Add scr_toupper
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@ -6,7 +6,7 @@ namespace Components
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void ScriptExtension::AddFunctions()
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{
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//File functions
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// File functions
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Script::AddFunction("FileWrite", []() // gsc: FileWrite(<filepath>, <string>, <mode>)
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{
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const auto* path = Game::Scr_GetString(0);
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@ -124,6 +124,51 @@ namespace Components
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const auto& file = p.filename().string();
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Game::Scr_AddInt(FileSystem::DeleteFile(folder, file));
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});
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// Misc functions
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Script::AddFunction("ToUpper", []()
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{
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const auto scriptValue = Game::Scr_GetConstString(0);
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const auto* string = Game::SL_ConvertToString(scriptValue);
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char out[1024] = {0}; // 1024 is the max for a string in this SL system
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bool changed = false;
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auto i = 0u;
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while (i < sizeof(out))
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{
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const auto value = *string;
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const auto result = std::toupper(static_cast<unsigned char>(value));
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out[i] = static_cast<char>(result);
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if (value != result)
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changed = true;
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if (result == '\0') // Finished converting string
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break;
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++string;
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++i;
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}
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// Null terminating character was overwritten
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if (i >= sizeof(out))
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{
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Game::Scr_Error("string too long");
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return;
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}
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if (changed)
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{
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Game::Scr_AddString(out);
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}
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else
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{
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Game::SL_AddRefToString(scriptValue);
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Game::Scr_AddConstString(scriptValue);
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Game::SL_RemoveRefToString(scriptValue);
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}
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});
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}
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void ScriptExtension::AddMethods()
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@ -272,6 +272,7 @@ namespace Game
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Scr_AddEntity_t Scr_AddEntity = Scr_AddEntity_t(0x4BFB40);
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Scr_AddString_t Scr_AddString = Scr_AddString_t(0x412310);
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Scr_AddConstString_t Scr_AddConstString = Scr_AddConstString_t(0x488860);
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Scr_AddIString_t Scr_AddIString = Scr_AddIString_t(0x455F20);
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Scr_AddInt_t Scr_AddInt = Scr_AddInt_t(0x41D7D0);
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Scr_AddFloat_t Scr_AddFloat = Scr_AddFloat_t(0x61E860);
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@ -313,6 +314,8 @@ namespace Game
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SL_ConvertToString_t SL_ConvertToString = SL_ConvertToString_t(0x4EC1D0);
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SL_GetString_t SL_GetString = SL_GetString_t(0x4CDC10);
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SL_AddRefToString_t SL_AddRefToString = SL_AddRefToString_t(0x4D9B00);
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SL_RemoveRefToString_t SL_RemoveRefToString = SL_RemoveRefToString_t(0x47CD70);
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SND_Init_t SND_Init = SND_Init_t(0x46A630);
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SND_InitDriver_t SND_InitDriver = SND_InitDriver_t(0x4F5090);
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@ -645,6 +645,9 @@ namespace Game
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typedef void(__cdecl * Scr_AddString_t)(const char* value);
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extern Scr_AddString_t Scr_AddString;
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typedef void(__cdecl * Scr_AddConstString_t)(unsigned int value);
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extern Scr_AddConstString_t Scr_AddConstString;
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typedef void(__cdecl * Scr_AddIString_t)(const char* value);
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extern Scr_AddIString_t Scr_AddIString;
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@ -669,7 +672,7 @@ namespace Game
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typedef const char*(__cdecl * Scr_GetString_t)(unsigned int index);
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extern Scr_GetString_t Scr_GetString;
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typedef unsigned int(__cdecl * Scr_GetConstString_t)(unsigned int index);
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typedef scr_string_t(__cdecl * Scr_GetConstString_t)(unsigned int index);
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extern Scr_GetConstString_t Scr_GetConstString;
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typedef const char*(__cdecl * Scr_GetDebugString_t)(unsigned int index);
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@ -738,21 +741,27 @@ namespace Game
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typedef int(__cdecl * Script_CleanString_t)(char* buffer);
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extern Script_CleanString_t Script_CleanString;
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typedef char* (__cdecl * SE_Load_t)(const char* file, int Unk);
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typedef char*(__cdecl * SE_Load_t)(const char* file, int Unk);
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extern SE_Load_t SE_Load;
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typedef char* (__cdecl * SEH_StringEd_GetString_t)(const char* string);
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typedef char*(__cdecl * SEH_StringEd_GetString_t)(const char* string);
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extern SEH_StringEd_GetString_t SEH_StringEd_GetString;
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typedef unsigned int(__cdecl* SEH_ReadCharFromString_t)(const char** text, int* isTrailingPunctuation);
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extern SEH_ReadCharFromString_t SEH_ReadCharFromString;
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typedef char* (__cdecl * SL_ConvertToString_t)(unsigned short stringValue);
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typedef char*(__cdecl * SL_ConvertToString_t)(unsigned short stringValue);
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extern SL_ConvertToString_t SL_ConvertToString;
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typedef short(__cdecl * SL_GetString_t)(const char *str, unsigned int user);
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extern SL_GetString_t SL_GetString;
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typedef void(__cdecl * SL_AddRefToString_t)(unsigned int stringValue);
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extern SL_AddRefToString_t SL_AddRefToString;
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typedef void(__cdecl * SL_RemoveRefToString_t)(unsigned int stringValue);
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extern SL_RemoveRefToString_t SL_RemoveRefToString;
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typedef void(__cdecl * SND_Init_t)(int a1, int a2, int a3);
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extern SND_Init_t SND_Init;
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@ -20,6 +20,8 @@ namespace Game
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typedef vec_t vec3_t[3];
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typedef vec_t vec4_t[4];
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typedef unsigned __int16 scr_string_t;
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struct scr_entref_t
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{
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unsigned __int16 entnum;
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