Fix some things
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2531216969
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f3a2d6f406
@ -918,10 +918,10 @@ namespace Components
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Dvar::Register<bool>("sv_wwwDownload", false, Game::dvar_flag::DVAR_ARCHIVE, "Set to true to enable downloading maps/mods from an external server.");
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Dvar::Register<const char*>("sv_wwwBaseUrl", "", Game::dvar_flag::DVAR_ARCHIVE, "Set to the base url for the external map download.");
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// Force users to enable this because we don't want to accidentally turn everyone's pc into a http server into all their files again
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// not saying we are but ya know... accidents happen
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// by having it saved we force the user to enable it in config_mp because it only checks the dvar on startup to see if we should init download or not
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Dvar::Register<bool>("mod_force_download_server", false, Game::dvar_flag::DVAR_ARCHIVE, "Set to true to force the client to run the download server for mods (for mods in private matches).");
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// Force users to enable this because we don't want to accidentally turn everyone's pc into a http server into all their files again
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// not saying we are but ya know... accidents happen
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// by having it saved we force the user to enable it in config_mp because it only checks the dvar on startup to see if we should init download or not
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Dvar::Register<bool>("mod_force_download_server", false, Game::dvar_flag::DVAR_ARCHIVE, "Set to true to force the client to run the download server for mods (for mods in private matches).");
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});
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Scheduler::OnFrame([]()
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@ -21,7 +21,7 @@ namespace Components
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Dvar::Var("xblive_privateserver").set(false);
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std::string playlistFilename = Dvar::Var("playlistFilename").get<const char*>();
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auto playlistFilename = Dvar::Var("playlistFilename").get<std::string>();
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FileSystem::File playlist(playlistFilename);
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if (playlist.exists())
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@ -374,7 +374,7 @@ namespace Components
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Utils::Hook(0x4F66A3, CL_KeyEvent_ConsoleEscape_Stub, HOOK_JUMP).install()->quick();
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// Intermission time dvar
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Game::Dvar_RegisterFloat("scr_intermissionTime", 10, 0, 120, Game::dvar_flag::DVAR_EXTERNAL, "Time in seconds before match server loads the next map");
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Game::Dvar_RegisterFloat("scr_intermissionTime", 10, 0, 120, Game::dvar_flag::DVAR_NONE, "Time in seconds before match server loads the next map");
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g_antilag = Game::Dvar_RegisterBool("g_antilag", true, Game::DVAR_CODINFO, "Perform antilag");
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Utils::Hook(0x5D6D56, QuickPatch::ClientEventsFireWeaponStub, HOOK_JUMP).install()->quick();
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@ -85,12 +85,12 @@ namespace Game
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DVAR_SCRIPTINFO = 0x10,
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DVAR_UNKNOWN20 = 0x20,
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DVAR_CHANGEABLE_RESET = 0x40,
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DVAR_ROM = 0x80, // Display only, cannot be set by user at all
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DVAR_UNKNOWN80 = 0x80,
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DVAR_EXTERNAL = 0x100, // Created by a set command
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DVAR_USERINFO = 0x200, // Sent to server on connect or change
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DVAR_SERVERINFO = 0x400, // Sent in response to front end requests
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DVAR_WRITEPROTECTED = 0x800,
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DVAR_SYSTEMINFO = 0x1000, // These dvars will be duplicated on all clients
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DVAR_SYSTEMINFO = 0x1000, // Will be duplicated on all clients
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DVAR_READONLY = 0x2000, // Read only (same as DVAR_WRITEPROTECTED?)
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DVAR_SAVED = 0x4000,
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DVAR_AUTOEXEC = 0x8000,
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@ -3361,7 +3361,7 @@ namespace Game
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{
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const char* name;
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const char* description;
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unsigned __int16 flags;
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unsigned int flags;
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dvar_type type;
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bool modified;
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DvarValue current;
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