0x43DED0);
CL_MouseEvent_t CL_MouseEvent = CL_MouseEvent_t(0x4D7C50);
IN_RecenterMouse_t IN_RecenterMouse = IN_RecenterMouse_t(0x463D80); IN_RecenterMouse_t IN_RecenterMouse = IN_RecenterMouse_t(0x463D80);
IN_MouseMove_t IN_MouseMove = IN_MouseMove_t(0x64C490); IN_MouseMove_t IN_MouseMove = IN_MouseMove_t(0x64C490);
@ -483,6 +486,7 @@ namespace Game
I_strncpyz_t I_strncpyz = I_strncpyz_t(0x4D6F80); I_strncpyz_t I_strncpyz = I_strncpyz_t(0x4D6F80);
XNAddrToString_t XNAddrToString = XNAddrToString_t(0x452690); XNAddrToString_t XNAddrToString = XNAddrToString_t(0x452690);
Voice_IncomingVoiceData_t Voice_IncomingVoiceData = Voice_IncomingVoiceData_t(0x5001A0);
XAssetHeader* DB_XAssetPool = reinterpret_cast<XAssetHeader*>(0x7998A8); XAssetHeader* DB_XAssetPool = reinterpret_cast<XAssetHeader*>(0x7998A8);
unsigned int* g_poolSize = reinterpret_cast<unsigned int*>(0x7995E8); unsigned int* g_poolSize = reinterpret_cast<unsigned int*>(0x7995E8);
@ -520,6 +524,8 @@ namespace Game
PartyData* g_lobbyData = reinterpret_cast<PartyData*>(0x1081C00); PartyData* g_lobbyData = reinterpret_cast<PartyData*>(0x1081C00);
PartyData* g_partyData = reinterpret_cast<PartyData*>(0x107E500); PartyData* g_partyData = reinterpret_cast<PartyData*>(0x107E500);
SessionData* g_serverSession = reinterpret_cast<SessionData*>(0x66B7008);
int* numIP = reinterpret_cast<int*>(0x64A1E68); int* numIP = reinterpret_cast<int*>(0x64A1E68);
netIP_t* localIP = reinterpret_cast<netIP_t*>(0x64A1E28); netIP_t* localIP = reinterpret_cast<netIP_t*>(0x64A1E28);
@ -583,7 +589,7 @@ namespace Game
field_t* g_consoleField = reinterpret_cast<field_t*>(0xA1B6B0); field_t* g_consoleField = reinterpret_cast<field_t*>(0xA1B6B0);
clientStatic_t* cls = reinterpret_cast<clientStatic_t*>(0xA7FE90); clientStatic_t* cls = reinterpret_cast<clientStatic_t*>(0xA7FE90);
clientUIActive_t* clientUIActives = reinterpret_cast<clientUIActive_t*>(0xB2BB8A); clientUIActive_t* clientUIActives = reinterpret_cast<clientUIActive_t*>(0xB2BB88);
sharedUiInfo_t* sharedUiInfo = reinterpret_cast<sharedUiInfo_t*>(0x62E4B78); sharedUiInfo_t* sharedUiInfo = reinterpret_cast<sharedUiInfo_t*>(0x62E4B78);
ScreenPlacement* scrPlaceFull = reinterpret_cast<ScreenPlacement*>(0x10843F0); ScreenPlacement* scrPlaceFull = reinterpret_cast<ScreenPlacement*>(0x10843F0);
@ -648,6 +654,10 @@ namespace Game
GamerSettingState* gamerSettings = reinterpret_cast<GamerSettingState*>(0x107D3E8); GamerSettingState* gamerSettings = reinterpret_cast<GamerSettingState*>(0x107D3E8);
voiceCommunication_t* cl_voiceCommunication = reinterpret_cast<voiceCommunication_t*>(0x1079DA0);
volatile long* sv_thread_owns_game = reinterpret_cast<volatile long*>(0x2089DB8);
void Sys_LockRead(FastCriticalSection* critSect) void Sys_LockRead(FastCriticalSection* critSect)
{ {
InterlockedIncrement(&critSect->readCount); InterlockedIncrement(&critSect->readCount);
@ -853,6 +863,11 @@ namespace Game
return hash; return hash;
} }
int SV_GetServerThreadOwnsGame()
{
