Cool buffer overflow, NTAuthority!

This commit is contained in:
momo5502 2016-10-30 19:37:10 +01:00
parent f48bb934ac
commit ee42fd20b0
2 changed files with 4 additions and 4 deletions

View File

@ -102,7 +102,7 @@ namespace Components
void Materials::DumpImageCfgPath(int, const char*, const char* material)
{
FILE* fp = nullptr;
if (!fopen_s(&fp, "dump.cfg", "a") && fp != nullptr)
if (!fopen_s(&fp, "dump.cfg", "a") && fp)
{
fprintf(fp, "dumpraw %s\n", material);
fclose(fp);

View File

@ -858,7 +858,7 @@ namespace Components
{
bool result = Game::Load_Stream(atStreamStart, buffer, 84);
static char tempVar[84];
char tempVar[84] = { 0 };
std::memcpy(&tempVar[0], &buffer[0], 44);
std::memcpy(&tempVar[56], &buffer[44], 28);
std::memcpy(&tempVar[44], &buffer[72], 12);
@ -938,9 +938,9 @@ namespace Components
{
bool result = Game::Load_Stream(atStreamStart, buffer, 788);
static char tempVar[788];
char tempVar[788] = { 0 };
std::memcpy(&tempVar[0], &buffer[0], 400);
std::memcpy(&tempVar[408], &buffer[400], 388);
std::memcpy(&tempVar[408], &buffer[400], 380);
AssetHandler::Relocate(buffer + 400, buffer + 408, 388);