Some better dvar handling.
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@ -12,6 +12,10 @@ namespace Components
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}
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}
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template <> Game::dvar_t* Dvar::Var::Get()
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{
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return this->dvar;
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}
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template <> char* Dvar::Var::Get()
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{
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if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_STRING && this->dvar->current.string)
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@ -21,12 +25,10 @@ namespace Components
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return "";
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}
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template <> const char* Dvar::Var::Get()
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{
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return this->Get<char*>();
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}
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template <> int Dvar::Var::Get()
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{
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if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_INT)
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@ -36,7 +38,6 @@ namespace Components
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return 0;
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}
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template <> float Dvar::Var::Get()
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{
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if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_FLOAT)
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@ -46,7 +47,6 @@ namespace Components
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return 0;
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}
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template <> float* Dvar::Var::Get()
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{
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static float val[4] = { 0 };
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@ -58,7 +58,6 @@ namespace Components
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return val;
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}
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template <> bool Dvar::Var::Get()
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{
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if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_BOOL)
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@ -73,7 +72,6 @@ namespace Components
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{
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this->Set(reinterpret_cast<const char*>(string));
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}
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void Dvar::Var::Set(const char* string)
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{
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if (this->dvar && this->dvar->name)
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@ -81,12 +79,10 @@ namespace Components
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Game::Dvar_SetCommand(this->dvar->name, string);
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}
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}
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void Dvar::Var::Set(std::string string)
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{
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this->Set(string.data());
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}
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void Dvar::Var::Set(int integer)
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{
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if (this->dvar && this->dvar->name)
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@ -94,7 +90,6 @@ namespace Components
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Game::Dvar_SetCommand(this->dvar->name, Utils::VA("%i", integer));
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}
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}
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void Dvar::Var::Set(float value)
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{
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if (this->dvar && this->dvar->name)
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@ -107,12 +102,18 @@ namespace Components
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{
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return Game::Dvar_RegisterBool(name, value, flag, description);
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}
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template<> static Dvar::Var Dvar::Var::Register(const char* name, const char* value, Game::dvar_flag flag, const char* description)
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{
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return Game::Dvar_RegisterString(name, value, flag, description);
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}
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Game::dvar_t* Dvar::RegisterName(const char* name, const char* default, Game::dvar_flag flag, const char* description)
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{
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// TODO: Register string dvars here
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return Dvar::Var::Register<const char*>(name, "Unknown Soldier", (Game::dvar_flag)(flag | Game::dvar_flag::DVAR_FLAG_SAVED), description).Get<Game::dvar_t*>();
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}
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Dvar::Dvar()
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{
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// set flags of cg_drawFPS to archive
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@ -125,7 +126,7 @@ namespace Components
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static float cgFov90 = 90.0f;
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Utils::Hook::Set<float*>(0x4F8E28, &cgFov90);
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//Dvar::Var::Register<bool>("zob", true, Game::dvar_flag::DVAR_FLAG_NONE, "test dvar");
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//Dvar::Var::Register<const char*>("zob2", "test", Game::dvar_flag::DVAR_FLAG_NONE, "test dvar3");
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// Hook dvar 'name' registration
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Utils::Hook(0x40531C, Dvar::RegisterName, HOOK_CALL).Install()->Quick();
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}
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}
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@ -31,6 +31,6 @@ namespace Components
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const char* GetName() { return "Dvar"; };
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private:
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static Game::dvar_t* RegisterName(const char* name, const char* default, Game::dvar_flag flag, const char* description);
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};
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}
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