return *sv_thread_owns_game;
}
void SV_GameDropClient(int clientNum, const char* reason) void SV_GameDropClient(int clientNum, const char* reason)
{ {
assert((*sv_maxclients)->current.integer >= 1 && (*sv_maxclients)->current.integer <= 18); assert((*sv_maxclients)->current.integer >= 1 && (*sv_maxclients)->current.integer <= 18);
@ -967,6 +982,28 @@ namespace Game
return atoi(StringTable_Lookup(rankTable, 0, maxrank, 7)); return atoi(StringTable_Lookup(rankTable, 0, maxrank, 7));
} }
clientConnection_t* CL_GetLocalClientConnection(const int localClientNum)
{
assert(clientConnections);
AssertIn(localClientNum, MAX_LOCAL_CLIENTS);
return &clientConnections[localClientNum];
}
connstate_t CL_GetLocalClientConnectionState(const int localClientNum)
{
AssertIn(localClientNum, STATIC_MAX_LOCAL_CLIENTS);
return clientUIActives[localClientNum].connectionState;
}
voiceCommunication_t* CL_GetLocalClientVoiceCommunication([[maybe_unused]] const int localClientNum)
{
AssertIn(localClientNum, STATIC_MAX_LOCAL_CLIENTS);
return cl_voiceCommunication;
}
void Vec2UnpackTexCoords(const PackedTexCoords in, vec2_t* out) void Vec2UnpackTexCoords(const PackedTexCoords in, vec2_t* out)
{ {
unsigned int v3; // xmm1_4 unsigned int v3; // xmm1_4

View File

@ -145,6 +145,9 @@ namespace Game
typedef int(__cdecl * CL_ControllerIndexFromClientNum_t)(int localActiveClientNum); typedef int(__cdecl * CL_ControllerIndexFromClientNum_t)(int localActiveClientNum);
extern CL_ControllerIndexFromClientNum_t CL_ControllerIndexFromClientNum; extern CL_ControllerIndexFromClientNum_t CL_ControllerIndexFromClientNum;
typedef int(__cdecl * CL_MouseEvent_t)(int x, int y, int dx, int dy);
extern CL_MouseEvent_t CL_MouseEvent;
typedef void(__cdecl * Cmd_AddCommand_t)(const char* cmdName, void(*function), cmd_function_t* allocedCmd, bool isKey); typedef void(__cdecl * Cmd_AddCommand_t)(const char* cmdName, void(*function), cmd_function_t* allocedCmd, bool isKey);
extern Cmd_AddCommand_t Cmd_AddCommand; extern Cmd_AddCommand_t Cmd_AddCommand;
@ -576,7 +579,7 @@ namespace Game
typedef void(__cdecl * UI_ReplaceConversions_t)(const char* sourceString, ConversionArguments* arguments, char* outputString, size_t outputStringSize); typedef void(__cdecl * UI_ReplaceConversions_t)(const char* sourceString, ConversionArguments* arguments, char* outputString, size_t outputStringSize);
extern UI_ReplaceConversions_t UI_ReplaceConversions; extern UI_ReplaceConversions_t UI_ReplaceConversions;
typedef void(__cdecl * MSG_Init_t)(msg_t* buf, char* data, int length); typedef void(__cdecl * MSG_Init_t)(msg_t* buf, unsigned char* data, int length);
extern MSG_Init_t MSG_Init; extern MSG_Init_t MSG_Init;
typedef void(__cdecl * MSG_ReadData_t)(msg_t* msg, void* data, int len); typedef void(__cdecl * MSG_ReadData_t)(msg_t* msg, void* data, int len);
@ -591,7 +594,7 @@ namespace Game
typedef int(__cdecl * MSG_ReadBits_t)(msg_t* msg, int bits); typedef int(__cdecl * MSG_ReadBits_t)(msg_t* msg, int bits);
