[ZoneBuilder] Add temporary workaround to load rust's commap
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@ -763,7 +763,7 @@ namespace Components
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Utils::Hook::Set<DWORD>(0x64A029, 0x38400000); // 900 MiB
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Utils::Hook::Set<DWORD>(0x64A029, 0x38400000); // 900 MiB
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Utils::Hook::Set<DWORD>(0x64A057, 0x38400000);
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Utils::Hook::Set<DWORD>(0x64A057, 0x38400000);
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AssetHandler::OnLoad([](Game::XAssetType type, Game::XAssetHeader /*asset*/, std::string name, bool* /*restrict*/)
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AssetHandler::OnLoad([](Game::XAssetType type, Game::XAssetHeader /*asset*/, std::string name, bool* restrict)
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{
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{
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// This is used to track which assets can be stored as empty assets
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// This is used to track which assets can be stored as empty assets
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if (FastFiles::Current() == "common_mp")
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if (FastFiles::Current() == "common_mp")
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@ -775,6 +775,11 @@ namespace Components
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{
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{
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ZoneBuilder::TraceAssets.push_back({ type, name });
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ZoneBuilder::TraceAssets.push_back({ type, name });
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}
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}
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if(FastFiles::Current() == "iw4_credits"s && type == Game::XAssetType::ASSET_TYPE_COMWORLD)
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{
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*restrict = true;
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}
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});
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});
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Command::Add("verifyzone", [](Command::Params* params)
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Command::Add("verifyzone", [](Command::Params* params)
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