extern MSG_ReadBits_t MSG_ReadBits; extern MSG_ReadBits_t MSG_ReadBits;
typedef short(__cdecl * MSG_ReadShort_t)(msg_t* msg); typedef int(__cdecl * MSG_ReadShort_t)(msg_t* msg);
extern MSG_ReadShort_t MSG_ReadShort; extern MSG_ReadShort_t MSG_ReadShort;
typedef __int64(__cdecl * MSG_ReadInt64_t)(msg_t* msg); typedef __int64(__cdecl * MSG_ReadInt64_t)(msg_t* msg);
@ -609,7 +612,7 @@ namespace Game
typedef int(__cdecl * MSG_ReadBitsCompress_t)(const char *from, char *to, int size); typedef int(__cdecl * MSG_ReadBitsCompress_t)(const char *from, char *to, int size);
extern MSG_ReadBitsCompress_t MSG_ReadBitsCompress; extern MSG_ReadBitsCompress_t MSG_ReadBitsCompress;
typedef void(__cdecl * MSG_WriteByte_t)(msg_t* msg, unsigned char c); typedef void(__cdecl * MSG_WriteByte_t)(msg_t* msg, int c);
extern MSG_WriteByte_t MSG_WriteByte; extern MSG_WriteByte_t MSG_WriteByte;
typedef void(__cdecl * MSG_WriteData_t)(msg_t *buf, const void *data, int length); typedef void(__cdecl * MSG_WriteData_t)(msg_t *buf, const void *data, int length);
@ -618,7 +621,7 @@ namespace Game
typedef void(__cdecl * MSG_WriteLong_t)(msg_t *msg, int c); typedef void(__cdecl * MSG_WriteLong_t)(msg_t *msg, int c);
extern MSG_WriteLong_t MSG_WriteLong; extern MSG_WriteLong_t MSG_WriteLong;
typedef void(__cdecl * MSG_WriteShort_t)(msg_t* msg, short s); typedef void(__cdecl * MSG_WriteShort_t)(msg_t* msg, int s);
extern MSG_WriteShort_t MSG_WriteShort; extern MSG_WriteShort_t MSG_WriteShort;
typedef void(__cdecl * MSG_WriteString_t)(msg_t* msg, const char *str); typedef void(__cdecl * MSG_WriteString_t)(msg_t* msg, const char *str);
@ -660,6 +663,9 @@ namespace Game
typedef void(__cdecl * NET_OutOfBandData_t)(netsrc_t sock, netadr_t adr, const char *format, int len); typedef void(__cdecl * NET_OutOfBandData_t)(netsrc_t sock, netadr_t adr, const char *format, int len);
extern NET_OutOfBandData_t NET_OutOfBandData; extern NET_OutOfBandData_t NET_OutOfBandData;
typedef int(__cdecl * NET_OutOfBandVoiceData_t)(netsrc_t sock, netadr_t adr, unsigned char* format, int len, bool voiceData);
extern NET_OutOfBandVoiceData_t NET_OutOfBandVoiceData;
typedef void(__cdecl * Live_MPAcceptInvite_t)(_XSESSION_INFO *hostInfo, const int controllerIndex, bool fromGameInvite); typedef void(__cdecl * Live_MPAcceptInvite_t)(_XSESSION_INFO *hostInfo, const int controllerIndex, bool fromGameInvite);
extern Live_MPAcceptInvite_t Live_MPAcceptInvite; extern Live_MPAcceptInvite_t Live_MPAcceptInvite;
@ -702,6 +708,9 @@ namespace Game
typedef const char *(__cdecl * PartyHost_GetMemberName_t)(PartyData* party, const int clientNum); typedef const char *(__cdecl * PartyHost_GetMemberName_t)(PartyData* party, const int clientNum);
extern PartyHost_GetMemberName_t PartyHost_GetMemberName; extern PartyHost_GetMemberName_t PartyHost_GetMemberName;
typedef int(__cdecl * Party_InParty_t)(PartyData* party);
extern Party_InParty_t Party_InParty;
typedef void(__cdecl * Playlist_ParsePlaylists_t)(const char* data); typedef void(__cdecl * Playlist_ParsePlaylists_t)(const char* data);
extern Playlist_ParsePlaylists_t Playlist_ParsePlaylists; extern Playlist_ParsePlaylists_t Playlist_ParsePlaylists;
@ -957,6 +966,9 @@ namespace Game
typedef client_t*(__cdecl * SV_GetPlayerByNum_t)(); typedef client_t*(__cdecl * SV_GetPlayerByNum_t)();
extern SV_GetPlayerByNum_t SV_GetPlayerByNum; extern SV_GetPlayerByNum_t SV_GetPlayerByNum;
typedef client_t*(__cdecl * SV_FindClientByAddress_t)(netadr_t from, int qport, int remoteClientIndex);
extern SV_FindClientByAddress_t SV_FindClientByAddress;
typedef void(__cdecl * Sys_Error_t)(const char* error, ...); typedef void(__cdecl * Sys_Error_t)(const char* error, ...);
extern Sys_Error_t Sys_Error; extern Sys_Error_t Sys_Error;
@ -1116,9 +1128,6 @@ namespace Game
typedef void(__cdecl * PM_UpdateLean_t)(playerState_s* ps, float msec, usercmd_s* cmd, void(*capsuleTrace)(trace_t*, const float*, const float*, const Bounds*, int, int)); typedef void(__cdecl * PM_UpdateLean_t)(playerState_s* ps, float msec, usercmd_s* cmd, void(*capsuleTrace)(trace_t*, const float*, const float*, const Bounds*, int, int));
extern PM_UpdateLean_t PM_UpdateLean; extern PM_UpdateLean_t PM_UpdateLean;
typedef int(__cdecl * CL_MouseEvent_t)(int x, int y, int dx, int dy);
extern CL_MouseEvent_t CL_MouseEvent;
typedef void(__cdecl * IN_RecenterMouse_t)(); typedef void(__cdecl * IN_RecenterMouse_t)();
extern IN_RecenterMouse_t IN_RecenterMouse; extern IN_RecenterMouse_t IN_RecenterMouse;
@ -1164,6 +1173,9 @@ namespace Game
typedef void(__cdecl * XNAddrToString_t)(const XNADDR* xnaddr, char* str); typedef void(__cdecl * XNAddrToString_t)(const XNADDR* xnaddr, char* str);
extern XNAddrToString_t XNAddrToString; extern XNAddrToString_t XNAddrToString;
typedef int(__cdecl * Voice_IncomingVoiceData_t)(const SessionData* session, int clientNum, unsigned char* data, int size);
extern Voice_IncomingVoiceData_t Voice_IncomingVoiceData;
constexpr std::size_t STATIC_MAX_LOCAL_CLIENTS = 1; constexpr std::size_t STATIC_MAX_LOCAL_CLIENTS = 1;
constexpr std::size_t MAX_LOCAL_CLIENTS = 1; constexpr std::size_t MAX_LOCAL_CLIENTS = 1;
constexpr std::size_t MAX_CLIENTS = 18; constexpr std::size_t MAX_CLIENTS = 18;
@ -1205,6 +1217,8 @@ namespace Game
extern PartyData* g_lobbyData; extern PartyData* g_lobbyData;
extern PartyData* g_partyData; extern PartyData* g_partyData;
extern SessionData* g_serverSession;
extern int* numIP; extern int* numIP;
extern netIP_t* localIP; extern netIP_t* localIP;
@ -1339,6 +1353,10 @@ namespace Game
extern GamerSettingState* gamerSettings; extern GamerSettingState* gamerSettings;
extern voiceCommunication_t* cl_voiceCommunication;
extern volatile long* sv_thread_owns_game;
void Sys_LockRead(FastCriticalSection* critSect); void Sys_LockRead(FastCriticalSection* critSect);
void Sys_UnlockRead(FastCriticalSection* critSect); void Sys_UnlockRead(FastCriticalSection* critSect);
@ -1377,6 +1395,7 @@ namespace Game
void R_LoadSunThroughDvars(const char* mapname, sunflare_t* sun); void R_LoadSunThroughDvars(const char* mapname, sunflare_t* sun);
void R_SetSunFromDvars(sunflare_t* sun); void R_SetSunFromDvars(sunflare_t* sun);
int SV_GetServerThreadOwnsGame();
void SV_GameDropClient(int clientNum, const char* reason); void SV_GameDropClient(int clientNum, const char* reason);
void SV_DropAllBots(); void SV_DropAllBots();
void SV_BotUserMove(client_t* client); void SV_BotUserMove(client_t* client);
@ -1399,6 +1418,9 @@ namespace Game
void Com_SetParseNegativeNumbers(int parse); void Com_SetParseNegativeNumbers(int parse);
int CL_GetMaxXP(); int CL_GetMaxXP();
clientConnection_t* CL_GetLocalClientConnection(int localClientNum);
connstate_t CL_GetLocalClientConnectionState(int localClientNum);
voiceCommunication_t* CL_GetLocalClientVoiceCommunication(int localClientNum);
void Image_Setup(GfxImage* image, unsigned int width, unsigned int height, unsigned int depth, unsigned int flags, _D3DFORMAT format); void Image_Setup(GfxImage* image, unsigned int width, unsigned int height, unsigned int depth, unsigned int flags, _D3DFORMAT format);

View File

@ -5234,7 +5234,7 @@ namespace Game
int stringOffsets[4139]; int stringOffsets[4139];
char stringData[131072]; char stringData[131072];
int dataCount; int dataCount;
} gameState; };
struct HunkUser struct HunkUser
{ {
@ -5708,8 +5708,8 @@ namespace Game
{ {
int overflowed; int overflowed;
int readOnly; int readOnly;
char *data; unsigned char *data;
char *splitData; unsigned char *splitData;
int maxsize; int maxsize;
int cursize; int cursize;
int splitSize; int splitSize;
@ -8761,26 +8761,15 @@ namespace Game
bool isRunning; bool isRunning;
bool cgameInitialized; bool cgameInitialized;
bool cgameInitCalled; bool cgameInitCalled;
bool mapPreloaded; unsigned char __pad0[0x9AC];
clientMigState_t migrationState;
MigrationPers migrationPers;
MigrationVerboseState verboseMigrationState;
int verboseMigrationData;
int keyCatchers; int keyCatchers;
bool displayHUDWithKeycatchUI; bool displayHUDWithKeycatchUI;
connstate_t connectionState; connstate_t connectionState;
bool invited; unsigned char __pad1[0x138];
char itemsUnlocked[256];
bool itemsUnlockedInited;
bool itemsUnlockedLastGameDirty;
unsigned __int16 itemsUnlockedLastGame[16];
int itemsUnlockedLastGameCount;
char* itemsUnlockedBuffer;
int itemsUnlockedLocalClientNum;
int itemsUnlockedControllerIndex;
int itemsUnlockedStatsSource;
}; };
static_assert(sizeof(clientUIActive_t) == 0xAF4);
enum msgLocErrType_t enum msgLocErrType_t
{ {
LOCMSG_SAFE = 0x0, LOCMSG_SAFE = 0x0,
@ -8839,6 +8828,28 @@ namespace Game
CRITSECT_COUNT, CRITSECT_COUNT,
}; // May be incorrect }; // May be incorrect
struct ClientVoicePacket_t
{
char data[256];
int dataSize;
};
struct voiceCommunication_t
{
ClientVoicePacket_t voicePackets[10];
int voicePacketCount;
int voicePacketLastTransmit;
int packetsPerSec;
int packetsPerSecStart;
};
struct VoicePacket_t
{
char talker;
char data[256];
int dataSize;
};
#pragma endregion #pragma endregion
#ifndef IDA #ifndef IDA